Hi,
First and foremost - great mod. Thank you
I'm trying to figure out what stands behind properties sectorConstellationRemnantMin and sectorConstellationRemnantMin and how the correspond to AdjustedSectorConstellationCount:
"AdjustedSectorConstellationCount":300,
"sectorConstellationRemnantMin":90,
"sectorConstellationRemnantMax":120,
"sectorConstellationRemnantSkipProb":0,
"sectorRemnantPresenceLow":0,
"sectorRemnantPresenceMed":1,
Does the above example mean that I should expect game to generate exactly 300 Constellations and somewhere between 90 to 120 of constelations should contain [REDACTED] and those will be either Med or High Danger ?
Why I ask: I'm basically using the "standard" preset for large 164 x 164 sector and end up getting quite a lot of [Redacted] systems to close to the core. I tried tweaking (lowering) the Min Max properties (e.g. min 40 max 70) but ended up with more less the same result. I did 3 more tests and it seem constistent. On top of those min-max props there is a skip probability and "dice roll" behind the scene which makes me think that I misunderstood the meaning of this params.
Could you elaborate (just a bit) on how do those properties work?
(I went briefly throught this thread and didn't find answer to this question)
PS. Two be fair my tests where a bit blind and small scale because I don't know the way on how to reveal the whole galaxy (i'm sure there is a console command for that)
Ok, let's get started.
Firstly, AdjustedSectorConstellationCount - is the number of constellations game tries to cramp into your sector. Thing is, it is MAX number of possible stars. So, if you create small sector with large 'grids', game will be unable to spawn entirity of those 300 constellations - it will stop at some fraction of this number, since it won't find any 'free spots' to tag for next new constellation added.
So after generating constellations, game will tag them with special themes - firstly goes 'derelict', mothership count value cotrols that, second is 'ruins' and third is 'remnants'. So if first two themes took much of your 'free' constellations - or the entirity of them - you will have less remnant-themed constellations, than expected.
So, you can tweak two settings to avoid this problem - 'AdjustedSectorConstellationSize' - decrease it, and you might find more stars. It also will result in constellations overlaping with one another, so pick your poison.
Second option is to decrease amount of ruin/derelict themed stars, by tunning down the numbers in 'ruin theme' and 'motherships' respectfully.