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Author Topic: [0.95a] Hyperdrive v2.1.1 - Fast and engaging long distance travel  (Read 140877 times)

Shuka

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Re: [0.9.1a] Hyperdrive 1.1.1 - Fast and engaging long distance travel
« Reply #45 on: February 06, 2020, 07:50:02 AM »

Thanks Dimzski for the breakdown, it took me awhile to figure out exactly what W did despite it being so obvious.

I don't mind hyperdrive revealing my identity, I just didn't realize it worked like that and wondered why entities knew who I was. I'm seeing a pattern of bad reading comprehension on my part maybe? lol

It can be used tactically by the AI and sometimes really helps their fleets defend a location no matter how I try and lure them away. I see this as intelligent behavior and think its great. I haven't had trouble avoiding fleets that jump on me. Effective but inaccurate, lots of close calls but still feel in control of the situation. 

I think the weird fleet movement dimzski referenced might be the animation. Like I can see the waves animation but the fleet hasn't appeared on sensors, and when the fleet enters sensor range it is not where I assumed it would appear according to the animation. I view it as an anomaly of warp travel.

I thought this mod would cheapen the experience but actually really enjoying it and think it adds to the game rather than subtracts. Good work man.

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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.1 - Fast and engaging long distance travel
« Reply #46 on: February 08, 2020, 09:12:35 AM »

I don't mind hyperdrive revealing my identity, I just didn't realize it worked like that and wondered why entities knew who I was. I'm seeing a pattern of bad reading comprehension on my part maybe? lol
Heh, well I think the biggest problem is that there was no mention of the identity revealing mechanic when I released the mod initially (at least I'm pretty sure?). That lack of transparency, coupled with the counter-intuitive nature of the mechanic, made it seem like a bug. The fact that it seems pointless at first doesn't help either.

It can be used tactically by the AI and sometimes really helps their fleets defend a location no matter how I try and lure them away. I see this as intelligent behavior and think its great. I haven't had trouble avoiding fleets that jump on me. Effective but inaccurate, lots of close calls but still feel in control of the situation.
Ah, excellent! That's exactly what I was going for. Glad it works out that way in your case  ;D

I think the weird fleet movement dimzski referenced might be the animation. Like I can see the waves animation but the fleet hasn't appeared on sensors, and when the fleet enters sensor range it is not where I assumed it would appear according to the animation. I view it as an anomaly of warp travel.
That makes sense. I'll have to keep an eye out for things like that happening.

I thought this mod would cheapen the experience but actually really enjoying it and think it adds to the game rather than subtracts. Good work man.
Thanks!  ;D
I'm always paranoid about installing mods that seem so useful/overpowered that they might trivialize aspects of the game, so I tried to be careful to avoid that in this case.

Sundog

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #47 on: March 11, 2020, 08:17:02 PM »

Hyperdrive 1.1.2
Compatible with all previous versions

Fixed throttling messages sometimes being shown several times in a row
Added "Too close to warp - resuming max burn" message to explain why burn level throttling stops when too close to the target
Added "fuelConsumptionMultInNormalSpace" setting, allowing hyperwarp to consume fuel outside of hyperspace when configured to do so (off by default)
Changed: Hyperwarp cooldown now finishes immediately when transitioning to or from hyperspace

This update is also a bit of a test-run for transitioning to a new repository host, so please let me know if you have any issues downloading the mod.

beaster9999

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #48 on: April 12, 2020, 05:30:16 AM »

Hi Getting a weird crashing bug when you save the game if you have Tiandong Heavy Industries 1.2.1a mod installed.
it says at least one class is marked as dontobfuscate hope this helps
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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #49 on: April 12, 2020, 08:04:46 AM »

Hey, thanks for the report! Unfortunately I won't be able to do much without more information. My current game hasn't had any issues with the latest versions of both THI and hyperdrive running, so there must be more to it. Would you be so kind as to provide the following information?
  • Does the crash happen all the time, or only under certain circumstances?
  • Are Hyperdrive and THI both up-to-date?
  • Can I get the full error message? The 50 or so lines before and after the DoNotObfuscate message should cover it.
  • Can I get your full mod list? Found at /Starsector/mods/enabled_mods.json, which you can open with any text editor.
  • If all else fails, I might need your save file in order to reproduce the crash on my computer.
Thanks again! Hopefully we can get this sorted out quickly. I sent you a message on Discord so we can talk faster, if you like.

Argonaut

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #50 on: April 12, 2020, 08:47:41 AM »

I have the same version of THI and this mod and get no such issues.

But i came to post mainly to say this: amazing mod! Seriously. Hyperspace travel is my main displeasure with Starsector, so much i've been using "jump" from console commands to travel between systems in my last 2 playthroughs, but this mod has solved that issue for me! It's deep (easy to overshoot targets, interception, resource consumption, etc), immersive thanks to a good animation, comfortable to use and elegantly implemented with a clear configuration file. I'll never play without it anymore.
Personally, i'm going to set it to be the only way to consume fuel in the game, consuming it in both hyperspace and out.
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beaster9999

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #51 on: April 12, 2020, 11:28:21 AM »

Hi thank you for the fast reply.

Im afraid im a bit of a mod nut and can run with past 70mods but i have tested it with the list below and it still gets the error.

{"enabledMods": [
  "sun_hyperdrive",
  "lw_lazylib",
  "MagicLib",
  "THI",
  "audio_plus",
  "shaderLib"
]}

looking through the log im seeing this of note

Quote
266810 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
266810 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : hyperdrive.campaign.abilities.HyperdriveAbility
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 17410
class[1]            : com.fs.starfarer.campaign.fleet.CampaignFleet
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.util.container.repo.ObjectRepository
class[3]            : com.fs.starfarer.campaign.StarSystem
class[4]            : com.fs.starfarer.campaign.CampaignPlanet
class[5]            : com.fs.starfarer.campaign.CircularOrbit
class[6]            : com.fs.starfarer.campaign.CircularOrbitPointDown
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.starfarer.campaign.econ.Market
class[9]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[10]           : exerelin.campaign.ColonyManager
class[11]           : java.util.LinkedHashSet
class[12]           : com.fs.starfarer.loading.specs.FactionProduction
class[13]           : com.fs.starfarer.campaign.Faction
class[14]           : com.fs.starfarer.campaign.econ.Submarket
class[15]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[16]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[17]           : com.fs.starfarer.campaign.econ.Economy
class[18]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[19]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[20]           : com.fs.starfarer.campaign.Hyperspace
class[21]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------

and the end where the last error is
Quote
61086 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: metals to Asharu
61087 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Removed freelance admin from tiandong_shanghai_market, 20 total available
61115 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Port Tse Franchise Station to Kazeron
61144 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: independent
61170 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Olinadu to Kazeron
61172 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added admin at corvus_IIIa, 20 total available
61198 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Aresius, faction: independent
61235 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Baetis to Eventide
61283 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 6.0 for market [Ragnar Complex]
61810 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Epsilon Azathe Armurrus III, faction: Persean League
61955 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Starting bounty at market [Ancyra], 1250 credits per frigate
61959 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: independent
61961 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Alpha Hufra IV, faction: Sindrian Diktat
61961 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Ending bounty at market [Kazeron]
61961 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Ending bounty at market [Sindria]
61961 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Starting bounty at market [Jangala], 1650 credits per frigate
61967 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.listeners.ListenerManagerAPI
61967 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Users\bro\Dropbox\Starsector\starsector-core\..\mods\Hyperdrive (HYPERDRIVE_OPTIONS.ini)]
61968 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel
61968 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.impl.campaign.intel.BaseMissionIntel
61968 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.comm.IntelManagerAPI
61969 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\bro\Dropbox\Starsector\starsector-core\..\mods\MagicLib]
61969 [Thread-4] ERROR data.scripts.plugins.MagicAutoTrails  - Invalid line, skipping
61969 [Thread-4] INFO  data.scripts.TiandongModPlugin  - On game load
61969 [Thread-4] INFO  data.scripts.tiandong_ModPluginAlt  - Comparing THI versions: 1.2.1a, 1.2.1a
61970 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.campaign.tiandong_PersistentUnlocker
61971 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.campaign.tiandong_EventListener
61971 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.listeners.ShowLootListener
61972 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.tiandong_VCNagScript
62308 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_2_6304052980723858519...
62309 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 1
62397 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.thoughtworks.xstream.XStream
62398 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.campaign.submarkets.tiandong_RetrofitSubmarketPlugin$ConversionScript
62400 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 2
62400 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 3
62717 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.0
62728 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.0
62925 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.plugins.AutofitPlugin$AvailableFighter
62925 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.plugins.AutofitPlugin$AvailableWeapon
62925 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.loading.WeaponSpecAPI
62925 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.loading.FighterWingSpecAPI
62939 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.0
62952 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.038988136
62969 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.043666713
62986 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.049904816
63002 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.05458339
63019 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.060821492
63035 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.06705959
63052 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.073297694
63069 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.08109532
63086 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.08889295
63103 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.095131055
63119 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.102928676
63135 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.110726304
63152 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.11852393
63169 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.12788108
63185 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.13723823
63202 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.14503586
63219 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.15439302
63236 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.16219065
63252 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.16998827
63269 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.17934543
63286 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.18714306
63302 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.19494069
63319 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.20429783
63335 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.21365498
63352 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.22457166
63369 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.23704787
63386 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.25108358
63402 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.2651193
63419 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.28539315
63436 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.30410746
63453 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.32282177
63469 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.3430956
63486 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.368048
63503 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.38832185
63519 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.41639328
63536 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.43978617
63552 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.46941715
63569 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.49748862
63586 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.5255601
63602 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.5583101
63619 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.5879411
63636 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.6191316
63653 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.6487626
63670 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.67683405
63685 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.70802456
63702 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.736096
63711 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData
63719 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.7579294
63735 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.77976274
63752 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.8109532
63768 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.84526277
63778 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$FIDConfig
63782 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.CampaignEventListener$FleetDespawnReason
63783 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.util.Highlights
63783 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.PlayerMarketTransaction
63783 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.CoreUIAPI
63783 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.SubmarketPlugin$DialogOption
63784 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.SubmarketPlugin$TransferAction
63784 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.SubmarketPlugin$OnClickAction
63784 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.campaign.submarkets.tiandong_RetrofitSubmarketPlugin$ConversionEntry
63786 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.87801284
63802 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.90452474
63819 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.9372748
63836 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.9700248
63852 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 0.9996558
63869 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving progress: 1.0
63869 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Releasing context
63875 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Released context
64261 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.InteractionDialogAPI
64261 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.TextPanelAPI
64261 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: com.fs.starfarer.api.campaign.OptionPanelAPI
64266 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 4
64266 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 6
64551 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 6B
64551 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Renaming [campaign.xml] to [campaign.xml.bak]
64552 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Renaming [descriptor.xml] to [descriptor.xml.bak]
64552 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Renaming [campaign.xml.inprogress] to [campaign.xml]
64552 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Renaming [descriptor.xml.inprogress] to [descriptor.xml]
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 7
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 8
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 9
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 10
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 11
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 12
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 13
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 14
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 15
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving stage 16
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 9 (exception)
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 10 (exception)
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11 (exception)
64553 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12 (exception)
64554 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 13 (exception)
64554 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 14 (exception)
64554 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 15 (exception)
64554 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 16 (exception)
64554 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Class: com.fs.starfarer.settings.B
64695 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Found 1 serliazed classes not marked with DoNotObfuscate.
java.lang.RuntimeException: Found 1 serliazed classes not marked with DoNotObfuscate.
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


lastly yes both are up to date. and it hapens all the time I save.

if you need my savefile please just ask.

I love the Mod and feel the original should implement it.

Thank you.
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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #52 on: April 12, 2020, 01:39:42 PM »

Thanks!

After looking at those errors, I think it would help quite a lot to have the save file.

So just to clarify, can you still reproduce this issue with only Hyperdrive installed? I can't imagine how there could be this kind of incompatibility between this mod and THI.

Edit: Also, it sounds like you've reproduced this issue many times in order to narrow down the mod list. If so, could you possibly walk me through exactly how you do that?

But i came to post mainly to say this: amazing mod! Seriously.
I love the Mod and feel the original should implement it.
Thanks guys!  ;D
« Last Edit: April 12, 2020, 01:44:56 PM by Sundog »
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beaster9999

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #53 on: April 12, 2020, 03:52:14 PM »

Hi Sundog.

Thanks for the quick reply again.

As i said in my first post Im quite a mod junkie so I run with over 70 mods running I normally have your Hyperdrive in my runthrough  Im used to bugtesting so as I make my modlist I do a quick start just to see if everything is fine. I start with the base game and then my normal first add is Nex, as it is another mod I could not play without. Then I add my game enhansing files(Hyperdive  ::) ), finally the factions are added that i want.

The game ran fantastic until I added THI .. I then read the log looking for errors.

here is a savegame test I made that has the error
https://www.dropbox.com/sh/kmwq5atzpobhpnl/AAA41x1Opyq7VvQguRhMyhaKa?dl=0

would love you to fix it as I think I prefer having Hyperdrive than just another faction.



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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #54 on: April 13, 2020, 12:23:41 PM »

Thanks for the quick reply again.
Likewise!
So your save file loaded up and saved just fine on my end. I was able to save several times without any issues. Are you sure there isn't anything else that might be contributing to the problem occurring? Did you try to save under any unusual circumstances? Did you change any configuration file settings you think might be relevant?

would love you to fix it as I think I prefer having Hyperdrive than just another faction.
Yeah, I'm looking forward to having this mystery solved as well. THI isn't just another faction, in case you didn't know. It also adds some pretty cool things like ship retrofitting, a mission, and custom behavior for several of it's fleet types.

Edit: Another thing you might try is deleting and re-installing both mods just to make sure the issue isn't caused by file corruption.

Edit 2: I just noticed that your mod list doesn't include Nexerelin, but one of the error messages references a Nex class? Was that from a different instance of the same type of crash?
« Last Edit: April 13, 2020, 08:16:24 PM by Sundog »
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beaster9999

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #55 on: April 14, 2020, 01:00:16 AM »

Well.. all i can say is I thank you for looking into this for me and finding the solution. I am very grateful... I deleted and reinstalled both mods now no problem.

Ones more brilliant mod.

Long live the modding community.


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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.2 - Fast and engaging long distance travel
« Reply #56 on: April 14, 2020, 01:12:07 PM »

Hyperdrive 1.1.3
Compatible with all previous versions

Fixed the player fleet sometimes coming to a stop shortly after hyperwarp
Removed the reference to current burn level from the tooltip, as it was sometimes incorrect. This functionality will be restored once the next version of Starsector is released
Removed unnecessary saving and loading of certain things, which may have caused issues in rare cases

@beaster9999: Well, I'm glad reinstalling worked! That last patch note is about something I changed that could have maybe caused the trouble you experienced, assuming it wasn't from a corrupted download. Anyway, please let me know if you have any issues in the future!

DX2002

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Re: [0.9.1a] Hyperdrive 1.1.3 - Fast and engaging long distance travel
« Reply #57 on: April 21, 2020, 06:40:41 PM »

Sir,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's it's address:https://www.fossic.org/
Would appreciate it if you agree ;D
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Sundog

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Re: [0.9.1a] Hyperdrive 1.1.3 - Fast and engaging long distance travel
« Reply #58 on: April 21, 2020, 08:03:44 PM »

Please do! Thanks for offering  :)

DX2002

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Re: [0.9.1a] Hyperdrive 1.1.3 - Fast and engaging long distance travel
« Reply #59 on: April 21, 2020, 11:26:11 PM »

Please do! Thanks for offering  :)
Thanks!Your mod is really a great improvement for commercial players like me ;D
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