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Author Topic: [0.96a] Adjusted Sector  (Read 413852 times)

wsdude

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Re: [0.95a] Adjusted Sector
« Reply #330 on: December 30, 2021, 10:12:46 AM »

Make sure you have allocated a lot of RAM in your vmparams file; the Discord has information on how to do this. Adjusted Sector is probably the single most RAM-intensive mod currently in circulation.
vmparams in C:\Program Files (x86)\Fractal Softworks\Starsector right?
I already allocated 4gb and it was still happening.(have 16gb total)
Whats annoying is its subtle but not subtle enough for my OCD :/
« Last Edit: December 30, 2021, 10:22:00 AM by wsdude »
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Oni

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Re: [0.95a] Adjusted Sector
« Reply #331 on: December 30, 2021, 10:38:30 AM »

Make sure you have allocated a lot of RAM in your vmparams file; the Discord has information on how to do this. Adjusted Sector is probably the single most RAM-intensive mod currently in circulation.
vmparams in C:\Program Files (x86)\Fractal Softworks\Starsector right?
I already allocated 4gb and it was still happening.(have 16gb total)
Whats annoying is its subtle but not subtle enough for my OCD :/

8 GB (8192 MB) is the "maximum" you can allocate (well the maximum before the game starts popping up messages that tell you the excess doesn't help).

You should try that.
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wsdude

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Re: [0.95a] Adjusted Sector
« Reply #332 on: December 30, 2021, 01:46:00 PM »

Make sure you have allocated a lot of RAM in your vmparams file; the Discord has information on how to do this. Adjusted Sector is probably the single most RAM-intensive mod currently in circulation.
vmparams in C:\Program Files (x86)\Fractal Softworks\Starsector right?
I already allocated 4gb and it was still happening.(have 16gb total)
Whats annoying is its subtle but not subtle enough for my OCD :/

8 GB (8192 MB) is the "maximum" you can allocate (well the maximum before the game starts popping up messages that tell you the excess doesn't help).

You should try that.

Yea I heard after 8gb stuff gets worst from what I was told.Something to do with java not working properly with more then 8gb right?
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LinWasTaken

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Re: [0.95a] Adjusted Sector
« Reply #333 on: December 30, 2021, 04:07:27 PM »

does this work for 0.95.1a-RC6?

2_Wycked

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Re: [0.95a] Adjusted Sector
« Reply #334 on: December 30, 2021, 04:32:37 PM »

Apologies if this is a stupid question, but does this work for existing saves?
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Oni

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Re: [0.95a] Adjusted Sector
« Reply #335 on: December 30, 2021, 05:00:03 PM »

Apologies if this is a stupid question, but does this work for existing saves?

 ??? ... It's when you first generate the sector. As in, start a new game.

does this work for 0.95.1a-RC6?

Version 0.4.2 and onward... so, yes.
« Last Edit: December 30, 2021, 05:01:36 PM by Oni »
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2_Wycked

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Re: [0.95a] Adjusted Sector
« Reply #336 on: December 30, 2021, 05:03:53 PM »

Figured, haha. Thanks!
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wsdude

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Re: [0.95a] Adjusted Sector
« Reply #337 on: January 01, 2022, 05:58:44 AM »

Yea I dunno I tried allocating more ram but its still noticeably less smoother with this mod.
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #338 on: January 04, 2022, 01:03:42 PM »

Well, to be clear - game just wasn't build with such scale in mind. So it will eat through your vram very intensly.
Moreover, i noticed the pattern in which the 'additional colonizations' from other factions (from mods such as Vayra's) seems to increase the hit VRAM takes even more.
In essence, i can say only one thing - tinker with settings until you reach the sweet spot.
It might take some time, but i did it with my combinations of mods and settings, and so can you.
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Zordiark Darkeater

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Re: [0.95a] Adjusted Sector
« Reply #339 on: January 06, 2022, 04:59:02 AM »

So here is my Sector settings its bigger then the original but not gigantic.
im playing it with 80 mods and it seems everything is working in order.
here it is if anyone needs it. ( just copy the whole thing ) this is the highest i can go before the game starts having issues and slowdowns.

{
   
   "plugins":{      
      "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":2000,
   #"sectorConstellationCellSize":10,
   "sectorWidth":164000,
   "sectorHeight":164000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":850,
   "AdjustedSectorConstellationCellSize":8,

   "sectorConstellationRemnantMin":30,
   "sectorConstellationRemnantMax":60,
   "sectorConstellationRemnantSkipProb":0,
   # zero means - they wont spawn
   "sectorRemnantPresenceLow":1,
   "sectorRemnantPresenceMed":1,

   "sectorConstellationRuinsMin":40,
   "sectorConstellationRuinsMax":80,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":10,

   # this field controls the amount of Coronal Taps, default = 2
   "sectorCoronalTaps":24,

   # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
   "minNonCoreGatesInSectorMod":40,
   "maxNonCoreGatesInSectorMod":60,

   # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
   "XIV_LEGION_NON_SALVAGEBLE_MIN":0,
   "XIV_LEGION_NON_SALVAGEBLE_MAX":0,
   "XIV_LEGION_SALVAGEBLE_MIN":6,
   "XIV_LEGION_SALVAGEBLE_MAX":10,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":50,
   "accessibilitySameFactionBonus":0.5,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":13,
   "BladeBreakerThemed_ConstellationMax_AS":25,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
« Last Edit: January 06, 2022, 05:09:39 AM by Zordiark Darkeater »
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Zordiark Darkeater

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Re: [0.95a] Adjusted Sector
« Reply #340 on: January 06, 2022, 07:46:17 PM »

ALSO switching to java8 ( replacing the java files in the game folders ) helps this mod ALLOT.

Fixes most of the slowdowns and hickups that the mod causes after a few hours of play time.
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Tipnick

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Re: [0.95a] Adjusted Sector
« Reply #341 on: January 06, 2022, 09:24:31 PM »

Which files exactly? I have replaced the folder and game wouldn't start.
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Zordiark Darkeater

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Re: [0.95a] Adjusted Sector
« Reply #342 on: January 07, 2022, 02:22:22 AM »

Which files exactly? I have replaced the folder and game wouldn't start.

here 1st comment under my post:

https://www.reddit.com/r/starsector/comments/rvrn1c/how_do_you_switch_to_java_8/

you need THAT version of java8 any other version of java8 the game will simply wont start. I know that because i had the same issue lol :P
« Last Edit: January 07, 2022, 02:32:52 AM by Zordiark Darkeater »
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Tipnick

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Re: [0.95a] Adjusted Sector
« Reply #343 on: January 07, 2022, 06:02:47 AM »

Which files exactly? I have replaced the folder and game wouldn't start.

here 1st comment under my post:

https://www.reddit.com/r/starsector/comments/rvrn1c/how_do_you_switch_to_java_8/

you need THAT version of java8 any other version of java8 the game will simply wont start. I know that because i had the same issue lol :P

That worked. Thanks!
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wsdude

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Re: [0.95a] Adjusted Sector
« Reply #344 on: January 07, 2022, 03:27:42 PM »

Dev needs to start rolling java8 with the game.
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