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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a] Adjusted Sector  (Read 520795 times)

GiantPotato

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Re: [0.96a] Adjusted Sector
« Reply #690 on: April 21, 2025, 01:10:32 PM »

Made a minor update for 0.98a-RC8.
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Reshy

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Re: [0.96a] Adjusted Sector
« Reply #691 on: April 24, 2025, 08:41:32 PM »

Made a minor update for 0.98a-RC8.

Just a question, but this may be something you could fix.  It seems like special warning beacon systems aren't generating very far from the core, leaving them highly concentrated and also leaving the outer rim rather barren.  This happens with the default settings of adjusted sector and no amount of tweaking seems to have fixed it.  It also seems like it doesn't have support for SAD/bladebreakers/Agni anymore?




EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0


Seems like you can adjust it, though the current version doesn't seem to accept modded themed sectorgen like PRV's Agni, Sanguinary Anarchistic Defectors and Bladebreakers, or from other newer mods like the factions introduced in Lost Sector, Secrets of the Frontier, Random Assortment of Things and such.
« Last Edit: April 24, 2025, 09:23:20 PM by Reshy »
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GiantPotato

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Re: [0.96a] Adjusted Sector
« Reply #692 on: April 25, 2025, 07:06:18 PM »

EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0

There is a param for remnant systems and another param for ruins systems:
Quote
   # Distribution of ruins systems in the sector
   # Values closer to 1 will place ruins at the center of the sector, closer to -1 will place ruins at the edge. 0 will give an even distribution
   "sectorRuinsDistribution":-0.33, # 0

The default mod settings will spawn remnant systems closer to the core and ruins systems closer to the edge. Changing both of these values to 0 will give the same distribution as vanilla.

As for compatibility with other mods, I haven't looked into it. Personally I know it's compatible with Nexerelin but that's it.
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Reshy

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Re: [0.96a] Adjusted Sector
« Reply #693 on: April 25, 2025, 08:06:17 PM »

EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0

There is a param for remnant systems and another param for ruins systems:
Quote
   # Distribution of ruins systems in the sector
   # Values closer to 1 will place ruins at the center of the sector, closer to -1 will place ruins at the edge. 0 will give an even distribution
   "sectorRuinsDistribution":-0.33, # 0

The default mod settings will spawn remnant systems closer to the core and ruins systems closer to the edge. Changing both of these values to 0 will give the same distribution as vanilla.

As for compatibility with other mods, I haven't looked into it. Personally I know it's compatible with Nexerelin but that's it.

I dabbled with it and what you say is accurate.  Though it seems like the 6.2's version's hooks for these options no longer function
Quote
   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":15,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":15,
   "BladeBreakerThemed_ConstellationMax_AS":15,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0,

   #If Prv Starworks is enabled, as well as random generated Agni systems, you can change the amount of said Agni-themed constellations.
   "AgniThemed_ConstellationMin_AS":15,
   "AgniThemed_ConstellationMax_AS":15,
   "AgniThemed_ConstellationSkip_AS":0,
« Last Edit: April 25, 2025, 11:39:58 PM by Reshy »
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