Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 13 14 [15]

Author Topic: [0.97a] Better Colonies 1.88  (Read 489963 times)

BloodW0lf

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #210 on: November 04, 2023, 08:13:40 PM »

do you have a 0.95 version I could download?
Logged

TimeDiver

  • Captain
  • ****
  • Posts: 390
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #211 on: November 04, 2023, 08:27:06 PM »

Logged

BloodW0lf

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #212 on: November 05, 2023, 11:45:26 AM »

thank you, how did u find the github?
Logged

wodzu_93

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #213 on: January 01, 2024, 03:06:20 PM »

Is it possible to remove ruins on your own colony? I see there is an option to do it on uncolonized worlds, but I can't find it anywhere after its colonized. Do I have to remove Tech Mining industry first?
Logged

Cooolek

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #214 on: February 10, 2024, 01:14:46 AM »

Does it work with 0.97 ?
Logged

Uther Phobos

  • Captain
  • ****
  • Posts: 263
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #215 on: February 10, 2024, 09:30:31 AM »

Is it possible to remove ruins on your own colony? I see there is an option to do it on uncolonized worlds, but I can't find it anywhere after its colonized. Do I have to remove Tech Mining industry first?
Why would you? There's no benefit to doing that.
Logged

Gris

  • Commander
  • ***
  • Posts: 240
  • Good day!
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #216 on: February 23, 2024, 08:18:08 PM »

Any plans to add a feature that removes decivilized population and subpopulation modifier in this current update (0.97a)? Thank you.
Logged

Fregrant

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.96a] Better Colonies 1.87
« Reply #217 on: April 29, 2024, 01:36:22 PM »

Any plans to add a feature that removes decivilized population and subpopulation modifier in this current update (0.97a)? Thank you.
The one from TaSC (CHAMELEON)?
https://fractalsoftworks.com/forum/index.php?topic=17094.0
Logged

A_Random_Dude

  • Captain
  • ****
  • Posts: 268
    • View Profile
Re: [0.97a] Better Colonies 1.88
« Reply #218 on: April 29, 2024, 03:56:37 PM »

There's also Ind.Evo iirc.
Logged

Uther Phobos

  • Captain
  • ****
  • Posts: 263
    • View Profile
Re: [0.97a] Better Colonies 1.88
« Reply #219 on: April 29, 2024, 05:15:53 PM »

There's also Ind.Evo iirc.
There's a senate edict to deal with it, yes.
Logged
Pages: 1 ... 13 14 [15]