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Author Topic: Configure ship subsystems (Solved)  (Read 677 times)

mrmomo1337

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Configure ship subsystems (Solved)
« on: November 19, 2019, 08:05:55 PM »

I have been looking around the forum For potential inside into the configuration of ship subsystems, i.e Increasing Ordnance points And Built in hullmods But to no avail, Any help would be much appreciated As I'm new to the modding scene,
« Last Edit: November 20, 2019, 09:32:14 AM by mrmomo1337 »
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creature

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Re: Configure ship subsystems (new)
« Reply #1 on: November 19, 2019, 09:03:52 PM »

I believe you will need to learn scripting to make hullmods and shipsystems. Though I think some shipsystems are possible without it.

Here's a tutorial to get you started. It's the same one I started with.

https://fractalsoftworks.com/forum/index.php?topic=4344.0
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mrmomo1337

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Re: Configure ship subsystems (new)
« Reply #2 on: November 20, 2019, 09:31:26 AM »

Thanks for pointing me in the right direction, But as I have now learnt it's a lot more complicated than first thought
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creature

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Re: Configure ship subsystems (Solved)
« Reply #3 on: November 20, 2019, 03:25:54 PM »

It's actually not complicated at all. In fact, I'd say setting up the IDE to properly export the .jar is leagues more difficult than actually making the mods, haha! But the moment that's taken care of, you won't believe what you are able to do with the tools available to you!
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