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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)  (Read 179845 times)

0202

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #240 on: March 22, 2022, 02:30:12 PM »

sorr, so sorry, i sent a worng message. I just want to translate "seeker" to chinese, but i just copied the last message,and didn't notice anything wrong :'(,I apologize for my rudeness and laziness really.so I can get your permission to translate "seeker" to Chinese?dude. I just wish more people can play this great mod. Again, I'm sorry for my mistake,thanks.
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Tartiflette

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #241 on: March 22, 2022, 11:08:45 PM »

Oh, no problem. Of course you can translate Seeker to Chinese, thank you for taking on that task since there is a hefty amount of text to go through.
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0202

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #242 on: March 24, 2022, 10:09:02 AM »

Oh, no problem. Of course you can translate Seeker to Chinese, thank you for taking on that task since there is a hefty amount of text to go through.
thanks really
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Lukiose

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #243 on: April 09, 2022, 09:43:35 AM »

Hello, any reason why the "Blitzkrieg" has Civilian hullmod built-in? Doesn't seem consistent lorewise with how it was converted from a Conquest
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IGdood

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #244 on: May 09, 2022, 10:02:29 AM »

After updating MagicLib for some reason Seeker is disabled in the launcher

Oh, just need to edit dependencies
« Last Edit: May 09, 2022, 10:06:07 AM by IGdood »
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Marodeur

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #245 on: May 09, 2022, 10:36:47 AM »

Because Seeker has a hard dependency on MagicLib Version 0.42 in the mod_info.json

Code
    "dependencies": [
        {
            "id": "lw_lazylib",
            "name": "LazyLib",
            #"version": "2.6"
        },
        {
            "id": "MagicLib",
            "name": "MagicLib",
            "version": "0.42"
        },

Uncomment it like LazyLib with a "#" should do it. I will try it for myself.
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1stStrikeRecon

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #246 on: May 12, 2022, 11:19:33 PM »

Can you do anything with the
Spoiler
Safeguard wreckage site? Recover/salvage the ship? Or did I need the automated ships skill when I defeated it in the first place?
[close]
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nukularpower

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #247 on: May 13, 2022, 02:30:35 AM »

There is loot in the inventory of the "station". Took me a while to notice it since I never bother to look normally
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1stStrikeRecon

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #248 on: May 13, 2022, 03:05:54 PM »

There is loot in the inventory of the "station". Took me a while to notice it since I never bother to look normally

Yeah I grabbed that stuff right away. Just wasn't sure if I was missing something about researching or reclaiming the ship itself, like the text about your engineers being interested and all suggests.
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