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News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.97a] Leading Pip 1.9.4  (Read 248461 times)

SilentAlfa

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Re: [0.95.1a] Leading Pip 1.9.2
« Reply #75 on: May 07, 2023, 10:59:01 AM »

This mod appears to work in the latest update. A real lifesaver for me I'm terrible at judging distances.
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Dark.Revenant

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[0.96a] Leading Pip 1.9.3
« Reply #76 on: May 09, 2023, 11:14:26 PM »

Not much to report here; just a new version!

(Requires LazyLib 2.8)

Version 1.9.3:
- Updated for Starsector 0.96a
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Ceebees

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Re: [0.96a] Leading Pip 1.9.3
« Reply #77 on: May 10, 2023, 02:40:10 PM »

Thank you!
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SpaceDrake

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Re: [0.96a] Leading Pip 1.9.3
« Reply #78 on: May 10, 2023, 03:01:07 PM »

Literally the most important Starsector mod, I swear to god.

Thank you!
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Edapblix

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Re: [0.96a] Leading Pip 1.9.3
« Reply #79 on: January 30, 2024, 07:44:24 AM »

A fantastic mod!
FWY if your reticle has disappeared, the tilde key ยง can toggle it on and off 
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Dark.Revenant

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[0.97a] Leading Pip 1.9.4
« Reply #80 on: February 02, 2024, 11:39:04 PM »

Not much to report here; just a new version!

(Requires LazyLib 2.8b)

Version 1.9.4:
- Updated for Starsector 0.97a
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MissLassThe43th

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Re: [0.97a] Leading Pip 1.9.4
« Reply #81 on: April 29, 2024, 03:31:28 PM »

This mod is the best mod ever created in this place.
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