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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a] Adjusted Sector  (Read 477471 times)

Blitzm0

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Re: [0.95.1a] Adjusted Sector
« Reply #510 on: June 16, 2023, 06:31:33 AM »

Tried playing without this mod and i ran into 2 cryosleeper pods 2 LY apart in the corner of the map haha--def looking forward to the update.
Ashes of the domain cryosleeper module is separate now. you can install and drag the cryosleeper around if you so wish-the catch being it's used for a planet at a time now and can deplete
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Arghy

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Re: [0.95.1a] Adjusted Sector
« Reply #511 on: June 16, 2023, 11:13:56 AM »

Eh while thats definitely an upgrade i still want more stars to explore also and being able to have multiple cryosleepers would be amazing with that.
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Noopy757

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Re: [0.95.1a] Adjusted Sector
« Reply #512 on: July 18, 2023, 12:05:18 PM »

Question. What's the performance impact of increasing the map? If I wanted to double the size how bad would the performance degradation be?
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Nameless

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Re: [0.95.1a] Adjusted Sector
« Reply #513 on: July 18, 2023, 04:02:51 PM »

Double the size of the current map? You may need a super computer for that.
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Oni

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Re: [0.95.1a] Adjusted Sector
« Reply #514 on: July 18, 2023, 04:41:53 PM »

Question. What's the performance impact of increasing the map? If I wanted to double the size how bad would the performance degradation be?

Quite high.

Aspect ratio for width/height is 41/26

205000 x 130000 = 1.25x larger
246000 x 156000 =  1.5x larger
328000 x 208000 =    2x larger

I avoided anything higher than 1.5 myself.
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Nameless

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Re: [0.95.1a] Adjusted Sector
« Reply #515 on: July 19, 2023, 02:03:47 PM »

Instead of making the map bigger I just add more systems.
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SpaceMarine100

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Re: [0.95.1a] Adjusted Sector
« Reply #516 on: July 31, 2023, 08:25:18 AM »

Does the mod is up to date ? and if not does it work with the last update of the game
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johnaaron

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Re: [0.95.1a] Adjusted Sector
« Reply #517 on: July 31, 2023, 09:46:19 AM »

Does the mod is up to date ? and if not does it work with the last update of the game

The Random Assortment of Things mod by Lukas04 can also generate more star systems (150% - 250% via Lunalib Mod Settings menu)
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Droll

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Re: [0.95.1a] Adjusted Sector
« Reply #518 on: August 01, 2023, 01:11:04 PM »

Does the mod is up to date ? and if not does it work with the last update of the game

The Random Assortment of Things mod by Lukas04 can also generate more star systems (150% - 250% via Lunalib Mod Settings menu)

Also this mod still works.
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Horrux

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Re: [0.95.1a] Adjusted Sector
« Reply #519 on: August 02, 2023, 09:24:33 AM »

Does the mod is up to date ? and if not does it work with the last update of the game

The Random Assortment of Things mod by Lukas04 can also generate more star systems (150% - 250% via Lunalib Mod Settings menu)

Also this mod still works.

You mean with 0.96? How do you make it work, just change the compatibility flag in uh, a file?
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Droll

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Re: [0.95.1a] Adjusted Sector
« Reply #520 on: August 02, 2023, 01:50:19 PM »

Does the mod is up to date ? and if not does it work with the last update of the game

The Random Assortment of Things mod by Lukas04 can also generate more star systems (150% - 250% via Lunalib Mod Settings menu)

Also this mod still works.

You mean with 0.96? How do you make it work, just change the compatibility flag in uh, a file?

Find mod_info.json and change the game version to 0.96a and the game will allow it to launch. You can do this with any mod but obviously not every outdated mod is going to play nice with the new starsector version.
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Dal

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Re: [0.95.1a] Adjusted Sector
« Reply #521 on: August 02, 2023, 02:11:13 PM »

The 0.95a copy will override (never spawn) some 0.96 content, just fyi.
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TheSAguy

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Re: [0.95.1a] Adjusted Sector
« Reply #522 on: August 11, 2023, 11:38:33 AM »

Do you know what content get's overwritten and any chance of a hotfix??
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Euripides

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Re: [0.95.1a] Adjusted Sector
« Reply #523 on: August 16, 2023, 10:19:41 PM »

My recommendation is to:

1. Download RAT (Random Assortment of Things)
2. Download Adjusted Sector
3. Install and Enable RAT
4. Configure RAT with the extra systems you want and nebula density
5. Edit starsector config
6. Change the map size in the starsector config to one of the sizes that works

Question. What's the performance impact of increasing the map? If I wanted to double the size how bad would the performance degradation be?

Quite high.

Aspect ratio for width/height is 41/26

205000 x 130000 = 1.25x larger
246000 x 156000 =  1.5x larger
328000 x 208000 =    2x larger

I avoided anything higher than 1.5 myself.

7. Open the data/campaign/terrain folder in Adjusted Sector's mod folders and copy-replace the nebula map size that fits the new sector size you chose, replacing the original map in data/campaign/terrain of starsector proper and renaming with the original maps' name ("jyperspace_map" or something like that)

This SHOULD keep all the new stuff in 0.96, but also let you have 250% more systems and a 1.5x larger map for example.
« Last Edit: August 23, 2023, 03:14:14 AM by Euripides »
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okj

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Re: [0.95.1a] Adjusted Sector
« Reply #524 on: August 17, 2023, 03:55:22 AM »

Question: what file do I replace with the new bigger hyperspace map?
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