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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Adjusted Sector  (Read 409104 times)

Flacman3000

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Re: [0.9.1a] Adjusted Sector
« Reply #180 on: December 31, 2020, 03:57:28 AM »

Am I not able to do randomized core worlds with this mod on?
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Lonewolf187

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Re: [0.9.1a] Adjusted Sector
« Reply #181 on: March 10, 2021, 04:24:50 PM »

So I have been playing with the mod and am currently using the following settings:
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":180,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":90,
   "sectorConstellationRemnantMax":120,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":60,
   "sectorConstellationRuinsMax":65,
   
   "sectorDerelictMotherships":16,
   "sectorDerelictCryosleepers":128,

However the star systems are very close together and overlapping each other. What setting spreads the star systems out from one another?
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Zelnik

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Re: [0.9.1a] Adjusted Sector
« Reply #182 on: March 21, 2021, 08:27:19 AM »

So this mod crashes my game, not sure why.
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Psyentific

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Re: [0.9.1a] Adjusted Sector
« Reply #183 on: March 21, 2021, 12:50:58 PM »

works fine for me, even with a boatload of other mods. the default mapgen settings are completely whack though

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Inhilicon

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Re: [0.9.1a] Adjusted Sector
« Reply #184 on: March 23, 2021, 05:35:24 PM »

Are these settings good?

My main goal was to make a map a little bit bigger than vanilla with just a bit more of everything. Dunno if i set up everything properly.

Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":184000,
   "sectorHeight":124000,
   "AdjustedSectorConstellationCount":120,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":25,
   "sectorConstellationRemnantMax":40,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":18,
   "sectorConstellationRuinsMax":30,
   
   "sectorDerelictMotherships":8,
   "sectorDerelictCryosleepers":18,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":5,
   "BladeBreakerThemed_ConstellationMax_AS":10,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]

Hey, thanks for this setup. I think it is balanced enough and not too big so as to cause excessive framedrops in the map screen. Appreciate it!
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silver2127

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Re: [0.9.1a] Adjusted Sector
« Reply #185 on: March 29, 2021, 04:29:18 PM »

An update to this essential mod would be looked upon with favor.
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #186 on: March 29, 2021, 04:31:55 PM »

I'm back with fresh new shiny update for you folks out there.
Also, new version has 'almost default' settings for now.
I'm gonna create several different setting files and upload 'em whenever i'll have spare time. Work 'n stuff swallowed me whole.
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Pokpaul

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Re: [0.95a] Adjusted Sector
« Reply #187 on: March 29, 2021, 05:07:08 PM »

Thank you! Thank you! I've playing the new version vanilla just to see, and having the galaxy be so tiny just seemed very, very wrong.
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thorkellthetall

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Re: [0.95a] Adjusted Sector
« Reply #188 on: March 29, 2021, 08:25:32 PM »

Thank you for your work.
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #189 on: March 30, 2021, 07:16:28 AM »

No problem!
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Chairman Suryasari

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Re: [0.95a] Adjusted Sector
« Reply #190 on: March 30, 2021, 11:02:36 AM »

I like the new change, to keep it default-ish but with bigger loot pool for other mods content.

Thanks for the update, man!
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dostillevi

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Re: [0.95a] Adjusted Sector
« Reply #191 on: March 30, 2021, 11:53:59 PM »

Would it be possible to scale the x and y coordinates of mod-added systems? When playing with many mods, they tend to overcrowd the core area and with all the new room this mod adds, I'd love to push the mod-added systems a bit further out. As I understand it, system coordinates are compiled so I don't really know how viable this would be.
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #192 on: March 31, 2021, 12:53:14 AM »

Would it be possible to scale the x and y coordinates of mod-added systems? When playing with many mods, they tend to overcrowd the core area and with all the new room this mod adds, I'd love to push the mod-added systems a bit further out. As I understand it, system coordinates are compiled so I don't really know how viable this would be.
Setting "AdjustedSectorConstellationSize" to 2000 might push some systems outside, but i believe those that added by other mods will stay in place. You can try it out tho.
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shovelmonkey

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Re: [0.95a] Adjusted Sector
« Reply #193 on: March 31, 2021, 05:20:43 PM »

This satisfies my need for more. Thank you, sir!
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vigelfortz

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Re: [0.95a] Adjusted Sector
« Reply #194 on: April 02, 2021, 03:10:48 PM »

Any plans of adding the feature to adjust the amount of coronal hypershunts ?
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