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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a] Adjusted Sector  (Read 511126 times)

Galveira

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Re: [0.96a] Adjusted Sector
« Reply #660 on: December 15, 2024, 01:17:18 PM »

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Is there a way to adjust the position of the Orion-Perseus Abyss?
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thebrickhead

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Re: [0.96a] Adjusted Sector
« Reply #661 on: December 18, 2024, 09:33:10 AM »

Spoiler
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Is there a way to adjust the position of the Orion-Perseus Abyss?

The abyss came with 0.97 iirc so itd probably require the mod to be updated to include settings for the abyss
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SpacedRaven

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Re: [0.96a] Adjusted Sector
« Reply #662 on: January 16, 2025, 11:20:33 AM »

Would love to see this updated for 0.97a <3
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Stavinair Caeruleum

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Re: [0.96a] Adjusted Sector
« Reply #663 on: February 21, 2025, 05:26:36 PM »

Me too
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crash7ds

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Re: [0.96a] Adjusted Sector
« Reply #664 on: March 17, 2025, 11:38:42 PM »

Anyone know if bumping up the number of gate in sector interferes with the balance of themes? I want more gates but I was wondering if I will need to adjust other numbers for remnants, motherships, and the likes.

Btw, the mod works in 97a, you just have to manually adjust the file "mod_info.json". Look for the line "gameVersion" and adjust the indicated game version to the one you have. This won't always work for any mod not updated by the mod dev, but unless the mod actually needs to be updated to functionally work with a new game version, that should allow you to bypass the game launcher giving you lip for outdated mods.
« Last Edit: March 17, 2025, 11:44:55 PM by crash7ds »
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Kris

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Re: [0.96a] Adjusted Sector
« Reply #665 on: March 18, 2025, 04:30:56 PM »

Anyone know if bumping up the number of gate in sector interferes with the balance of themes? I want more gates but I was wondering if I will need to adjust other numbers for remnants, motherships, and the likes.

Btw, the mod works in 97a, you just have to manually adjust the file "mod_info.json". Look for the line "gameVersion" and adjust the indicated game version to the one you have. This won't always work for any mod not updated by the mod dev, but unless the mod actually needs to be updated to functionally work with a new game version, that should allow you to bypass the game launcher giving you lip for outdated mods.
It does not. Gates are just unthemed objects, same with those poor sods in cryosleep. Only Mama-ships are tied to "Derelict" theme.

Also, i assume that with 0.97a the vanilla system generation added new things, so those "new things" won't generate in the new game without update.

Amazingly, i'm not dead yet. Last time i was here, there was a need to update the mod to proper version, and integrate it with new settings, to remove the whole "play with settings" bit.
Maybe it means more things to come.
« Last Edit: March 18, 2025, 04:35:58 PM by Kris »
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callitri

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Re: [0.96a] Adjusted Sector
« Reply #666 on: March 24, 2025, 07:53:35 AM »

We are all happy your not dead even happier your posting here , hoping you the person who your mods the best can update it , this mod became for me like Static Mesh Improvment Mod for skyrim , simple cant imagine my game without it.
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Lifeforce

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Re: [0.96a] Adjusted Sector
« Reply #667 on: March 26, 2025, 12:34:14 AM »

It seems to be working for me but I just started a new game.
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Dal

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Re: [0.96a] Adjusted Sector
« Reply #668 on: March 27, 2025, 05:08:59 PM »

Anyone know if bumping up the number of gate in sector interferes with the balance of themes? I want more gates but I was wondering if I will need to adjust other numbers for remnants, motherships, and the likes.

Btw, the mod works in 97a, you just have to manually adjust the file "mod_info.json". Look for the line "gameVersion" and adjust the indicated game version to the one you have. This won't always work for any mod not updated by the mod dev, but unless the mod actually needs to be updated to functionally work with a new game version, that should allow you to bypass the game launcher giving you lip for outdated mods.
It does not. Gates are just unthemed objects, same with those poor sods in cryosleep. Only Mama-ships are tied to "Derelict" theme.

Also, i assume that with 0.97a the vanilla system generation added new things, so those "new things" won't generate in the new game without update.

Amazingly, i'm not dead yet. Last time i was here, there was a need to update the mod to proper version, and integrate it with new settings, to remove the whole "play with settings" bit.
Maybe it means more things to come.

Hi there! Would it be alright if I released my updated version based on your work until you have time to return? The good news is 0.98 has added very little new work compared to 0.97's update that needed several fixes.
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Margrave

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Re: [0.96a] Adjusted Sector
« Reply #669 on: March 28, 2025, 05:21:10 AM »

Anyone know if bumping up the number of gate in sector interferes with the balance of themes? I want more gates but I was wondering if I will need to adjust other numbers for remnants, motherships, and the likes.

Btw, the mod works in 97a, you just have to manually adjust the file "mod_info.json". Look for the line "gameVersion" and adjust the indicated game version to the one you have. This won't always work for any mod not updated by the mod dev, but unless the mod actually needs to be updated to functionally work with a new game version, that should allow you to bypass the game launcher giving you lip for outdated mods.
It does not. Gates are just unthemed objects, same with those poor sods in cryosleep. Only Mama-ships are tied to "Derelict" theme.

Also, i assume that with 0.97a the vanilla system generation added new things, so those "new things" won't generate in the new game without update.

Amazingly, i'm not dead yet. Last time i was here, there was a need to update the mod to proper version, and integrate it with new settings, to remove the whole "play with settings" bit.
Maybe it means more things to come.

Hi there! Would it be alright if I released my updated version based on your work until you have time to return? The good news is 0.98 has added very little new work compared to 0.97's update that needed several fixes.

I'm very interested in an updated version for .98!  I use this mod on every playthrough.
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