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Author Topic: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet  (Read 81147 times)

RoquetheRogue

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
« Reply #15 on: February 01, 2020, 07:31:16 AM »

Quote
I wasn't planning into adding IBB bounties for now, and as MesoTroniK said the IBBs aren't that "open" so I can't really fiddle around freely with that. i'll think about HVB though, this might be a good idea to have at least 2 or 3 bounties with unique ships and such.
For the name I may do something for this and may go for your first suggestion (Galaxy Tigers Industries sounds really great) since I want Galaxy Tigers to remain in the whole name, but again I'll think about it too.
Also for the number of markets the system has, don't forget that they only have 1 system while some other factions tend to have markets in at least 2 systems. GT have claimed the Tigris system being their own so to speak. The best I can eventually do is nerf some market conditions some Tigris' planets have.

Anyways, thanks a lot for your feedback and I'm glad that this mod pleases you ;D

GTIS for short, thank you for allowing me, I really like the theme there :D

maybe you could create a sub-faction that often happens to be the bounties? Tigris Consortium, Cartel, a criminal wing of the system that isn't particulary tied to the GTI but doesn't have any animosity towards them yet, they can fight pirates and pathers, kinda like opportunistic corsairs, I have been looking for another "pirate-esque" faction for a long time, I play with NEX and I found that the Galaxy Tigers often picks and wins a lot of fights against the Hegemony they also pick fights with Blackrock faction and gains some of their markets, and do a little trade with Hazard Mining, but doesn't do much more than that, have you tweaked them for NEx?

EDIT: Sorry if some of the suggestions go a bit beyond your current scope of the mod, I realized a new faction is a bunches more work
« Last Edit: February 01, 2020, 07:39:07 AM by RoquetheRogue »
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.0) : I hope ye like drones
« Reply #16 on: February 01, 2020, 01:09:16 PM »


GTIS for short, thank you for allowing me, I really like the theme there :D

maybe you could create a sub-faction that often happens to be the bounties? Tigris Consortium, Cartel, a criminal wing of the system that isn't particulary tied to the GTI but doesn't have any animosity towards them yet, they can fight pirates and pathers, kinda like opportunistic corsairs, I have been looking for another "pirate-esque" faction for a long time, I play with NEX and I found that the Galaxy Tigers often picks and wins a lot of fights against the Hegemony they also pick fights with Blackrock faction and gains some of their markets, and do a little trade with Hazard Mining, but doesn't do much more than that, have you tweaked them for NEx?

EDIT: Sorry if some of the suggestions go a bit beyond your current scope of the mod, I realized a new faction is a bunches more work

No worries, I'm having fun creating and playing with the faction so that's no problem. For the sub-faction idea of a criminal wing, someone also suggested this firstly as a joke (some sort of Tiger Mafia you see). I'll look into that idea someday, but I was first thinking of a rogue AI subfaction so the bounties might be often for it.
Also I did tweaked some stuff for Nex a few updates ago but nothing war-related. It looks like their behavior will change from one save to another. In my current run they're actually allied with Blackrock, DME and TT but one thing doesn't change : good ole Hegemony hate.
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EpicLancer

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #17 on: February 08, 2020, 07:59:16 PM »

i have a question. is the hullmod first gen galaxy tigers something youre suppose to be able to find and learn? it seems like it should be specific to ships from that mod.

because found it and started using it in my last run.
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #18 on: February 11, 2020, 08:19:59 AM »

i have a question. is the hullmod first gen galaxy tigers something youre suppose to be able to find and learn? it seems like it should be specific to ships from that mod.

because found it and started using it in my last run.

Yup, it's not supposed to be obtainable so that's a bug. I'll fix this for next update. Thanks for pointing that out ;D
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PainProjection

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #19 on: February 11, 2020, 09:19:35 AM »

hey guys, how to create new topic?

"Go to the board where you wish to post and click on the New Topic button (positioned by default at both the top and the bottom of the board), which will take you to the Start New Topic screen."

But i cannot find that button, even through ctrl+f
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #20 on: February 11, 2020, 10:52:06 AM »

hey guys, how to create new topic?

"Go to the board where you wish to post and click on the New Topic button (positioned by default at both the top and the bottom of the board), which will take you to the Start New Topic screen."

But i cannot find that button, even through ctrl+f

You can't directly create a topic in the Mods section. If for instance you want to create a topic that presents a mod you would have created, you'll need to head to the modding subsection and there will be a New Topic button.
Some sections can't get topics directly created in them but in their eventual subsections. First this topic was made into the modding subsection, but at some point I've asked a staff member if it was possible to move it to the Mods section and now it's here.

Hope this answer helped you out! ;D
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RoquetheRogue

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #21 on: February 17, 2020, 10:05:31 AM »

Did you tune down the GMS?
I just had the GTS take over half the tools galactic market shares, oughta balance that part, comes back to the orginal issue of overproductive planets and the tendency of sending hard, giant fleets towards hegemon space, same can happen if the hegemony manages to take over the GTS systems, they just turn into a massive military industrial complex to put the Domain to shame..
Not even Ludd can work this fast!
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #22 on: February 19, 2020, 01:10:41 PM »

Did you tune down the GMS?
I just had the GTS take over half the tools galactic market shares, oughta balance that part, comes back to the orginal issue of overproductive planets and the tendency of sending hard, giant fleets towards hegemon space, same can happen if the hegemony manages to take over the GTS systems, they just turn into a massive military industrial complex to put the Domain to shame..
Not even Ludd can work this fast!

It's also planned for next update. I've nerfed many planets of the Tigris star system so they should be back to "normal" markets shares. Also tweaked their fleet doctrine so the GT fleets won't be as OP as they were.
It should be out soon but I'm waiting for Nexerelin's update to directly implement the future new feature.
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Octal

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #23 on: March 16, 2020, 07:51:14 PM »

So, I've noticed that GT mining stations and other such things are filled to the brim with enemies, but yet when you happen to beat them (or just nuke command them) you get almost nothing in the sense of rewards; so uh, what's the point of them?
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #24 on: March 17, 2020, 02:33:09 PM »

So, I've noticed that GT mining stations and other such things are filled to the brim with enemies, but yet when you happen to beat them (or just nuke command them) you get almost nothing in the sense of rewards; so uh, what's the point of them?

Thanks for letting me know ;D
I'll need to do checkups on them to decide of what to do, but you can expect either less enemies in the stations or more rewards.
« Last Edit: March 17, 2020, 02:38:20 PM by KnightOfTigers »
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baboracus

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #25 on: March 19, 2020, 08:49:20 AM »

im getting a CTD error, and i think it is because of this mod, but i am not sure. sop the story is i scheduled production of like 3 kandorigs and an astral. ive been able to produce kandorigs without any issue previously. i go to my main base to pick them up and when i scroll to the bottom of my ship storage i see one kandorig and my game crashes. i think i may have had too many ships in storage already when i scheduled production of these, but im not sure.
if you can figure out what any of this means, i would appreciate the help
Code
19152 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.title.Object.OO0O.o00000(Unknown Source)
at com.fs.starfarer.title.Object.OO0O.render(Unknown Source)
at com.fs.starfarer.coreui.intsuper.o00000(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.D.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.O0oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.oOOo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Objectsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.2.1) : I hope ye like drones
« Reply #26 on: March 19, 2020, 10:39:35 AM »

Hello there! Thanks for reporting this bug. Even though I'm very unsure if it might come from my mod or not since you said that you could produce Kandorigs without any issue before and I wasn't able to reproduce the bug you had. The fact that your ship storage was full (so to speak) might be the issue.
Can you post the mod list you're using? It might help a bit.
Also, before the game crashed, did you got the time to see how the Kandorig looked like? Did it miss one of its arms?

EDIT : The error you get means a fleet member is missing and that's likely one of the Kandorigs' modules that somehow disappeared.
I don't need to know the mod list you're using anymore. I contacted Alex about this issue and it may come from the game itself. Since we're not totally sure, I will do something about the missing module for a safe check. However I would still like to know if you got the time to see how the Kandorig looked like before the crash. Was it missing any of its modules?
Thanks in advance for your answer!
« Last Edit: March 19, 2020, 11:25:09 PM by KnightOfTigers »
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KnightOfTigers

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Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
« Reply #27 on: April 15, 2020, 05:52:49 AM »

Update 1.3.0!

Breaks saves!

Changelog
- Added a settings file to let players disable abandoned GT stations generation on new saves
- Added a showcase mission to let you test GT ships without having to get them in campaign mode
- Hopefully fixed a very rare bug that would make player produced Kandorigs having no modules and thus causing a crash
- Added custom themes for the faction as well as a combat theme playing when you're hostile to them
- Changed and added starting fleets for Nexerelin
- Less abandoned GT stations should spawn on new saves
- Tweaked the probabilities of diplomatic events between GT and other factions for Nexerelin
- Added support for the special task forces of Nexerelin
- Tweaked down the number of ships in abandoned GT stations
- Tweaked down the number of ships a typical GT fleet would have, so the invasion fleets in Nex shouldn't be as OP as before
- Changed the name of the Atlas (H) and its Battlefreighter classfication to Onslaught (A) Emergency Battleship, otherwise it remains the same ship as before
- Changed the name of the Smolslaught to Tareb. It remains the same as before and the description refers to the old name
- Reduced even more the Wrecked Baguette spawn rate for it to be a rare spawn (normally)
- Raised the OP cost of the automated escort hullmods. New values are :
   -> 6/12/18/24 for the Defender Escort
   -> 7/14/21/28 for the Warden Escort
   -> 9/18/27/36 for the Sentry Escort
- Nerfed the Defender Escort deploying range from 1500 to 800
- Buffed Atlas Fortress DP from 35 to 30
- Buffed the Defender (GT) DP from 3 to 2
- Nerfed the Bastillon (GT) DP from 8 to 10 and buffed its hull from 4000 to 4250
- Nerfed the Cerbherd DP from 5 to 7
- Buffed a special ship to give it more range
- Nerfed the Spider Nest drone system. It will now only spawn 5 PD drones instead of 12 and has a reserve of 5 other drones
- Nerfed the Spider Drone Swarm (fighter wing) by giving it high delay Ion Cannons instead of standard ones, OP cost buffed from 15 to 12
- Increased the fuel consumption of the Kandorig of 1 unit per light year
- Toned down the smoke trails of the Bristols
- Removed the hammer from the Ethrom since it was particularly useless, changed the ship system to burn drive and made the right module tankier
- Nerfed planet conditions of planets in the Tigris star system to reduce the overall market share GT has
- Added a new structure to Tergess : the Drone Platform (spawns drone patrols for GT)
- New weapons : The Tiger's MIRV family. Missile launchers of various sizes launching special missiles that can "teleport" once
- New weapon : The Deactite Waver. Sends 3 EMP arcs forward in multiple directions dealing EMP damage having 50% chance to arc to other weapons and engines.
- New weapon : The Wallbrick Gun. Fires 3 projectiles powerful enough to knock back any hull they hit.
- New weapon : The Wallbrick Cannon. Similar to the Wallbrick Gun, just fires 4 projectiles instead of 3 that have stronger knockback potential
- Weapon modification : The Lighter Needler is now known as the Micro Bolter and has a new sprite. Otherwise it remains the same as before.
- New fighter wing : The Watchtower Escort Squadron. GT's equivalent of the Talon wing
- New ship : The Reinforcer-class Drone Conveyer. Houses 2 drones that it can deploy by using its system.
- New ship : The Truck-class Freighter Tank. A simple Buffalo hybrid with the right side being a tank.
- Returning ships : Anvil Industries' drones! Some of them were manned drones but that got changed. Here's the list of the ones rising from the dead (some got their names changed) :
   -> Arrowtip drone fighter
   -> Hawkeye utility drone
   -> Shank combat drone
   -> Taurus combat drone
   -> Trebuchet combat drone
   -> Shield Maiden drone cruiser
   -> Barn freighter drone
   -> Sanctum heavy drone carrier
[close]
« Last Edit: April 15, 2020, 06:47:14 AM by KnightOfTigers »
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Lerzan

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Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
« Reply #28 on: April 17, 2020, 11:54:41 AM »

I really like the sound of this mod, but when I activate it my whole game starts to chug, and my idle % is stuck at 0. Even with all other ship packs disabled (main mods enabled being Nex and Grand Sector) it still is around 45 fps normal and 20 fps when doing the campaign speed up.

Is there any way to find out why it is happening, like a log file? It isn't crashing which is why I'm stumped.

Computer specs should be fine (CPU 8700K, RAM 32G/8 allocated, GPU 1080ti, m.2 SSD)
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Alluvian

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Re: [0.9.1a] Galaxy Tigers faction (v1.3.0) : Rising drones from the dead
« Reply #29 on: April 17, 2020, 02:02:11 PM »

I really like the sound of this mod, but when I activate it my whole game starts to chug, and my idle % is stuck at 0. Even with all other ship packs disabled (main mods enabled being Nex and Grand Sector) it still is around 45 fps normal and 20 fps when doing the campaign speed up.

Is there any way to find out why it is happening, like a log file? It isn't crashing which is why I'm stumped.

Computer specs should be fine (CPU 8700K, RAM 32G/8 allocated, GPU 1080ti, m.2 SSD)

Quite fond of this mod. Unfortunately, like Lerzan, I encounter a severe performance issue with the latest version of Galaxy Tigers. I usually run with approx. 50 mods active, and range between 40-60 FPS depending on circumstances & levels of fleet activity in-system and in hyperspace.

However, with the latest version of Galaxy Tigers, I have 5-11 FPS at the start of the game. I also tried a side-by-side comparison with the prior version of Galaxy Tigers, and had no performance issues (40-50+ FPS). This performance problem is persistent, and very quickly remains in the single digits (3-7 FPS on average).
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