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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 653039 times)

spacezoom

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Re: [0.96a] Underworld 1.8.2
« Reply #420 on: November 09, 2023, 09:26:05 PM »

Is there any way to get the Shadowclaw cruiser from the Dickersons?
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TheMuffinOfEvil

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Re: [0.96a] Underworld 1.8.2
« Reply #421 on: December 31, 2023, 11:13:52 AM »

Is there a way to make the disco ball move away from the Euphoria class carrier? 

I see on the left that it has a status that just says in holding pattern, and I also notice that I get more than 1 disco ball use, but nothing I press makes it move away from the carrier.

Am I missing something super obvious here?

Thanks,
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Wyvern

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Re: [0.96a] Underworld 1.8.2
« Reply #422 on: December 31, 2023, 02:16:17 PM »

Am I missing something super obvious here?
As far as I'm aware, the disco ball just holds where it is. Extra charges means you can call up a new disco ball if the existing one somehow manages to get killed - AoE damage might be able to do that without taking out the host carrier first.
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Wyvern is 100% correct about the math.

Dark.Revenant

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[0.97a] Underworld 1.8.3
« Reply #423 on: February 02, 2024, 11:52:34 PM »

Just a version update!




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.3:
- Updated for Starsector 0.97a
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Ali

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Re: [0.97a] Underworld 1.8.3
« Reply #424 on: February 03, 2024, 02:47:16 AM »

Much appreciated Dk!  :D
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vicegrip

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Re: [0.97a] Underworld 1.8.3
« Reply #425 on: February 27, 2024, 04:11:44 PM »

I think adding the bounty portraits to the player portrait pool will cause them to pop up as valid choices for player faction NPCs. Seeing Mr. "in this moment I am euphoric" as a potential colony administrator hire is funny, but I don't think that's intended.
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