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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] DIY Planets - Terraforming and more!  (Read 382627 times)

DeltaPavonis

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #195 on: May 07, 2021, 10:50:27 PM »

Run into a issue witht he mod, i want to remove radiation from a planet via a irradiation core, but the building demands a terraforming core instead which im pretty sure is another item that is much more rare and its supossed to do something else
Same issue here. I have an irradiator core, but the structure that removes transplutonics does not accept it as the correct core type. Currently cannot remove transplutonics from this planet, though in my case I would be doing better to just pick a different nearby planet. Still, would be ideal if this could be fixed.

I can also say that it does not accept atmospheric mineralizers or weather manipulation cores as the correct core type, so if the issue is that the ore removal structure is just not set to the right core, it isn't any of those. I'll update if it ends up accepting a different core.

ditto  :-[

I posted a fix for this one two pages back. :|

Here it is again.

https://mega.nz/file/JvxiAQ7A#1nyiSRbcd_4XUqLpzPOkPIjzXS-gdj6ngPZgp9bSAu8
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FreeBubbles

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #196 on: May 09, 2021, 10:32:53 PM »

suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on getting to it.
« Last Edit: May 09, 2021, 10:34:52 PM by FreeBubbles »
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Uriel

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #197 on: May 13, 2021, 05:43:32 AM »

So advice needed I've found the genesis project... in pulsar system.... yeah, and capital ship blueprints just aren't turning up sadly I've got an onslaught backed by 10 dominators, and its just not enough to defeat the defences
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FreeBubbles

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #198 on: May 14, 2021, 09:15:52 AM »

could use gamma cores as consumable currency instead of special artifacts, for better vanila integration
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Drone_Fragger

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #199 on: May 27, 2021, 05:01:34 PM »

Seems Irradicator cores don't work for ore removal, unless I'm missing something?
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DeltaPavonis

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #200 on: May 28, 2021, 11:05:52 PM »

Seems Irradicator cores don't work for ore removal, unless I'm missing something?

It's a bug. Look at the top of this page, I posted a fix there.
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halloween20

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #201 on: May 31, 2021, 06:34:51 PM »

as i was "happy" to find the genesis station (it is part of this mod?)

Spoiler
[close]

is this a normal ordo fleet or special made for this?
i save-scummed this now for uhm 30 times, i skiped it now and will probably never come back...
as i can only bring a max of 2 capitals with literal no support (paragon + remnant cap) (max DP i got was a whooping 124, as the brilliance of 13 lvl 8 ai officers is by far better then my 10 lvl5 ...)
this is quiet impossible to beat.
« Last Edit: May 31, 2021, 06:36:29 PM by halloween20 »
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Arcagnello

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #202 on: May 31, 2021, 06:47:48 PM »

That is an Ordo you can commonly find in a high danger system, especially if you've been farming cores in there and the Nexus pumped out stronger and stronger Ordos to contest you.

As for Genesis station, I thiiiiink that's from Arsenal Expansion? https://fractalsoftworks.com/forum/index.php?topic=11536.msg329467#msg329467

It's definetly from that mod if there's mention of a "Sierra Core" and there's some curious stuff for you to investigate in the same system.

When it comes to beating that Ordo, you can simply go to the General Discussions subsection of the forum and type "Remnant" in the search engine. You're bound to stumble across one of the many threads in which methods of beating Ordos are discussed. The "Post Your Endgame Fleets" is also a very good source, I've learned a few things myself there  :)
« Last Edit: May 31, 2021, 06:55:55 PM by Arcagnello »
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

halloween20

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #203 on: June 01, 2021, 06:02:26 AM »

i don't have that mod installed...
got the mission from an ai found in one bar on a planet...

and yeah i searched the forum (and even reddit)
most i found was pre 0.95
but will see if i can hop on some newer threads about that...
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Arcagnello

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #204 on: June 01, 2021, 08:10:37 AM »

i don't have that mod installed...
got the mission from an ai found in one bar on a planet...

and yeah i searched the forum (and even reddit)
most i found was pre 0.95
but will see if i can hop on some newer threads about that...

May I suggest you this brand new thread? It's about dealing with Remnants https://fractalsoftworks.com/forum/index.php?topic=21504.0

Make sure to give a shoutout to Thaago for me  ;)

Edit: I'm losing my touch, you're already there!
« Last Edit: June 01, 2021, 08:12:27 AM by Arcagnello »
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Nameless

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #205 on: June 16, 2021, 02:01:53 PM »

Most of these are structures. I can only remember one using industry slot.
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Phenir

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #206 on: June 17, 2021, 06:19:00 PM »

2)IF you terraform a planet,do you also remove things like ore/org/vol deposits along with negative hazards?(MAJOR factor)
No, deposits on the planet already will stay even if you terraform to a planet type that wouldn't normally have those deposits. So yes, you can get a 50% hazard planet with ore, rare ores, volatiles, organics, and farming if you want. There is a structure for removing rare ores if you want to use nanites.
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bob888w

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #207 on: June 18, 2021, 12:40:57 AM »

For that terraforming ship mission, not sure if I have an older version, but the full ordo force doesnt actually fight me rather it seems like 1 or 2 waves fight but the remaining remnants dont.
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Stalkar

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #208 on: June 18, 2021, 03:53:28 AM »

2)IF you terraform a planet,do you also remove things like ore/org/vol deposits along with negative hazards?(MAJOR factor)
No, deposits on the planet already will stay even if you terraform to a planet type that wouldn't normally have those deposits. So yes, you can get a 50% hazard planet with ore, rare ores, volatiles, organics, and farming if you want. There is a structure for removing rare ores if you want to use nanites.
well in this case is trully something i would use on regular basis then,thanks for the info
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Jade Tendency

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #209 on: June 21, 2021, 02:06:59 AM »

This mod makes the game crash when trying to build stuff on custom planets like Scalars homeworld.
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