Heya Boggled, I'm using v8.4.1 with Nex.
The new terraforming console panel doesn't list governed colonies at the moment.
Thanks for letting me know about this. I'll release another hotfix tonight to fix it.
Terraforming control panel lists planets that can't be terraformed due to world type preventing it eg. volcanic planets or gas giants. In my opinion all colonies that can't be terraformed should be skipped in the no ongoing projects list.
Or at least there should be an option to ignore a planet that you don't want to terraform anymore. Having to dig throught ten pages to find a planet or two is a bit annoying.
Additionally when selecting a planet it should list it's status. What conditions it has, hazard raing and water access.
Including a config on what planet types can be terraformed and to what degree would be interresting too but that would force a dynamic method of deciding whitch planets would be skipped in the no ongoing projects list.
It's my intention that planets which can't be terraformed are still listed in the menu. If they weren't, players new to TASC wouldn't understand why those planets were absent from the list. As it is now, they can check the terraforming requirements and see that those planets aren't eligible.
Ten pages? You have ~100 colonies and your game still runs at an acceptable frame rate? My assumption is that for most saves the player will not accumulate more than a dozen colonies, many of them being stations which won't be present in the terraforming menu.
I'll look into a way to list the planet conditions from the terraforming menu. That's a good suggestion.
I have no plans to implement a configuration file for terraforming projects. The amount of development work required to implement that would be enormous and almost no players would use it due to the complexity (and the fact that very few players modify the settings whatsoever).