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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.11)  (Read 1488507 times)

boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3675 on: February 04, 2025, 11:45:32 AM »

Playing a new game, I'm having a... I dunno if it's a bug, exactly?  It's reminiscent of one I had before.

Okay, so, Chameleon with an alpha core removes Pather cells eventually, of course.  I've noticed that after a cell is removed, after some time if I save the game, quit the game, then open it back up again, pather cells immediately re-pop at colonies they were removed.  I don't know if that's intentional or not.  I notice each time this happens, it takes longer and longer for the Pather cells to be removed.  I'm curious if the amount of time it takes to remove them is tied to colony size/industries that generate pather interest?

Is this consistently replicable? Like if the market has no pather cells, you save the game, quit the game, and reload the save, the pather cells will always be back immediately?
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highIntensityGazer

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3676 on: February 04, 2025, 11:23:47 PM »


Update. I think I have fixed it by updating Nexerelin from 11.2c to the newest version. Now it's all fine. Probably makes this even weirder but at least I can play it again.

Hmm, that's weird. Sometimes other mods have a bug in them, and TASC throws a null pointer exception because something that should always exist doesn't and I'm not checking to make sure it exists before trying to access it.


I take it back. The bug is still there. It is really inconsistent. Sometimes it crashes the game and sometimes it does not. If you encounter it at game startup then it keeps doing it, something about long sessions makes the problem go away, so I could just ignore Eochu Bres for 20 min and then return to it, save, and go in without a problem.
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Azntheoryz

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3677 on: February 05, 2025, 06:31:58 AM »

How come when I colonized an abandoned station, it removed all of the stuff in my storage and ship storage? none of it exists anymore and I've just lost everything I was getting up to this point in the this run I was doing.

There is no warning on the colonize abandoned station function either that forewarns you about "possibly" or even "entirely" losing everything you own in the station.
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3678 on: February 05, 2025, 03:59:51 PM »

Playing a new game, I'm having a... I dunno if it's a bug, exactly?  It's reminiscent of one I had before.

Okay, so, Chameleon with an alpha core removes Pather cells eventually, of course.  I've noticed that after a cell is removed, after some time if I save the game, quit the game, then open it back up again, pather cells immediately re-pop at colonies they were removed.  I don't know if that's intentional or not.  I notice each time this happens, it takes longer and longer for the Pather cells to be removed.  I'm curious if the amount of time it takes to remove them is tied to colony size/industries that generate pather interest?

Is this consistently replicable? Like if the market has no pather cells, you save the game, quit the game, and reload the save, the pather cells will always be back immediately?

(EDIT)  Yep.  It doesn't always IMMEDIATELY do it.  Sometimes it will do it as soon as the save loads, sometimes it takes about ten seconds.  Interestingly the pather cells all go away and return at the same time (usually as Sleeper cells), even though the CHAMELEONS on each world was constructed at wildly different times.

Edit 2)  I've noticed that if one world doesn't have a CHAMELEON with an alpha core, the other worlds' pather cells will not be removed until a CHAMELEON is built and given an alpha core on that world.
« Last Edit: February 06, 2025, 08:42:02 AM by libertyorded »
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Pushover

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3679 on: February 07, 2025, 12:04:22 AM »

There's an issue with the AotD tech tree in that the Automated Station starts unlocked and does not require research (the tech does nothing as far as I can tell).
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3680 on: February 10, 2025, 04:37:38 PM »


Update. I think I have fixed it by updating Nexerelin from 11.2c to the newest version. Now it's all fine. Probably makes this even weirder but at least I can play it again.

Hmm, that's weird. Sometimes other mods have a bug in them, and TASC throws a null pointer exception because something that should always exist doesn't and I'm not checking to make sure it exists before trying to access it.


I take it back. The bug is still there. It is really inconsistent. Sometimes it crashes the game and sometimes it does not. If you encounter it at game startup then it keeps doing it, something about long sessions makes the problem go away, so I could just ignore Eochu Bres for 20 min and then return to it, save, and go in without a problem.

Thanks for letting me know about this. I'll see if I can replicate it.

How come when I colonized an abandoned station, it removed all of the stuff in my storage and ship storage? none of it exists anymore and I've just lost everything I was getting up to this point in the this run I was doing.

There is no warning on the colonize abandoned station function either that forewarns you about "possibly" or even "entirely" losing everything you own in the station.

This is a known issue and I'm planning to fix it in a future patch. Sorry for the inconvenience!

Playing a new game, I'm having a... I dunno if it's a bug, exactly?  It's reminiscent of one I had before.

Okay, so, Chameleon with an alpha core removes Pather cells eventually, of course.  I've noticed that after a cell is removed, after some time if I save the game, quit the game, then open it back up again, pather cells immediately re-pop at colonies they were removed.  I don't know if that's intentional or not.  I notice each time this happens, it takes longer and longer for the Pather cells to be removed.  I'm curious if the amount of time it takes to remove them is tied to colony size/industries that generate pather interest?

Is this consistently replicable? Like if the market has no pather cells, you save the game, quit the game, and reload the save, the pather cells will always be back immediately?

(EDIT)  Yep.  It doesn't always IMMEDIATELY do it.  Sometimes it will do it as soon as the save loads, sometimes it takes about ten seconds.  Interestingly the pather cells all go away and return at the same time (usually as Sleeper cells), even though the CHAMELEONS on each world was constructed at wildly different times.

Edit 2)  I've noticed that if one world doesn't have a CHAMELEON with an alpha core, the other worlds' pather cells will not be removed until a CHAMELEON is built and given an alpha core on that world.

Hmm, I'm going to make some code changes to the CHAMELEON for the next patch and I'm hopeful it will resolve this issue. Sorry for the wait!

There's an issue with the AotD tech tree in that the Automated Station starts unlocked and does not require research (the tech does nothing as far as I can tell).

This is a known issue and I'm going to address it in a future patch. Thanks for letting me know!
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fdmalchemist

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3681 on: February 11, 2025, 03:53:29 AM »

I have a problem with Domain-Era Archaeology building, the domain-era artifacts doesn't scale with the ruin size. Scattered (-1) and Vast Ruins (+2) both produce only 3 artifacts. Making improvements to the building also doesn't increase the production, the only things that does are better administrator, and an AI core. It makes building Perihelion Project not possible, because it requires 7 artifacts, and I'm only able to produce 5 at most.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3682 on: February 11, 2025, 08:21:55 AM »

I have a problem with Domain-Era Archaeology building, the domain-era artifacts doesn't scale with the ruin size. Scattered (-1) and Vast Ruins (+2) both produce only 3 artifacts. Making improvements to the building also doesn't increase the production, the only things that does are better administrator, and an AI core. It makes building Perihelion Project not possible, because it requires 7 artifacts, and I'm only able to produce 5 at most.

The Domain-Era Archaeology building production is based on colony size as well as the ruins deposit. Are the colonies on those two planets the same size?

The problem with the improvements not working is a known issue and will be fixed. Sorry for the inconvenience!
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3683 on: February 11, 2025, 01:27:20 PM »

Hmm, I'm going to make some code changes to the CHAMELEON for the next patch and I'm hopeful it will resolve this issue. Sorry for the wait!

No worries and no need to apologize, probably a good idea to wait for 0.98 to come out before doing the patch anyway, since that's rumored to be around the corner.

Boggled remains the most polite modder I've ever encountered, haha
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fdmalchemist

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3684 on: February 12, 2025, 05:07:02 AM »

The Domain-Era Archaeology building production is based on colony size as well as the ruins deposit. Are the colonies on those two planets the same size?

The problem with the improvements not working is a known issue and will be fixed. Sorry for the inconvenience!

Thank you very much for the replay. I think this should be in the building description to avoid confusion.
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Uther Phobos

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3685 on: February 12, 2025, 02:16:12 PM »

The Domain-Era Archaeology building production is based on colony size as well as the ruins deposit. Are the colonies on those two planets the same size?

The problem with the improvements not working is a known issue and will be fixed. Sorry for the inconvenience!

Thank you very much for the replay. I think this should be in the building description to avoid confusion.
That's a base game mechanic though.
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Matheld

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3686 on: February 15, 2025, 11:44:30 AM »

I wish losing control of the planet/station with the building that provides the water for terraforming didn't reset the entire terraforming project.

Trying to turn Hanan Pacha into a habitable planet again and just had the entire project restart from like ~120 days back up to 400 days (the default settings) because the station with the  asteroid processing building was raided and couldn't fulfil the heavy machinery temporarily.

Same thing with trying to terraform Kanni into a habitable one, when I lost control over Olindau, which had the Ismara sling on it.

Preferably it should just pause the progress.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3687 on: February 18, 2025, 06:11:34 AM »

I wish losing control of the planet/station with the building that provides the water for terraforming didn't reset the entire terraforming project.

Trying to turn Hanan Pacha into a habitable planet again and just had the entire project restart from like ~120 days back up to 400 days (the default settings) because the station with the  asteroid processing building was raided and couldn't fulfil the heavy machinery temporarily.

Same thing with trying to terraform Kanni into a habitable one, when I lost control over Olindau, which had the Ismara sling on it.

Preferably it should just pause the progress.

You're right, and I already made this change for the next patch!
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earthman1234

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3688 on: February 18, 2025, 11:54:54 AM »

Question: does crafting disable itself if you have AOTD? I don't seem to see it in the terraforming menu
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3689 on: February 18, 2025, 12:06:11 PM »

Question: does crafting disable itself if you have AOTD? I don't seem to see it in the terraforming menu

Yeah, I believe you need to unlock it via research.
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