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Author Topic: [0.95a] Hyperdrive v2.1.1 - Fast and engaging long distance travel  (Read 140980 times)

Sundog

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #75 on: December 08, 2020, 05:48:12 PM »

Hi! You'll want to change "removeAllDataAndFeatures" from false to true. It's at the bottom of the file.

Baleg Qhan

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #76 on: February 11, 2021, 06:31:06 PM »

Since its release, this has been one of my favorite mods of all time. I feel a bit guilty for not saying something sooner. Thanks so much for making it!
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Sundog

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #77 on: February 11, 2021, 10:15:35 PM »

Glad you like it  ;D

GirlRat

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #78 on: February 16, 2021, 02:43:46 PM »

Hey, I registered just to say I really love your mod. Please keep it the same way as it is.
It's absolutely HILARIOUS when combined with hidden fun stuff from other mods.
I forgot which one, but there's this system(with a very British name) with beefed up derelicts, and I nearly got a heartattack when they all started jumping towards my fleet. Definitely makes the game a lot more exciting!
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Sundog

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #79 on: February 17, 2021, 05:04:22 PM »

Glad you're enjoying it! ;D

Reviire

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #80 on: March 19, 2021, 05:07:35 AM »

Just some feedback. It feels a bit too strong in the AI hands because they seem to fairly easily be able to warp directly onto you, which instantly forces combat. Some kind of delay before they can interact after moving would be good, i think. Something long enough that a deathball hyperdriving into you from across the system isn't an instant run ender.
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Quote from: Gizogin on 17-03-2012, 14:59:01
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I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Sundog

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #81 on: March 19, 2021, 09:56:41 PM »

Hey, thanks for the feedback! That exact thing already exists for that exact reason. In the latest version the no-interaction delay lasts 3 seconds. Perhaps it should be a bit longer? Generally I prefer not to disable vanilla interactions more than absolutely necessary, but I do think it's important to prevent truly unavoidable no-win scenarios. I'll need to do some testing.

Reviire

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #82 on: March 20, 2021, 07:49:02 PM »

Hey, thanks for the feedback! That exact thing already exists for that exact reason. In the latest version the no-interaction delay lasts 3 seconds. Perhaps it should be a bit longer? Generally I prefer not to disable vanilla interactions more than absolutely necessary, but I do think it's important to prevent truly unavoidable no-win scenarios. I'll need to do some testing.
It's generally fine, but sometimes fleets will perfectly warp ontop of you and the time just isn't enough to get away, especially with the time it takes to turn while sustain burning or the time it takes to start moving again after emergency burning.
I wouldn't consider it disabling a vanilla interaction, given in vanilla a fleet can't appear directly on top of you in most circumstances.

Maybe some sort of indicator instead to let you know a fleet is going to be appearing nearby, before they actually warp? So you can get out of the way. The mod makes it VERY hard to get away from enemy fleets, which is a great thing and really adds to the tension when out exploring and you find enemies, just sometimes everything lines up and you get put into unavoidable combat by a fleet you couldn't even see.
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Quote from: Gizogin on 17-03-2012, 14:59:01
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I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Negitive

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #83 on: March 27, 2021, 11:04:14 PM »

Has the update caused this to stop working?

If so, do you plan to update it to 0.95?
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High tech best tech.

Sundog

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #84 on: March 28, 2021, 08:18:10 AM »

Has the update caused this to stop working?
Probably?

If so, do you plan to update it to 0.95?
Yes.

stormturmoil

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Re: [0.9.1a] Hyperdrive v2.0.0 - Fast and engaging long distance travel
« Reply #85 on: March 28, 2021, 10:42:34 AM »

Actually, I tried the trick with just updating the Mod.json reference, and so far it works fine. Not saying something at some point won't break it, but so far everything seems fine, both on my end, and with NPC fleets using it
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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #86 on: March 29, 2021, 08:01:17 PM »

Hyperdrive 2.1.0

Updated compatibility to Starsector version 0.95a
Added "npcFleetsCanInterceptPlayerIfUnawareOfIdentity" setting. Defaults to true

Negitive

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Re: [0.95a] Hyperdrive v2.1.0 - Fast and engaging long distance travel
« Reply #87 on: March 31, 2021, 06:16:36 PM »

Thanks for the incredibly quick update!

Easily my favorite mod on the forum.
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High tech best tech.

Sundog

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Re: [0.95a] Hyperdrive v2.1.0 - Fast and engaging long distance travel
« Reply #88 on: March 31, 2021, 07:12:42 PM »

 ;D

Iris Vin

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Re: [0.95a] Hyperdrive v2.1.0 - Fast and engaging long distance travel
« Reply #89 on: April 13, 2021, 08:39:59 PM »

Seriously appreciate the quick update. When I heard that 0.95 had come out, I'd already decided I would wait till this was updated before starting a new game. Thank you!
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