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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Raiding for Fun and Profit  (Read 33973 times)

Daynen

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Re: Raiding for Fun and Profit
« Reply #165 on: February 12, 2020, 12:12:06 AM »

Now that I think of it, I really don't like the idea of command point being necessary to give your ships orders at all.  Took me some time to really put my finger on what I didn't like about CP; I think that's it.  Might be more intuitive if they were just used for some sort of fleetwide buff for a short time instead or something.  This way we get rid of the whole "great, my left flank is about to suicide and I can't stop them because I have no command points" thing AND makes a flagship (yours or even the enemy's) a MUCH more important target.
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SonnaBanana

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Re: Raiding for Fun and Profit
« Reply #166 on: February 12, 2020, 12:37:53 AM »

?
Did you reply to the wrong thread instead of this? http://fractalsoftworks.com/forum/index.php?topic=17896.0
« Last Edit: February 12, 2020, 12:39:56 AM by SonnaBanana »
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SonnaBanana

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Re: Raiding for Fun and Profit
« Reply #167 on: February 17, 2020, 06:01:55 PM »

Sorry for double post but what are plans for Disrupt and Tactical Bombardment?
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I'm not going to check but you should feel bad :( - Alex

Satirical

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Re: Raiding for Fun and Profit
« Reply #168 on: February 24, 2020, 11:04:50 AM »

those r from fanmode nex
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