Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So, the shrine being defiled by 'servants of Moloch' is due to me having an AI core plugged into one of my industries, right? Was just doing some terraforming and wanted to make it quicker.Once defiled, how long will it take for the shrine to go back to normal?Edit: Also, that Path Crusade was cute. Got obliterated by a fast picker and a basic station before I could even get close to it. Should be a tad bit stronger imo.
Hey Is there no way to remove the Luddic Shrine from a colony (even with Console Commands ?) because running a high-tech run and putting the shrine by mistake on my main colony hurts a bit with a Rebellion per day Apart from this, love the mod, continue !
Just a suggestion: Maybe a dialogue option with the colony governor to expel Luddic population/dismantle Luddic shrine for a massive rep hit with the Luddic Church (and maybe Path) or maybe even provoking a war for "liberating the oppressed Luddic faithful in your colony"? (Can maybe also use story points to prevent war declaration or even halve the rep hit?)
Quote from: Solios14 on July 29, 2022, 02:06:33 PMHey Is there no way to remove the Luddic Shrine from a colony (even with Console Commands ?) because running a high-tech run and putting the shrine by mistake on my main colony hurts a bit with a Rebellion per day Apart from this, love the mod, continue ! removecondition bc_luddicshrine something like thatalthough I don't know why you would ever put a Luddic Shrine and high-tech run together. Probably have to put a delay on that rebellion... or not.
Quote from: Zr0Potential on July 29, 2022, 05:51:47 PMJust a suggestion: Maybe a dialogue option with the colony governor to expel Luddic population/dismantle Luddic shrine for a massive rep hit with the Luddic Church (and maybe Path) or maybe even provoking a war for "liberating the oppressed Luddic faithful in your colony"? (Can maybe also use story points to prevent war declaration or even halve the rep hit?)hmm not sure how I would access the colony governor without nex auto-generating them. I'll have to see how to implement it for non-nex users?
Hello. There is a problem on the latest version of the mod. Game cannot launch menu. Log:59635 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [data.scripts.OfficerManagerEvent]java.lang.RuntimeException: Error loading [data.scripts.OfficerManagerEvent]at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)at java.lang.Thread.run(Unknown Source)Caused by: java.lang.ClassNotFoundException: data.scripts.OfficerManagerEventat org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)at java.lang.ClassLoader.loadClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)... 2 more
Quote from: QuePro on August 05, 2022, 07:57:12 AMHello. There is a problem on the latest version of the mod. Game cannot launch menu. Log:59635 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [data.scripts.OfficerManagerEvent]java.lang.RuntimeException: Error loading [data.scripts.OfficerManagerEvent]at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)at java.lang.Thread.run(Unknown Source)Caused by: java.lang.ClassNotFoundException: data.scripts.OfficerManagerEventat org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)at java.lang.ClassLoader.loadClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)... 2 moreDelete your Better Colony folder and redownload.
I get this crash when I mouse over the luddic shrine market condition.