Hi there!
First of all, a great mod pointed to satisfy players`s demands when all achievements are reached. Thanks a LOT.
But still a lot to do, i guess. Weird bug happened, when i just colonize a jungle world, the Water Transport Infrastructure appears in a build list. I have not trying to construct that and quickly check if colonized a wrong planet, but no. Then i was tried to make a screenshot, but WTI was already gone.
Another bug: Solar Shade or Genepurge Project eats my alpha AI core. Both was equipped them and both finished while i was in a long term expedition. Upon returning there was only one core in storage.
And yeah, there are too much terraforming artifacts (TA) in game, even without the bar quest. I`v started a new game with that mod and have not explored even a 10% of outer systems yet, but already found 15 TA.
If not reducing spawn rate(i can understand why), maybe it better to find a way to order overneeded TA instead of selling them? First think: give them to factions local authority for money and relationship. Too boring, though. It would be better to convert them into something more needful, like AI cores, blueprints, nanoforges, etc. It could be implemented via bar quest or mission-like quest similar to procurement. Too boring ether. I can image repeatable bar quest of mixed type:
1. Met a drunken guy in a bar, who will give you a coordinates of other drunken guy, who is willing to obtain specific TA and ready to sell his soul (and secret pirate/remnant base coordinates) for it. First guy probably should be paid for it.
2. Second guy sells you a coordinates for TA.
3. Secret pirate/remnant base spawned somewhere in sector. It is strong and guarded by a huge fleet. End-game players shall enjoy.
4. When destroyed, base gives a
LOOT. AI cores, blueprints, etc. But not TA, obviously.
5. ...
6. Repeat in a three to six month or so.
That is probably too much text for a single post, sorry.

Also sorry about my bad eanglish.
P.S. is it moderation or i doing something wrong? Post does not appear.
