Also, starting to think that the Path might've been subconsciously inspired - or at least influenced - by the Retros...
I didn't wanna say lol. But in all honesty Retros seemed lame even at the time, Path is fleshed out and scary at times with ships worthy of fearing. They seem like something that might really socially happen in the those conditions, unlike retros. Path is wrong about nearly everything but they are right about one thing, over reliance on tech. That one thing would be enough justification for some people to support them, people love simple explanations for complex things.
Maybe inspired or influenced but certainly a vast step forward in complexity.
I don't know if that sort of thing has a place in Starsector
The planet screens are a nice idea, Freelancer did it too, with the difference biome/industry types you could prolly put in some nice art to make the worlds feel more unique. Maybe fold the art into the UI that already exist? New Detroit from Privateer is burned forever into my memory because it's the first world covered in industry and cities, dirty polluted dark. Epic.
I agree most of it has no real place in this game, Starsector is infinitely larger scale and scope. You have about million other factors to consider.