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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1259756 times)

Tecrys

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3360 on: May 15, 2024, 09:26:57 AM »

it's no rush, whenever you have the time. I owe you one.
Thank you so much!
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Yunru

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3361 on: May 16, 2024, 01:08:21 PM »

So one of my mods adds a planet that has BOGGLED_AI_STATION as it's station.
Thing is... whenever the station's defeated, it's not disabled and is immediately ready to re-enter combat.
Not sure if this bug is your end or mine, but between the two of us you're basically the only one that knows what they're doing 'XD

Update: I tested making a colony and adding the station to it in-game with console commands, before giving it to the Hegemony. I can confirm it's the station itself rather than me messing something up.

boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3362 on: May 16, 2024, 01:26:24 PM »

So one of my mods adds a planet that has BOGGLED_AI_STATION as it's station.
Thing is... whenever the station's defeated, it's not disabled and is immediately ready to re-enter combat.
Not sure if this bug is your end or mine, but between the two of us you're basically the only one that knows what they're doing 'XD

Update: I tested making a colony and adding the station to it in-game with console commands, before giving it to the Hegemony. I can confirm it's the station itself rather than me messing something up.

Hello! This is a known bug and I'm going to try to fix it in the next patch. Sorry for the inconvenience!
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nddc

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3363 on: May 18, 2024, 08:16:20 AM »

How do i build Coronal Energetic Hub with this mod or has it been overwritten by the project that directly create a coronal hypershunt?
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3364 on: May 18, 2024, 09:56:03 AM »

How do i build Coronal Energetic Hub with this mod or has it been overwritten by the project that directly create a coronal hypershunt?

Coronal Energetic Hub is not from TASC. It must be another mod.
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Uther Phobos

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3365 on: May 18, 2024, 05:14:04 PM »

How do i build Coronal Energetic Hub with this mod or has it been overwritten by the project that directly create a coronal hypershunt?

Coronal Energetic Hub is not from TASC. It must be another mod.
It's from AotD.
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Ovarmind

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3366 on: May 24, 2024, 04:33:28 AM »

I have a problem, I'm trying to edit the Lunasettings.csv file to disable and enable some buildings, but no matter what I change in the file nothing changes in the game, for example I set the ability to build the Crysanctum to false yet i'm still able to build it. Am I doing something wrong?
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Tecrys

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3367 on: May 24, 2024, 05:34:56 AM »

I have a problem, I'm trying to edit the Lunasettings.csv file to disable and enable some buildings, but no matter what I change in the file nothing changes in the game, for example I set the ability to build the Crysanctum to false yet i'm still able to build it. Am I doing something wrong?

That's not how LunaLib works. You press F2 in game main menu or campaign screen, an options menu pops up and you should find TASC on the left.
Change whatever options you want and don't forget to press save on top left
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3368 on: May 24, 2024, 06:22:59 AM »

I have a problem, I'm trying to edit the Lunasettings.csv file to disable and enable some buildings, but no matter what I change in the file nothing changes in the game, for example I set the ability to build the Crysanctum to false yet i'm still able to build it. Am I doing something wrong?

That's not how LunaLib works. You press F2 in game main menu or campaign screen, an options menu pops up and you should find TASC on the left.
Change whatever options you want and don't forget to press save on top left

Also, do you have Ashes of the Domain enabled? If yes, that will override many of the LunaLib settings and allow you to build things that are otherwise disabled once you research them.
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bully_hunter_77

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3369 on: May 31, 2024, 07:37:21 PM »

Hello, love the mod. Unfortunately the sling and atmosphere processer both seem to be broken as I've but them on multiple planets with no results. I haven't tested asteroid processing yet, but I remember the former working on pervious versions.
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Uther Phobos

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3370 on: May 31, 2024, 09:06:51 PM »

Hello, love the mod. Unfortunately the sling and atmosphere processer both seem to be broken as I've but them on multiple planets with no results. I haven't tested asteroid processing yet, but I remember the former working on pervious versions.
What do you mean "no result"? Where you still unable to start a Terraforming project? Or did you just build them and wait?
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bully_hunter_77

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3371 on: June 01, 2024, 10:52:21 AM »

Hello, love the mod. Unfortunately the sling and atmosphere processer both seem to be broken as I've but them on multiple planets with no results. I haven't tested asteroid processing yet, but I remember the former working on pervious versions.
What do you mean "no result"? Where you still unable to start a Terraforming project? Or did you just build them and wait?
I couldn't find any options to start a Terraforming project. I have a sling in a system with a dust world and desert world, but I can't seem to terraform any of them with it. I let them sit for a couple ingame years with no changes. Same results with the atmosphere processor on planets with thin or toxic atmospheres.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3372 on: June 01, 2024, 01:00:07 PM »

Hello, love the mod. Unfortunately the sling and atmosphere processer both seem to be broken as I've but them on multiple planets with no results. I haven't tested asteroid processing yet, but I remember the former working on pervious versions.
What do you mean "no result"? Where you still unable to start a Terraforming project? Or did you just build them and wait?
I couldn't find any options to start a Terraforming project. I have a sling in a system with a dust world and desert world, but I can't seem to terraform any of them with it. I let them sit for a couple ingame years with no changes. Same results with the atmosphere processor on planets with thin or toxic atmospheres.

You need to use the terraforming control panel, which is opened via an ability on your ability bar. If you're using Ashes of the Domain, you will need to research it first.
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TheShear

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3373 on: June 04, 2024, 01:46:46 PM »

Got a Funny one with a TaSC Mining Station. When I try to set it up in "one" specific System the Game straight crashes to desktop. It's a pretty small red Star with nothing but the Asteroids. Could it be because technically the System has no Planets?
Code
623978 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getConditions()" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getConditions()" because "market" is null
    at boggled.campaign.econ.boggledTools.surveyAll(boggledTools.java:1578) ~[?:?]
    at boggled.scripts.BoggledTerraformingProject.finishProject(BoggledTerraformingProject.java:339) ~[?:?]
    at boggled.campaign.econ.abilities.BoggledBaseAbility.activateImpl(BoggledBaseAbility.java:60) ~[?:?]
    at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.activate(BaseDurationAbility.java:226) ~[starfarer.api.jar:?]
    at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.pressButton(BaseDurationAbility.java:189) ~[starfarer.api.jar:?]
    at com.fs.starfarer.ui.newui.G.actionPerformed(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
    at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
    at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3374 on: June 04, 2024, 02:44:58 PM »

Got a Funny one with a TaSC Mining Station. When I try to set it up in "one" specific System the Game straight crashes to desktop. It's a pretty small red Star with nothing but the Asteroids. Could it be because technically the System has no Planets?
Code
623978 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getConditions()" because "market" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.econ.MarketAPI.getConditions()" because "market" is null
    at boggled.campaign.econ.boggledTools.surveyAll(boggledTools.java:1578) ~[?:?]
    at boggled.scripts.BoggledTerraformingProject.finishProject(BoggledTerraformingProject.java:339) ~[?:?]
    at boggled.campaign.econ.abilities.BoggledBaseAbility.activateImpl(BoggledBaseAbility.java:60) ~[?:?]
    at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.activate(BaseDurationAbility.java:226) ~[starfarer.api.jar:?]
    at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.pressButton(BaseDurationAbility.java:189) ~[starfarer.api.jar:?]
    at com.fs.starfarer.ui.newui.G.actionPerformed(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
    at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
    at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Thanks for reporting this! I looked through the code and it does appear there's a bug where completing a terraforming project in a system with no planets will cause this crash to desktop. I'm try to fix this in the next release!
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