Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 [3] 4

Author Topic: [0.95a] Transfer All Items v1.2 (2021/03/27)  (Read 114319 times)

Albreo

  • Commander
  • ***
  • Posts: 176
  • A! Oh nyo!
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #30 on: April 13, 2021, 02:47:28 AM »

Not working properly. It's possible that UI scaling messed with it or screen resolution (mine is 2k 2560*1440).
Logged

cynoid

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #31 on: April 16, 2021, 11:24:04 AM »

Not working for me either. 1920x1080.
Logged

The_White_Falcon

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #32 on: April 27, 2021, 04:38:46 PM »

I play on a 4k monitor and would also report this mod not working.  When I push UP or DOWN arrow keys my cursor goes to the corner of the screen and kinda bounces in place until I escape the action.  No items are transferred during this.
Logged

Pata-tata

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #33 on: May 01, 2021, 11:43:32 AM »

Seconded on not working with a 2K monitor
Logged

zsunsun

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #34 on: May 13, 2021, 10:17:03 PM »

This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the Starsector.

I have an RSI on my finger limiting mouse usage which makes transferring loot of war a real challenge.  I hope this mod can come back alive soon.
Logged

Jugband_Dude

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #35 on: May 14, 2021, 07:49:22 AM »

I registered to comment here. This mod has also saved my life, so hoping it gets fixed soon.

On a different note, I saw Nemo using a different method: I think he held a key and sold everything he hovered the mouse over. Does anyone know what mod he was using?
Logged

Codyrex123

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #36 on: May 14, 2021, 09:27:14 AM »

I registered to comment here. This mod has also saved my life, so hoping it gets fixed soon.

On a different note, I saw Nemo using a different method: I think he held a key and sold everything he hovered the mouse over. Does anyone know what mod he was using?

I believe control + click does that, base game function I'm pretty sure. This mod didn't work stable for me either but I presume it was because I play in a windowed mode rather then fullscreen plus needing the right resolution, when it did work, it was great but I've by now gotten used to the quick move in the game already even if its by a massive margin slower.
Logged

Jugband_Dude

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #37 on: May 14, 2021, 11:10:49 AM »

I believe control + click does that, base game function I'm pretty sure. This mod didn't work stable for me either but I presume it was because I play in a windowed mode rather then fullscreen plus needing the right resolution, when it did work, it was great but I've by now gotten used to the quick move in the game already even if its by a massive margin slower.

Yeah, but I have to ctrl-click every stack individually. He seemed to do it much faster, so I'm wondering if I'm doing something wrong.
Logged

robepriority

  • Captain
  • ****
  • Posts: 409
  • robepriority#2626
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #38 on: May 14, 2021, 11:35:28 AM »

In the starsector config file, there's a toggle for autostorage wtih alt.

aikixd

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #39 on: May 16, 2021, 07:02:34 AM »

In the starsector config file, there's a toggle for autostorage wtih alt.

Thank you! This should be enabled by default.
Logged

Jugband_Dude

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #40 on: May 18, 2021, 09:20:50 AM »

In the starsector config file, there's a toggle for autostorage wtih alt.

Thank you!

For reference, it's called "altMouseMoveToMassTransfer"
Logged

Fippel

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #41 on: September 07, 2021, 07:08:44 AM »

I can confirm this mod is not functioning as intended right now. My mouse cursor just stutters a bit and nothing happens after that. Running the game in 1440p and using 135% UI scaling.
Logged

Szasz

  • Captain
  • ****
  • Posts: 314
    • View Profile
Re: [0.9.1a] Transfer All Items v1.1 (2020/01/10)
« Reply #43 on: September 07, 2021, 09:24:02 AM »

Only moves 129 stacks tops, sometimes even less.
I made an adjustment that probably will not happen again now. If you can test and leave your report it would be of great help. Thanks.

It seems to me that you upped the number of hardcoded iterations. This means that even if the player has just a few stuff to move around, they need to wait for your script to finish running in order to regain control over the UI.
In my opinion a mod like this should be more flexible either by being adaptive or configurable.
Right now I find the vanilla alt+mouse method a better option.
Logged

starmarco

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] Transfer All Items v1.2 (2021/03/27)
« Reply #44 on: October 11, 2021, 05:25:08 PM »

Hello,
i had your mod enabled in a playthrough over the past week and i have noted 3 issues:
0) if you are in the market tab and press the wrong button (up instead of down), all items from that tab vanish and the ui bugs (doesn't show all objects anymore). workaround: pressing esc to return to the prev menu and opening the market again resets it as if nothing happened.
1) if you press "arrow-down" on accident while flying around space (inside a system), the game crashes and throws a null exception.
2) while it's known that starsector has a memory leak issue (which requires a complete game restart), the severity of this issue is notably increased by your mod: the memory issue occured after each 10-20 big battles and while your mod was enabled, it occured after every single battle. *solution suggestion: if possible, let your script only be active when a player pressed the "trade with station" button after which the market opens) and if a player is using any of the "go back" options (like pressing esc), your script should be disabled again until time the market is opened.
Logged
Pages: 1 2 [3] 4