is the saying "all I want for Christmas is a teaser post on work he is doing?"
Honestly good communication about the direction you are going goes a long way to making fans happy. Its not that we NEED new content as often as big published titles. But thoughts and progress updates keep us engaged and might help iron out features and program issues.
Im sure many people that like this game dabble in code of the gods. and could help with AI logic snags.
I think people have a pretty slanted view on this. As nice as it is to get updates, it's important that the game moves.
Coding isn't easy, and sometimes it's not because it's hard to figure out what to do, but just because it's tedious ("yeah...i could redo that, but then i need to redo this....and then that). I dunno if he has a day job on top of that, but either way it's a time consuming thing, and blog posts don't write themselves. If the choice is code more vs blog, I'd certainly prefer silence on our end.
Smaller updates "Hey look at this" aren't as easy as people think either, because the concern is showing something off before it's actually final, mixed with trying to keep surprises real. It doesn't sound like a big deal, but in practice you wind up with a lot of vocal minority feedback which can warp things (or hell just hurt moral, which is a real thing when you're working on a complex project).
It's super time consuming to test and iterate on new systems, and you don't want to wind up having people hype for something that doesn't make it, or annoyed about something that doesn't stick past the testing stage.
Sure it'd be nice to have more updates, but it's important to keep in perspective that just vomiting out content isn't easy.