Semi-related- I found skill activation timers in a CSV file via the directory below. I opened it with a text editor and found "Transverse Jump,fracture_jump,DURATION,"stealth-, burn+",0.4,,0.001,0.1,0.5"
Changing the values to 0.001 resulted in Traverse Jumping ability to instantly activate. Yes, its "cheating" but I kinda found the ability lacking in the get-away department.
I also would like to point out that I changed the timers without even knowing what the values are specifically for.
C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\campaign
There you will find a CSV file called "abilities"
Honestly if they made the Traverse Jumping ability instantly active with a massive cost or damage that would be dope. Forcing a fleet to make an unprepared jump would realistically have huge consequences.
Im new to modding, would like to see Traverse Jumping reworked.