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Hyperspace coding and Shielded cargo holds.
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Topic: Hyperspace coding and Shielded cargo holds. (Read 824 times)
Fireballin17
Ensign
Posts: 11
Hyperspace coding and Shielded cargo holds.
«
on:
January 01, 2020, 09:14:32 PM »
Hi all,
I'm told the effects and coding for hyperspace (Such as boost speed and direction) and shielded cargo holds are hard coded.
I'm really hoping they are not as I have a few ideas for some mods involving some of the aspects of both.
If they aren't could someone point me in the right direction to start harnessing and manipulating those values and lines of code?
Regards,
Fireballin17
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Kenshkrix
Ensign
Posts: 46
Re: Hyperspace coding and Shielded cargo holds.
«
Reply #1 on:
January 02, 2020, 02:42:42 AM »
I haven't looked into this stuff at all, but if I was going to mess with hyperspace boosts I'd start over at the Hyperdrive mod by Sundog:
http://fractalsoftworks.com/forum/index.php?topic=17157.msg276347#msg276347
As for the shielded cargo holds, I think they're just a conditional tag so what you'd probably want to be modifying is somewhere in the dialogues or interactions, I'm not sure where you'd want to start there.
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Hyperspace coding and Shielded cargo holds.