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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a] Adjusted Sector  (Read 530149 times)

GiantPotato

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Re: [0.96a] Adjusted Sector
« Reply #690 on: April 21, 2025, 01:10:32 PM »

Made a minor update for 0.98a-RC8.
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Reshy

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Re: [0.96a] Adjusted Sector
« Reply #691 on: April 24, 2025, 08:41:32 PM »

Made a minor update for 0.98a-RC8.

Just a question, but this may be something you could fix.  It seems like special warning beacon systems aren't generating very far from the core, leaving them highly concentrated and also leaving the outer rim rather barren.  This happens with the default settings of adjusted sector and no amount of tweaking seems to have fixed it.  It also seems like it doesn't have support for SAD/bladebreakers/Agni anymore?




EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0


Seems like you can adjust it, though the current version doesn't seem to accept modded themed sectorgen like PRV's Agni, Sanguinary Anarchistic Defectors and Bladebreakers, or from other newer mods like the factions introduced in Lost Sector, Secrets of the Frontier, Random Assortment of Things and such.
« Last Edit: April 24, 2025, 09:23:20 PM by Reshy »
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GiantPotato

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Re: [0.96a] Adjusted Sector
« Reply #692 on: April 25, 2025, 07:06:18 PM »

EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0

There is a param for remnant systems and another param for ruins systems:
Quote
   # Distribution of ruins systems in the sector
   # Values closer to 1 will place ruins at the center of the sector, closer to -1 will place ruins at the edge. 0 will give an even distribution
   "sectorRuinsDistribution":-0.33, # 0

The default mod settings will spawn remnant systems closer to the core and ruins systems closer to the edge. Changing both of these values to 0 will give the same distribution as vanilla.

As for compatibility with other mods, I haven't looked into it. Personally I know it's compatible with Nexerelin but that's it.
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Reshy

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Re: [0.96a] Adjusted Sector
« Reply #693 on: April 25, 2025, 08:06:17 PM »

EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0

There is a param for remnant systems and another param for ruins systems:
Quote
   # Distribution of ruins systems in the sector
   # Values closer to 1 will place ruins at the center of the sector, closer to -1 will place ruins at the edge. 0 will give an even distribution
   "sectorRuinsDistribution":-0.33, # 0

The default mod settings will spawn remnant systems closer to the core and ruins systems closer to the edge. Changing both of these values to 0 will give the same distribution as vanilla.

As for compatibility with other mods, I haven't looked into it. Personally I know it's compatible with Nexerelin but that's it.

I dabbled with it and what you say is accurate.  Though it seems like the 6.2's version's hooks for these options no longer function
Quote
   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":15,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":15,
   "BladeBreakerThemed_ConstellationMax_AS":15,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0,

   #If Prv Starworks is enabled, as well as random generated Agni systems, you can change the amount of said Agni-themed constellations.
   "AgniThemed_ConstellationMin_AS":15,
   "AgniThemed_ConstellationMax_AS":15,
   "AgniThemed_ConstellationSkip_AS":0,
« Last Edit: April 25, 2025, 11:39:58 PM by Reshy »
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Vertanius

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Re: [0.96a] Adjusted Sector
« Reply #694 on: April 27, 2025, 07:33:47 AM »

Made a minor update for 0.98a-RC8.

Any chance you can make a version of the settings file that mimics the biggest one from the OP's mod? When I try to edit it the game crashes so I'm not doing something correctly.
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Remi

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Re: [0.96a] Adjusted Sector
« Reply #695 on: April 30, 2025, 01:30:00 AM »

Is this likely to have any issues that would not crop up when using RATs 250% setting from proc gen?
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Bucket

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Re: [0.96a] Adjusted Sector
« Reply #696 on: May 05, 2025, 09:53:46 PM »

Anyone have issues with generating abyssal lights? I'm wondering if the procgen is overriding abyssal events
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Terethall

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Re: [0.96a] Adjusted Sector
« Reply #697 on: May 07, 2025, 04:16:03 PM »

Anyone have issues with generating abyssal lights? I'm wondering if the procgen is overriding abyssal events
GiantPotato's unofficial update earlier in the thread seems to have fixed that issue. I'm using his version and it is working correctly for the Abyss for me, even including my own tweaks to his new config file.
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Reshy

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Re: [0.96a] Adjusted Sector
« Reply #698 on: May 07, 2025, 08:06:23 PM »

Anyone have issues with generating abyssal lights? I'm wondering if the procgen is overriding abyssal events

Also works on the older version:

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belone

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Re: [0.96a] Adjusted Sector
« Reply #699 on: May 13, 2025, 05:08:24 PM »

Made a minor update for 0.98a-RC8.

Just a question, but this may be something you could fix.  It seems like special warning beacon systems aren't generating very far from the core, leaving them highly concentrated and also leaving the outer rim rather barren.  This happens with the default settings of adjusted sector and no amount of tweaking seems to have fixed it.  It also seems like it doesn't have support for SAD/bladebreakers/Agni anymore?




EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0


Seems like you can adjust it, though the current version doesn't seem to accept modded themed sectorgen like PRV's Agni, Sanguinary Anarchistic Defectors and Bladebreakers, or from other newer mods like the factions introduced in Lost Sector, Secrets of the Frontier, Random Assortment of Things and such.

Hey could you share your settings file? I quite like how it looks!
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Reshy

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Re: [0.96a] Adjusted Sector
« Reply #700 on: May 18, 2025, 11:49:58 PM »

Made a minor update for 0.98a-RC8.

Just a question, but this may be something you could fix.  It seems like special warning beacon systems aren't generating very far from the core, leaving them highly concentrated and also leaving the outer rim rather barren.  This happens with the default settings of adjusted sector and no amount of tweaking seems to have fixed it.  It also seems like it doesn't have support for SAD/bladebreakers/Agni anymore?




EDIT:  Okay there is a fix for it buried in all of the new configs for anyone else whose interested in playing with the new mod: 
Quote
   # Distribution of remnant systems in the sector
   # Values closer to 1 will place remnants at the center of the sector, closer to -1 will place remnants at the edge. 0 will give an even distribution
   "sectorRemnantDistribution":0.33, # 0


Seems like you can adjust it, though the current version doesn't seem to accept modded themed sectorgen like PRV's Agni, Sanguinary Anarchistic Defectors and Bladebreakers, or from other newer mods like the factions introduced in Lost Sector, Secrets of the Frontier, Random Assortment of Things and such.

Hey could you share your settings file? I quite like how it looks!


Did you want the config for the original mod or the bootlegged one (top or bottom)?
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Valinra

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Re: [0.96a] Adjusted Sector
« Reply #701 on: May 19, 2025, 04:50:59 PM »

Now that this mod has been stowed away, you guys should maybe post a new mod with this so that others can use it and you can work on it freely?
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Dog_Sector

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Re: [0.96a] Adjusted Sector
« Reply #702 on: May 21, 2025, 02:30:30 PM »

I can't find any domain probes while exploring, and I think it might be this mod. I downloaded that unofficial update on the previous page, and the only thing I've modified was the distribution of remnant systems.

I'm assuming its this mod since it modifies sector generation, but maybe I'm wrong? Any help would be appreciated
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Terethall

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Re: [0.96a] Adjusted Sector
« Reply #703 on: May 21, 2025, 08:16:45 PM »

I can't find any domain probes while exploring, and I think it might be this mod. I downloaded that unofficial update on the previous page, and the only thing I've modified was the distribution of remnant systems.

I'm assuming its this mod since it modifies sector generation, but maybe I'm wrong? Any help would be appreciated
How many systems have you checked? Only like a quarter of constellations will have any.
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