Yeah, one of my bigger problems with this game is how it seems to present the option to play it somewhat like an RTS in combat, but the actual options for us RTS-lovers are very sparse, the AI for controllables is super-dumb, and stuff like this camera glitch, limited command points, and so on make it very not-fun. The Overview Menu also has very limited info on offer, while the top-down in-battle view can only zoom out so far and won't allow me to see as big a chunk of the battlefield.
I know that allowing actual RTS-style gameplay probably wouldn't be ideal... but... I dunno. I feel like right now, it's not even half-assed for what we have, more like a quarter-assed or a tenth-assed. When I saw Seth's video on this game, I got the impression that you had the option to play it more like an RTS in combat, and frankly it's like, I look at it and all the pieces are there, but the game feels like it doesn't want you to commit.
Here's a suggestion... why not offer something like two battle modes? The current one, and something like a Commander mode, where you enter a battle as an omnescient observer? There, the AI would be a bit smarter, but you have no option to actually pilot a ship. Maybe your commands would be a bit more precise and ships would listen to your orders more accurately to compensate.
It's not like it doesn't fit. Everything is already ingame, it just needs some elbow grease. Alternatively, maybe a modder will take up the task, idk.
Anyway, this camera issue is annoying enough that now I can't not notice it, so it's actively making my combat less fun. Constantly having to press F to jump between ships instead of just staying focused on the last ship I selected when tabbing back to the main battle makes for slightly wearisome gameplay. Any suggestions to mitigate it?