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Author Topic: [0.96a] Adjusted Sector  (Read 413770 times)

Oni

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Re: [0.95a] Adjusted Sector
« Reply #300 on: December 13, 2021, 12:29:57 PM »

Version 0.4 Released!

Code
2021.12.13 - 0.4:
- completely restructurized the mod, removed all the cancer.
- restored the compatibility with both SAD and DME mods.
- added new fields, responsible for the amount of Gates outside the Core Worlds.
- added new fields, responsible for the amount of XIV Legions, both recoverable and not.

In the next release i hope to finally add printed data about 'what exactly' player successfully generated.

Welcome back... just in time for the game version 0.95-RC15 to be replaced with version 0.95.1a-RC5, but good anyway.  ;)

PS: It is good by the way, plenty of people are going to keep playing ver 0.95 for a good while.
PPS: ... or I spoke too soon? The 0.4.1 hotfix does seem to have 0.95.1a in the mod info. ???
« Last Edit: December 13, 2021, 01:00:41 PM by Oni »
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #301 on: December 13, 2021, 12:32:27 PM »

It seems that mod causes crash with Java 8. With java 7 works fine.
Looking into this problem
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #302 on: December 13, 2021, 12:56:20 PM »

Updated loading link, fixed CTD. Now it's 100% fine and crash free until it isn't.
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Oni

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Re: [0.95a] Adjusted Sector
« Reply #303 on: December 13, 2021, 01:06:30 PM »

Updated loading link, fixed CTD. Now it's 100% fine and crash free until it isn't.
How does it interact with the slipstreams?

Any problems?
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SOLDIER First

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Re: [0.95a] Adjusted Sector
« Reply #304 on: December 13, 2021, 01:09:35 PM »

Adjusted Sector seems to work fine with slipstreams in 0.95.1a, since they're created dynamically after sector generation. I didn't notice any problems when I tested it myself.
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Tallgiraffe

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Re: [0.95a] Adjusted Sector
« Reply #305 on: December 13, 2021, 06:16:02 PM »

Adjusted Sector seems to work fine with slipstreams in 0.95.1a, since they're created dynamically after sector generation. I didn't notice any problems when I tested it myself.

I thought Alex said they had a couple templates for the slipstreams.
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Zalpha

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Re: [0.95a] Adjusted Sector
« Reply #306 on: December 14, 2021, 01:28:56 AM »

Thanks for the update. Hopefully slipstreams makes up for Hyperdrive not working for me.
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Jade Tendency

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Re: [0.95a] Adjusted Sector
« Reply #307 on: December 14, 2021, 08:08:00 AM »

With the new reduced amount (20ish total) of officers spawned on generation, is there a way to increase this number if you use a larger sector?
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #308 on: December 14, 2021, 01:29:58 PM »

With the new reduced amount (20ish total) of officers spawned on generation, is there a way to increase this number if you use a larger sector?
It's fully controled by DEFAULT setting file, iirc.
The one in the starsector main directory
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Supreme stone gamer

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Re: [0.95a] Adjusted Sector
« Reply #309 on: December 18, 2021, 03:48:42 AM »

dosen't seem like there is any linux verison of this mod, but i will get convert my pc into windows soon anyways but it would be useful in future cases
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Darloth

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Re: [0.95a] Adjusted Sector
« Reply #310 on: December 18, 2021, 07:37:18 AM »

dosen't seem like there is any linux verison of this mod, but i will get convert my pc into windows soon anyways but it would be useful in future cases
It's java, like the game.  If you've got Starsector running it should also just work (like any mod).  If not, it's probably a case sensitivity bug you could consider reporting here.
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Supreme stone gamer

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Re: [0.95a] Adjusted Sector
« Reply #311 on: December 19, 2021, 03:25:42 AM »

dosen't seem like there is any linux verison of this mod, but i will get convert my pc into windows soon anyways but it would be useful in future cases
It's java, like the game.  If you've got Starsector running it should also just work (like any mod).  If not, it's probably a case sensitivity bug you could consider reporting here.
well it seems like it likes to do this https://cdn.discordapp.com/attachments/680443148744523777/922087196868100106/unknown.png
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Supreme stone gamer

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Re: [0.95a] Adjusted Sector
« Reply #312 on: December 19, 2021, 03:28:07 AM »

dosen't seem like there is any linux verison of this mod, but i will get convert my pc into windows soon anyways but it would be useful in future cases
It's java, like the game.  If you've got Starsector running it should also just work (like any mod).  If not, it's probably a case sensitivity bug you could consider reporting here.
well it seems like it likes to do this https://cdn.discordapp.com/attachments/680443148744523777/922087196868100106/unknown.png
it also wont let me extract it normally by right clicking and extracting it, which is even weirder
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A_Random_Dude

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Re: [0.95a] Adjusted Sector
« Reply #313 on: December 21, 2021, 02:39:37 AM »

Hey, so I'm about to start a new save with both Adjusted Sector and Seeker installed. Problem is, I heard that the Plague Bearers spawn rate is directly influenced by Adjusted Sector's settings. Since I didn't seem to find any options related to that type of encounter, I wanted to know if it's tied to the non themed constellation count, or if I'd need to do something else to make sure they properly spawn.

Anyways, thanks for your work!
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Nerzhull_AI

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Re: [0.95a] Adjusted Sector
« Reply #314 on: December 21, 2021, 04:21:48 AM »

Hey, so I'm about to start a new save with both Adjusted Sector and Seeker installed. Problem is, I heard that the Plague Bearers spawn rate is directly influenced by Adjusted Sector's settings. Since I didn't seem to find any options related to that type of encounter, I wanted to know if it's tied to the non themed constellation count, or if I'd need to do something else to make sure they properly spawn.

Anyways, thanks for your work!
This is the first time i actually hear this. Huh.
I guess it may be linked to one of the default 'Themes', and in that way is influenced by this mod, but i don't know for sure.
Thanks for the heads up tho, i'll look for this info after i finish my little secret side project :)
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