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Author Topic: who plays what mods? :D  (Read 12538 times)

Flare

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Re: who plays what mods? :D
« Reply #15 on: March 17, 2012, 06:59:06 PM »

I'm currently running every single one I can make compatible in campaign.
:D Christ, how's the lag and the gameplay?  Both must be epic. ;D

It's 12fps when zoomed out. Otherwise it's nice. You're dodging in and out between large fleets that want to kick your butt half the time when you're chasing small fry.
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Darloth

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Re: who plays what mods? :D
« Reply #16 on: March 17, 2012, 07:28:40 PM »

Weapons, Junk pirates, gunrunners, lotus, demolisher and positron at the moment. Had scrappers for a while but sadly the fighter-bug makes their sparrows destroy everything else, so I had to remove it :(
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CrashToDesktop

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Re: who plays what mods? :D
« Reply #17 on: March 17, 2012, 08:10:16 PM »

I'm currently running every single one I can make compatible in campaign.
:D Christ, how's the lag and the gameplay?  Both must be epic. ;D

It's 12fps when zoomed out. Otherwise it's nice. You're dodging in and out between large fleets that want to kick your butt half the time when you're chasing small fry.
Two words.
MUST
GET.
I love that kind of gameplay. XD
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rada660

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Re: who plays what mods? :D
« Reply #18 on: March 17, 2012, 08:21:18 PM »

i play many in the same time :D

timCORP, Gun runners, the scrappers, large battle missions ( also affect campaign ), cfs, Demolisher, Ironclad 1.5 ( for the weapon )

all work fine for me all same time :3
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Flare

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Re: who plays what mods? :D
« Reply #19 on: March 17, 2012, 09:25:20 PM »

Star Wars
Scrappers
Ironclads
Gun Runners
Junk Pirates
Timcorp
Weapons_Pack 0.16
sf_extended
Nomads
Positrons

Confederacy of Stars and In orbit around God requires some tweaking to get some of their fleets to show up in game though. In fact, most of these fleets will ignore each other unless you put their relations into the gen files.
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

medikohl

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Re: who plays what mods? :D
« Reply #20 on: March 18, 2012, 01:34:15 AM »

I mean, do you have to edit and include a planet.Json file with your specific planet or what?

Edit: I know this is offtopic :D
If your planet is totally unique (i.e. not "arid," "terran," "jungle," etc), then yes, you would obviously need to have the planets.json file included. If not, and you're just adding one of the default planets into the map, you'll only need to edit the sectorgen file. Not sure how either would affect compatibility with other mods, if that's what you're concerned about.


On topic: I toy around with mods here and there. The only one I did a long playthrough with was the minimash, but that was before it became extremely overcrowded with content.
yeah, DeathSG and I have been using it as a testing ground for what can be modded, also figuring out where compatibility issues are as well.
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Upgradecap

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Re: who plays what mods? :D
« Reply #21 on: March 18, 2012, 01:53:57 AM »

I mean, do you have to edit and include a planet.Json file with your specific planet or what?

Edit: I know this is offtopic :D
If your planet is totally unique (i.e. not "arid," "terran," "jungle," etc), then yes, you would obviously need to have the planets.json file included. If not, and you're just adding one of the default planets into the map, you'll only need to edit the sectorgen file. Not sure how either would affect compatibility with other mods, if that's what you're concerned about.


On topic: I toy around with mods here and there. The only one I did a long playthrough with was the minimash, but that was before it became extremely overcrowded with content.
yeah, DeathSG and I have been using it as a testing ground for what can be modded, also figuring out where compatibility issues are as well.

Wait, so there will be compability issues if you add a custom planet?
« Last Edit: March 18, 2012, 01:56:29 AM by Upgradecap »
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XpanD

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Re: who plays what mods? :D
« Reply #22 on: March 18, 2012, 07:51:01 AM »

Just did a switch to Minimash + Lotus + Scrappers + Positron, let's see how this plays out. Should be a bit more balanced than before, I hope. :)
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Subject901

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Re: who plays what mods? :D
« Reply #23 on: March 18, 2012, 10:54:54 PM »

i run das 4 reich, big battles, covenant fleet, gun runners, nomads starwars, and the scrappers and im planning to add positron
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SCore

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Re: who plays what mods? :D
« Reply #24 on: March 19, 2012, 04:57:45 PM »

I am using Gun runners, extended, Confederacy of free stars, Extended, Junk Pirates, Project Ironclads, The Nomads, Star Wars mod, TimCORP, Gratuitous space Pirates, Apophisis new weapons, the Scrappers, Relics, and some of my own ships.
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washout

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Re: who plays what mods? :D
« Reply #25 on: March 20, 2012, 08:23:54 PM »

As a mod maker I'd just like to say that it makes me happy to see even a few people talking about using my mod. :)
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Thana

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Re: who plays what mods? :D
« Reply #26 on: March 21, 2012, 02:26:59 AM »

Mostly I just play either native or Ironclads, though I do wet my toes in other ones occasionally.
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Okim

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Re: who plays what mods? :D
« Reply #27 on: March 21, 2012, 02:45:09 AM »

Hm. So there actually are guys who play my Ironclads. Nice to hear it :)

arcibalde

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Re: who plays what mods? :D
« Reply #28 on: March 21, 2012, 02:52:56 AM »

Hm. So there actually are guys who play my Ironclads. Nice to hear it :)

Dude your mod is OK but someone play my mod (1 mission only) that's... that's... MIRACLE! or a typo  ;D
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Uomoz

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Re: who plays what mods? :D
« Reply #29 on: March 21, 2012, 03:53:31 AM »

I play Junk Pirates, Lotus Pirates and Nomads all set to hostile from the beginning. Gotta love run from armadas with a lone wolf xD
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