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Author Topic: Some suggestions  (Read 368 times)

gmansawesome

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Some suggestions
« on: November 15, 2019, 09:24:26 PM »

Industry Growth
Some things about the Mining and Farming industry doesn't make much sense. Are you telling me the agricultural sector from the colony that touched down 60 days ago has the same size and output as the one that has existed since the Domain? The output/consumption of these industries should scale with the population growth of the colony and may be capped based on the farming/mining industry modifier inherent to the planet and/or at a general cap.

Real AI ships
The future update that is coming out for starsector adds AI officers, but let's take things one step further. During the AI wars, Tri Tachyon used what would eventually become the remnant to wage their war, but what about the Astral's and Paragons of which there was no remnant equivalent? I'm proposing that High Tech ships should all have AI compatibility where AI cores can be attached and, depending on how advanced, provide buffs to the overall performance of the ship. Some ideas for the said buffs could be:

Gamma: +50% Maneuverability, the AI can make the thrusters and engines work together with the most efficiently, allowing for higher turns speed overall.

Beta: +50% Maneuverability +60% target leading accuracy, The Beta core can not only increase the maneuverability of the ship but also assist the gunners with leading targets.

Alpha: +50% Maneuvaribility, +60% target leading accuracy, +Class specific Buff, The assistance an Alpha can provide to a ship can vary from class to class, increasing replacement speed and rearming time for fighters on carriers, Ballistic and Energy weapons buffs for Destroyers, Cruisers, and Warship Capitals, Speed/Shield buffs for frigates.
« Last Edit: November 15, 2019, 09:26:41 PM by gmansawesome »
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