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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Terraforming and Station Construction (v9.0.12)  (Read 1554257 times)

boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3465 on: August 11, 2024, 10:56:52 AM »

Is anyone else encountering an issue with Astropoli where; if the player is the admin the hazard rating is 100%, if anyone else is the hazard is 150% ?

Are you using the latest version of TASC? Can you please post a screenshot of the hazard and what conditions are impacting it?

Sorry for the late reply, it had looked like the problem had resolved itself with the latest update but apparently not. Any time the player is the administrator it still seems like the hazard is 100%. I traded this siphon station to sindria and when i came back after reloading the game later it was 150%.

I've tried loading up other stations of mine with other admins and I'm not seeing the same results at the moment, or perhaps it was partially fixed?

Spoiler
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Hmm, thanks for taking the time to post this information. It's difficult to nail down the cause of this because it's not consistently reproducible AFAIK, but I'm going to make some changes to the code for how conditions work in TASC which I hope will fix it. Sorry for the inconvenience!
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HQ

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3466 on: August 11, 2024, 11:32:49 PM »

So as of now, is it safe to add mid-save? A quick search showed some sort of incompability and crashes reported by some guy back in March. How about now? Can anyone confirm?
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3467 on: August 12, 2024, 06:02:07 AM »

So as of now, is it safe to add mid-save? A quick search showed some sort of incompability and crashes reported by some guy back in March. How about now? Can anyone confirm?

Hello, TASC is safe to add mid-save. However, you cannot remove TASC once it's been added to a save.
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HQ

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3468 on: August 15, 2024, 10:04:52 AM »

Is there a way to edit the files or something that allows for terraforming of Volcanic worlds? That's the only reason I ever need this mod in the first place and after many hours in, a mod about terraforming tells me that the exact worlds that need terraforming can't be terraformed?
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3469 on: August 15, 2024, 10:36:45 AM »

Is there a way to edit the files or something that allows for terraforming of Volcanic worlds? That's the only reason I ever need this mod in the first place and after many hours in, a mod about terraforming tells me that the exact worlds that need terraforming can't be terraformed?

Yes, thanks to Evangel's changes, you can edit the CSV files that control the terraforming projects and their requirements to allow for terraforming of any planet type. In the future I plan to create several versions of those files to allow for more permissive terraforming options, but until then you'll have to make changes yourself.
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HQ

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3470 on: August 16, 2024, 01:35:50 AM »

Is there a way to edit the files or something that allows for terraforming of Volcanic worlds? That's the only reason I ever need this mod in the first place and after many hours in, a mod about terraforming tells me that the exact worlds that need terraforming can't be terraformed?

Yes, thanks to Evangel's changes, you can edit the CSV files that control the terraforming projects and their requirements to allow for terraforming of any planet type. In the future I plan to create several versions of those files to allow for more permissive terraforming options, but until then you'll have to make changes yourself.

Could you tell me which file and line to edit? I'm new to this.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3471 on: August 16, 2024, 06:33:26 AM »

Is there a way to edit the files or something that allows for terraforming of Volcanic worlds? That's the only reason I ever need this mod in the first place and after many hours in, a mod about terraforming tells me that the exact worlds that need terraforming can't be terraformed?

Yes, thanks to Evangel's changes, you can edit the CSV files that control the terraforming projects and their requirements to allow for terraforming of any planet type. In the future I plan to create several versions of those files to allow for more permissive terraforming options, but until then you'll have to make changes yourself.

Could you tell me which file and line to edit? I'm new to this.

Look in the folder Fractal Softworks\Starsector\mods\tasc\data\campaign\terraforming. The files you want to edit are terraforming_projects, planet_max_resources, terraforming_projects_requirement and terraforming_requirements_OR. The specific lines and changes you want to make depend on how you want the volcanic terraforming projects to work and what requirements you want for them.
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Eikioma

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3472 on: August 17, 2024, 08:04:07 AM »

Hi, really love this mod and now use it in all my games.

The only regret i have is that the gas giant are a little left aside. I don't remember if it's base game or another mod, but some gas giant have some sort of floating city and that might be a good addition aside domed one.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3473 on: August 17, 2024, 09:55:22 AM »

Hi, really love this mod and now use it in all my games.

The only regret i have is that the gas giant are a little left aside. I don't remember if it's base game or another mod, but some gas giant have some sort of floating city and that might be a good addition aside domed one.

I'm glad you're enjoying TASC!

TASC does have siphon stations which are pretty powerful and make good use of gas giants. If you're not satisfied with that you could always edit the CSV files to enable terraforming of gas giants.
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frozentoes

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3474 on: August 17, 2024, 11:20:08 PM »

Hello! I thought this was fixed in 9.0.4 (I am in 9.0.8 ) - no atmosphere is being applied to hazard rating even though it does not show up in the colony conditions. This is a mining station.



Am I missing something? Are there steps to correct this? Is it a known interaction with other major mods? I run Ind Evo, SotF, and others but not AotD.

Edit: I scrolled up and saw mention of administrators. Changing to the player as admin for a few days did not change the hazard rating. I originally noticed while it was under a hired human administrator. Good luck bug-hunting, coder friend.
« Last Edit: August 17, 2024, 11:25:49 PM by frozentoes »
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3475 on: August 18, 2024, 01:37:29 PM »

Hello! I thought this was fixed in 9.0.4 (I am in 9.0.8 ) - no atmosphere is being applied to hazard rating even though it does not show up in the colony conditions. This is a mining station.



Am I missing something? Are there steps to correct this? Is it a known interaction with other major mods? I run Ind Evo, SotF, and others but not AotD.

Edit: I scrolled up and saw mention of administrators. Changing to the player as admin for a few days did not change the hazard rating. I originally noticed while it was under a hired human administrator. Good luck bug-hunting, coder friend.

Sorry about the bug! I'm going to try to fix this in the next update.
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Eikioma

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3476 on: August 20, 2024, 04:23:38 AM »

Hi, really love this mod and now use it in all my games.

The only regret i have is that the gas giant are a little left aside. I don't remember if it's base game or another mod, but some gas giant have some sort of floating city and that might be a good addition aside domed one.

I'm glad you're enjoying TASC!

TASC does have siphon stations which are pretty powerful and make good use of gas giants. If you're not satisfied with that you could always edit the CSV files to enable terraforming of gas giants.

I generaly go for the station because it more effective than buiding on the gas giant but in this case i need the colonie on the gas giant because the artillery control from Industrial.Evolution is on it but it have extrem weather and hight gravity.
i wanted to add the floating domed city on it for extrem weather but couldn't find it, and after some searching it was the floating continent from another mod that i sometime see on some gas giant.

Code
industry_domed_cities,boggledTerraformingContentEnabled | boggledDomedCitiesEnabled,industry,,,,"[
{ 'requirement_id' : 'industry_colony_is_not_station', 'and_then' : [
{ 'requirement_id' : 'industry_colony_not_has_tectonic_activity_unless_has_harmonic_damper' },
{ 'requirement_id' : 'industry_colony_not_has_meteor_impacts' },
{ 'requirement_id' : 'industry_domed_cities_colony_not_gas_giant' }
] }
]","[

to allow the domed city on gas giant i only need to delete
Code
{ 'requirement_id' : 'industry_domed_cities_colony_not_gas_giant' }
from terraforming_projects.csv ? I generaly didn't go messing inside mods so i prefert to be sure before destroying my game ^^
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3477 on: August 20, 2024, 07:03:24 AM »

Hi, really love this mod and now use it in all my games.

The only regret i have is that the gas giant are a little left aside. I don't remember if it's base game or another mod, but some gas giant have some sort of floating city and that might be a good addition aside domed one.

I'm glad you're enjoying TASC!

TASC does have siphon stations which are pretty powerful and make good use of gas giants. If you're not satisfied with that you could always edit the CSV files to enable terraforming of gas giants.

I generaly go for the station because it more effective than buiding on the gas giant but in this case i need the colonie on the gas giant because the artillery control from Industrial.Evolution is on it but it have extrem weather and hight gravity.
i wanted to add the floating domed city on it for extrem weather but couldn't find it, and after some searching it was the floating continent from another mod that i sometime see on some gas giant.

Code
industry_domed_cities,boggledTerraformingContentEnabled | boggledDomedCitiesEnabled,industry,,,,"[
{ 'requirement_id' : 'industry_colony_is_not_station', 'and_then' : [
{ 'requirement_id' : 'industry_colony_not_has_tectonic_activity_unless_has_harmonic_damper' },
{ 'requirement_id' : 'industry_colony_not_has_meteor_impacts' },
{ 'requirement_id' : 'industry_domed_cities_colony_not_gas_giant' }
] }
]","[

to allow the domed city on gas giant i only need to delete
Code
{ 'requirement_id' : 'industry_domed_cities_colony_not_gas_giant' }
from terraforming_projects.csv ? I generaly didn't go messing inside mods so i prefert to be sure before destroying my game ^^

Yeah, that edit would probably work, and if not, you can just revert the changes to the CSV file and try again.

I plan to remove or modify the CSV files controlling buildings like Domed Cities in the future, so this change may cease to work in a future patch. The ones for terraforming projects and special item crafting will remain though.
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ErroneousBosch

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3478 on: August 21, 2024, 08:28:46 AM »

Getting error and crash after saving on a fresh game. This didn't happen at the beginning of the save, but now every time I save, it gives me this:

Code
197245 [Thread-2] INFO  exerelin.plugins.ExerelinModPlugin  - After game save
197247 [Thread-2] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
197252 [Thread-6] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
197402 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
197402 [Thread-8] INFO  sound.OooO  - Playing music with id [campaign_music_part_2_v28.ogg]
197556 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.util.Map.get(Object)" because "boggled.campaign.econ.boggledTools.industryProjects" is null
java.lang.NullPointerException: Cannot invoke "java.util.Map.get(Object)" because "boggled.campaign.econ.boggledTools.industryProjects" is null
at boggled.campaign.econ.boggledTools.getIndustryProject(boggledTools.java:1489) ~[?:?]
at boggled.campaign.econ.industries.Boggled_Cryosanctum.init(Boggled_Cryosanctum.java:25) ~[?:?]
at com.fs.starfarer.loading.specs.H.getNewPluginInstance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source) ~[port_obf.jar:?]
at boggled.scripts.BoggledTascPlugin.replaceCryosanctums(BoggledTascPlugin.java:234) ~[?:?]
at boggled.scripts.BoggledTascPlugin.afterGameSave(BoggledTascPlugin.java:362) ~[?:?]
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Is there something missing in my save or something else?
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3479 on: August 21, 2024, 08:36:00 AM »

Getting error and crash after saving on a fresh game. This didn't happen at the beginning of the save, but now every time I save, it gives me this:

Code
197245 [Thread-2] INFO  exerelin.plugins.ExerelinModPlugin  - After game save
197247 [Thread-2] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
197252 [Thread-6] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
197402 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
197402 [Thread-8] INFO  sound.OooO  - Playing music with id [campaign_music_part_2_v28.ogg]
197556 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.util.Map.get(Object)" because "boggled.campaign.econ.boggledTools.industryProjects" is null
java.lang.NullPointerException: Cannot invoke "java.util.Map.get(Object)" because "boggled.campaign.econ.boggledTools.industryProjects" is null
at boggled.campaign.econ.boggledTools.getIndustryProject(boggledTools.java:1489) ~[?:?]
at boggled.campaign.econ.industries.Boggled_Cryosanctum.init(Boggled_Cryosanctum.java:25) ~[?:?]
at com.fs.starfarer.loading.specs.H.getNewPluginInstance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source) ~[port_obf.jar:?]
at boggled.scripts.BoggledTascPlugin.replaceCryosanctums(BoggledTascPlugin.java:234) ~[?:?]
at boggled.scripts.BoggledTascPlugin.afterGameSave(BoggledTascPlugin.java:362) ~[?:?]
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Is there something missing in my save or something else?

Hmm, I haven't seen that crash before. Did you try deleting your TASC folder and redownloading? Are you able to start a new game with just TASC (no other mods enabled) and replicate the crash, or does it only happen when TASC and some other mods are enabled at the same time?
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