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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Hyperdrive v2.6.0 - A fleet ability for instant long distance travel  (Read 395653 times)

Marcus Brutus V

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Hey Sundog,

Thanks a lot for this mod. I have been using it in every playthrough for a long time. I've never had any issues in the past, but I updated my game version and mods to .96 recently. Now, whenever I activate the Hyperdrive ability in Hyperspace, My FPS drops to 15 or less for the duration of the animation. The FPS drop remains if I pause mid animation, too. Any ideas what may cause this?
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Sundog

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Hey, glad you like the mod and thanks for the report!  ;D

Not sure what might be causing that. Only FPS dip I saw while checking for a while just now was right after the teleport, but I think that's probably just a consequence of the game updating things for the new location. The fact that your FPS remains low while paused is a good clue. Would you be ok with answering some questions to help me figure out what's going wrong?
  • What is your typical stable FPS?
  • At what points during the animation does the FPS drop start and end?
  • Does it still happen when you disable the "Show warp pulse animation" setting?
  • Did you change any hardware between the time you started seeing the FPS drop and before?
  • Does it still happen with no other mods enabled*? If so, ignore the following questions.
  • Did you add any new mods between the time you started seeing the FPS drop and before?
  • What's your mod list? Easiest way to get this is probably to copy and past the contents of enabled_mods.json
*To easily switch between mod-sets you can make copies of enabled_mods.json

Answering some of those might take some work, so please don't feel pressured, but the additional help would be greatly appreciated!

Marcus Brutus V

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Hey, glad you like the mod and thanks for the report!  ;D ...

Would you be ok with answering some questions to help me figure out what's going wrong?
  • What is your typical stable FPS?
  • At what points during the animation does the FPS drop start and end?
  • Does it still happen when you disable the "Show warp pulse animation" setting?
  • Did you change any hardware between the time you started seeing the FPS drop and before?
  • Does it still happen with no other mods enabled*? If so, ignore the following questions.
  • Did you add any new mods between the time you started seeing the FPS drop and before?
  • What's your mod list? Easiest way to get this is probably to copy and past the contents of enabled_mods.json
*To easily switch between mod-sets you can make copies of enabled_mods.json

Answering some of those might take some work, so please don't feel pressured, but the additional help would be greatly appreciated!

Sure thing! I'll go through all this today and report back!
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Marcus Brutus V

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Hey, glad you like the mod and thanks for the report!  ;D ...

Would you be ok with answering some questions to help me figure out what's going wrong?
  • What is your typical stable FPS?
  • At what points during the animation does the FPS drop start and end?
  • Does it still happen when you disable the "Show warp pulse animation" setting?
  • Did you change any hardware between the time you started seeing the FPS drop and before?
  • Does it still happen with no other mods enabled*? If so, ignore the following questions.
  • Did you add any new mods between the time you started seeing the FPS drop and before?
  • What's your mod list? Easiest way to get this is probably to copy and past the contents of enabled_mods.json
*To easily switch between mod-sets you can make copies of enabled_mods.json

Answering some of those might take some work, so please don't feel pressured, but the additional help would be greatly appreciated!

  • What is your typical stable FPS?
    My typical FPS is 60 except in very large battles with a lot of fighters.

  • At what points during the animation does the FPS drop start and end?
    The FPS drop occurs from the moment the warp button is pressed until the jump completes. Again, this is only in hyperspace. The ability works fine in systems.

  • Does it still happen when you disable the "Show warp pulse animation" setting?
    Yes, it does still happen.

  • Did you change any hardware between the time you started seeing the FPS drop and before?
    No, I did not.

  • Does it still happen with no other mods enabled*? If so, ignore the following questions.
    I have not been able to reproduce it.

  • Did you add any new mods between the time you started seeing the FPS drop and before?
    I did not.

  • What's your mod list? Easiest way to get this is probably to copy and past the contents of enabled_mods.json

{
  "enabledMods": [
    "Adjusted Sector",
    "assortment_of_things",
    "AttunedDriveField",
    "blackrock_driveyards",
    "CAS",
    "chatter",
    "cmutils",
    "combatactivators",
    "console_overlord_additionalcommands",
    "DetailedCombatResults",
    "diableavionics",
    "diyplanets",
    "dynamictariffs",
    "fast_engine_rendering",
    "fleet_journal",
    "fleethistory",
    "GrandColonies",
    "HexShields",
    "HMI",
    "hostileIntercept",
    "hte",
    "Imperium",
    "IndEvo",
    "logisticsNotifications",
    "lunalib",
    "lw_console",
    "lw_lazylib",
    "lw_radar",
    "MagicLib",
    "nexerelin",
    "officerExtension",
    "pantera_ANewLevel40",
    "planet_search",
    "pt_qolpack",
    "QualityCaptains",
    "shaderLib",
    "spacetruckin",
    "speedUp",
    "star_federation",
    "stelnet",
    "sun_hyperdrive",
    "sun_starship_legends",
    "sw",
    "swp",
    "Terraforming \u0026 Station Construction",
    "timid_supply_forging",
    "TTSC",
    "whichmod",
    "zz_nre"
  ]
}


Sorry for the late reply. I didn't have time to play until today. This is a really weird issue. It started during the campaign. It didn't happen the whole time, but it's hard to say at what point because I forced myself to play without the ability and unlock it via [REDACTED] instead of always having it. Please let me know if I can do anything else to help. Whatever I did ruined this playthrough pretty much. I'd like to spare others the same fate if I can aid in any way.
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Sundog

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Thanks for the details! So if I understand correctly, this issue occurs consistently in one of your saves, but doesn't happen when you start a new one? I wander if it has something to do with gaining progress for hyperspace topography by going fast, but only activates at a certain stage. Hmm...

Marcus Brutus V

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Thanks for the details! So if I understand correctly, this issue occurs consistently in one of your saves, but doesn't happen when you start a new one? I wander if it has something to do with gaining progress for hyperspace topography by going fast, but only activates at a certain stage. Hmm...

That is correct. It occurs every time the ability is used in hyperspace for the duration. I have a habit of modding my games pretty heavily, so I'll post all the settings I modded that I think could impact performance below.

"campaignMaxPan":2000, # MODIFIED FROM 800
"campaignRadarRadius":12000, # MODIFIED from 6000
"maxCampaignZoom":6.0, # MODIFIED FROM 3 zoomed out all the way
"campaignSpeedupMult":2, # MODIFIED FROM 2 and currently default
"speedPerBurnLevel":20, # MODIFIED from BUT BACK TO 20 - speed per max burn level, in units (pixels) per real-time second (10 sec/day)

The two settings I thought could be the issue were speedPerBurnLevel and campaignSpeedMult, so I set both of those back to default, but it did not make a difference. I also tried adjusting all the other settings listed back to default, and it didn't make a difference. In my opinion, it has to be something saved in the save file.
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Sundog

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Yeah, if you can't reproduce it with a new game then it's probably caused by something different about your main save. I don't have any decent ideas about what that might be though, unfortunately. Can you think of anything that changed in your game before the FPS dips started that might be relevant? I tested a bit with those settings and didn't have any issues. Hyperspace topography stage doesn't seem to matter either. This one's tough...

Duros001

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Re: [0.96a] Hyperdrive v2.4.0 - A fleet ability for instant long distance travel
« Reply #172 on: December 12, 2023, 11:26:14 AM »

Hey, love the mod, herein lies the issue, lol, I usually enable the "Unlocked at start" option in the config, and started a new playthrough, but for whatever reason the option reset to default, and the playthrough doesn't have the ability (I've switched it back to true, but it didn't unlock it retro-actively. I've sought and taken out a Reminant capital ship, and the ability didn't unlock (maybe the event didn't proc because the mod thinks I already have it?)

I'm using the console commands mod, is there a way to give myself the ability with commands?

--EDIT--SOLVED
I installed LunaLib, which took over from the options file. Changing this mod's option from the LunaLib menu (F2) allowed me to enable from start :D
« Last Edit: December 12, 2023, 11:30:54 AM by Duros001 »
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robepriority

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Was there an iteration of this mod where NPC fleets also had the ability?

Siffrin

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Was there an iteration of this mod where NPC fleets also had the ability?
Yes the Remnants by default have that ability and you can go into LunaLibs settings to toggle it for other factions.
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Sundog

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Yup! And in previous versions it was indeed unlocked for all NPC fleets by default.

Sundog

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Re: [0.95a] Hyperdrive 2.1.1 - Fast and engaging long distance travel
« Reply #176 on: February 02, 2024, 08:47:40 PM »

Hyperdrive 2.5.0
Save-compatible with versions 2.0.0 and up




- Updated for Starsector 0.97a
- Added a setting to toggle whether the ability can be used while in abyssal hyperspace (false by default)
- Fixed the tooltip saying the ability can't be used near a neutron star even when doing so is allowed via settings
- Changed: Hyperwarp Jump is no longer automatically assigned to an ability slot during the tutorial
« Last Edit: February 02, 2024, 09:01:34 PM by Sundog »
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MrPipperz

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Re: [0.97a] Hyperdrive v2.5.0 - A fleet ability for instant long distance travel
« Reply #177 on: February 04, 2024, 11:41:34 AM »

Is the mission time limit multiplier supposed to only apply to bounties and not to survey/scan missions? In my game (still on .96) the survey/scan missions are still at the default 120 days, but bounties are being multiplied correctly. Are they now separate, or are the exploration missions clamped/overridden somehow? Not using Luna, either.
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Sundog

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Re: [0.97a] Hyperdrive v2.5.0 - A fleet ability for instant long distance travel
« Reply #178 on: February 04, 2024, 05:16:19 PM »

The mission time limit multiplier is supposed to apply to survey/scan missions. I just looked into it and, as it turns out, the setting only applies to those missions when the multiplier is less than one. Sorry about that! Pretty sure I've got a fix, but I want to test it a bit more before "officially" releasing it. Feel free to use the pre-release in the meantime, and thanks for taking the time to bring this to my attention!

Sundog

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Re: [0.97a] Hyperdrive 2.5.1 - Fast and engaging long distance travel
« Reply #179 on: February 08, 2024, 08:27:22 PM »

Hyperdrive 2.5.1
Save-compatible with versions 2.0.0 and up




- Fixed the mission time limit multiplier setting not applying to survey and scan missions when set above 1
- Changed: Hyperspace topographic data is no longer gained by using the ability
- Changed: The drive field anomaly (from Nomadic Survival) now scales fuel consumed by Hyperwarp based on total fuel requirement for distance traveled instead of current fuel consumption rate
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