I'm asking about the min and max volumes, does the min and max mean that the amount will be somewhere in-between the two numbers? also if it does, does that mean that if "sectorConstellationRuins" spawns lets say 37 of them in my sector, does that mean that there will be more remnant stars spawning to make up for it so the max possible amount is in play? also what would be the best amounts to fill up the sector with a reasonable amount of things with my current "AdjustedSectorConstellationCount":200?
The way it works is that a number of systems is chosen from the min to the max for each of the themes. Having less of one theme doesn't mean that more of another theme will spawn. If you only want one system with remnants, 10 systems with ruins, and 1 derelict mothership that modifies 5 systems, they will spawn just like that. The rest of the systems should be normal.
As for the best amounts, that is up to you. If you like having a lot of stuff, assign the themes with whatever numbers you want, as long as they aren't cutting it close to 200. With the values you have, their maximums total to 190, which is a good number to stop at.
If you hate running into remnants often, just lower the number as you please, and so on.
I'd personally lower the number of remnant systems and raise the number of ruins, since you have more than enough remnants to pick a fight with or farm AI cores, and the ruins theme is so varied and broad that some systems have nothing but scattered ruins, and others have vast ruins with a comms relay and a gate.
Another question is if its possible to set it so more things are able to spawn like remnants and ruins throughout the sector other than just near the core worlds? I'm using a huge amount of Constellations so I'm able to have more remnants and ruins in the game even though there is a huge amount of stars being unused by these settings, would it be possible to set it so I could have remnants and ruins and cryo and such through the whole sector not just around the core worlds so I don't need so many Constellations?
Unfortunately I don't think we can change the way remnants and ruins spawn around the core worlds. The general way they are affected is based on distance, i.e. remnants only spawn within a certain distance from the core worlds, and the farther out you go, the better ruins and derelicts you find.
You could try changing the size of the sector as a way to affect this, like making it smaller but increasing the density of stars so you don't need to travel as far to get the goodies.
I posted a config back in 0.9.1 that was a square sector, and it worked pretty well. I can share a more updated version if someone wants it.