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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Everybody Loves KoC  (Read 270299 times)

rinalin

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Re: [0.98a] Everybody Loves KoC
« Reply #270 on: April 15, 2025, 06:19:29 PM »

your mod will not let the game load

306045 [Thread-2] INFO  exerelin.world.ExerelinNewGameSetup  - Starting sector generation...
306192 [Thread-2] INFO  data.utilities.niko_MPC_debugUtils  - data.scripts.campaign.econ.conditions.defenseSatellite.handlers.niko_MPC_dereli ctSatelliteHandler@2403e842 added to global satellite handler list due to postconstructinit
306615 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to generate vanilla star systems
java.lang.RuntimeException: Failed to generate vanilla star systems
   at exerelin.world.VanillaSystemsGenerator.generateSystemsJanino(VanillaSystemsGenerator.java:47)
   at exerelin.world.VanillaSystemsGenerator.generate(VanillaSystemsGenerator.java:65)
   at exerelin.world.ExerelinNewGameSetup.generateStarSystems(ExerelinNewGameSetup.java:320)
   at exerelin.world.ExerelinNewGameSetup.generate(ExerelinNewGameSetup.java:432)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.H.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.classsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
   at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.base/java.lang.reflect.Method.invoke(Unknown Source)
   at org.codehaus.janino.ScriptEvaluator.evaluate(ScriptEvaluator.java:982)
   at org.codehaus.janino.ScriptEvaluator.evaluate(ScriptEvaluator.java:388)
   at exerelin.utilities.NexUtils.runCode(NexUtils.java:503)
   at exerelin.world.VanillaSystemsGenerator.generateSystemsJanino(VanillaSystemsGenerator.java:43)
   ... 18 more
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IntoCombat

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Re: [0.98a] Everybody Loves KoC
« Reply #271 on: April 16, 2025, 10:53:36 PM »

Hey apparently I just noticed that there's weapon name overlap between this mod's X-Pulse Laser (small weapon) and Amazigh Ship Foundry's X Pulse Laser (medium weapon) with the only difference between names being that the KoC X-Pulse Laser has a hyphen
While it's kinda funny it might be confusing to people with both mods so I'd suggest renaming the XPL to something else
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Draconis13

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Re: [0.98a] Everybody Loves KoC
« Reply #272 on: April 20, 2025, 03:03:32 PM »

Looking at the files for the expulsion data on the Coach Cannon/Mark10 projectile and playing with it ingame I am noticing there seems to be a heavy increase in its damage due to it being a burst rather than a a standard kinetic projectile. It seems to strip armor extremely fast due to this along with much higher damage than its card suggests.
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Great Wound

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Re: [0.98a] Everybody Loves KoC
« Reply #273 on: April 27, 2025, 08:00:35 AM »

Aww  :'(  my favourite ship KoCdyssey got removed from the KoC market.
I assume the BP's still obtainable from historian right?

It's still a rare_bp so you might get lucky on your travels...

Could you please make it compatible with "VERSION CHECKER"? And possibly the ability to automatically download mod updates with "TriOS" for example (I don't know how this would be done because I have no clue about modding).

I don't use these myself and I'm pretty much a minimum effort kinda guy so I currently have no intentions to do so, sorry.

your mod will not let the game load

306615 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to generate vanilla star systems
java.lang.RuntimeException: Failed to generate vanilla star systems
   at exerelin.world.VanillaSystemsGenerator.generateSystemsJanino(VanillaSystemsGenerator.java:47)
   at exerelin.world.VanillaSystemsGenerator.generate(VanillaSystemsGenerator.java:65)
   at exerelin.world.ExerelinNewGameSetup.generateStarSystems(ExerelinNewGameSetup.java:320)
   at exerelin.world.ExerelinNewGameSetup.generate(ExerelinNewGameSetup.java:432)

That looks more like an issue with Nexerlin, drop them a message. Have you tried disabling Nex and starting a new game?

Hey apparently I just noticed that there's weapon name overlap between this mod's X-Pulse Laser (small weapon) and Amazigh Ship Foundry's X Pulse Laser (medium weapon) with the only difference between names being that the KoC X-Pulse Laser has a hyphen
While it's kinda funny it might be confusing to people with both mods so I'd suggest renaming the XPL to something else

Not sure where to go with this, do I lean in to it and add some lore hooks (for both of us) or just let it be.

Looking at the files for the expulsion data on the Coach Cannon/Mark10 projectile and playing with it ingame I am noticing there seems to be a heavy increase in its damage due to it being a burst rather than a a standard kinetic projectile. It seems to strip armor extremely fast due to this along with much higher damage than its card suggests.

Just did a quick check on this vs an Atlas. Deals ~1400 vs shields (1.0 eff) which is slightly below the 1600 expected (technically it's a flak weapon). 1400 /1.6 = 875dps vs shields which is about right.
Vs Armour, I just put several salvo into an Atlas (250 armour) at near point blank and it's about 75. I'll have to check the maths later but it feels right but there may be something in there with burst mechanics (is damage reduced instantly or is there a micro delay?) (50 damage vs 250 armour) x 8

Great Wound

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Re: [0.98a] Everybody Loves KoC
« Reply #274 on: April 27, 2025, 08:02:59 AM »

Thank you for removing Angry Periphery--with many mods installed, adding extra fleets and systems I never visit just slows down my game.

That was always an option. Tempted to make the periphery system a permanent fixture though. I just like it and it means I can move the ship graveyard out of Arcadia (and hide them in the belt).
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