Hello all,
I am just going tro bounce off my numbers off of you, so I can verify if my thinking was right. I am going to sleep, so I hope some responses come in, either correcting or confirming. I want to start my first modded game with nexerelin, and hope for a long game of factions pushing borders back and forth.
Since my pet peeve was both a not large enough sector, and since it was also not rectangular, I took out the calculator, and made up a theoretically large sector with the following details. My aim is literally to only enhance the size of the sector, and keeping vanilla-like proportions with everything that should be in the sector, if not a bit more richer, since constellations and stars can get a bit underwhelming on the vanilla map.
By starters, I figured out that the small cells on the map are 2000 units of width/height, so I made up my number based on that.
#"sectorWidth":180000,
#"sectorHeight":180000,
After that, I established that my sector dimensions grew with the following amounts: width to 109.75% | height to 173.07%
Multiplying those two, I got the aggregate growth of the sector at about 189.94%. That Basically is 190%, so if I multiply everything to this ratio, the distribution of things should end up vanila like. Since I would not mind a bit more constellations and stars on the map, I can bump that number to a convenient 200%, which should mean that I can multiply my constellation count by 2.
"AdjustedSectorConstellationCount":200,
Now, to the things I could not figure out; how are the remnant and ruins spreads calculated? Are these total number based, so i'd need to adjust the numbers based on the sector size, or are they proportional, so I can leave them for the vanilla-like experience?
"sectorConstellationRemnantMin":15,
"sectorConstellationRemnantMax":30,
Game will roll the dice from sectorConstellationRemnantMin to sectorConstellationRemnantMax (in this case - from 75 to 125)
"sectorConstellationRuinsMin":20,
"sectorConstellationRuinsMax":40,
Game will roll from sectorConstellationRuinsMin to sectorConstellationRuinsMax (in this case - from 50 to 75)
And lastly, these are either not modified, because the modded value is already larger, and most likely needed, or were just modified towards the larger sector I made;
"sectorDerelictMotherships":5,
"sectorDerelictCryosleepers":5,
"sectorCoronalTaps":10,
"minNonCoreGatesInSectorMod":25,
"maxNonCoreGatesInSectorMod":50,
"accessibilityDistFromCOM":55,
"accessibilitySameFactionBonus":0.55,
And the few not mentioned I don't care about or wanted to modify anyway.
Thanks for whoever takes time to read and respond!