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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.7)  (Read 1071497 times)

mortache

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2640 on: May 27, 2023, 01:14:42 AM »

So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2641 on: May 27, 2023, 08:44:38 AM »

So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?

It might be backwards compatible but I didn't test it. If you try to upgrade without starting a new save, you do so at your own risk!
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Tigasboss

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2642 on: May 29, 2023, 05:37:31 AM »

So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?

It might be backwards compatible but I didn't test it. If you try to upgrade without starting a new save, you do so at your own risk!

Its not, after upgrading whenever i open the industry menu on a station the game crashes, works fine on planets.
I dont mind it too much because the station was already fully upgraded, but its still something to look out for.

The exception on the log is:

[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I dont really know how to read these things properly so im not sure what the issue is.
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2643 on: May 29, 2023, 09:15:40 AM »

So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?

It might be backwards compatible but I didn't test it. If you try to upgrade without starting a new save, you do so at your own risk!

Its not, after upgrading whenever i open the industry menu on a station the game crashes, works fine on planets.
I dont mind it too much because the station was already fully upgraded, but its still something to look out for.

The exception on the log is:

[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I dont really know how to read these things properly so im not sure what the issue is.

This exception is not caused by TASC. It's caused by the KaysaarCapital class. Kaysaar is the author of the Ashes of the Domain mod - please bring this to their attention.
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Kaysaar

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2644 on: May 29, 2023, 09:37:29 AM »

So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?

It might be backwards compatible but I didn't test it. If you try to upgrade without starting a new save, you do so at your own risk!

Its not, after upgrading whenever i open the industry menu on a station the game crashes, works fine on planets.
I dont mind it too much because the station was already fully upgraded, but its still something to look out for.

The exception on the log is:

[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I dont really know how to read these things properly so im not sure what the issue is.
Hi do you use .95 ver ? If yes then i am sorry but this mod is broken at .95 and due to the split i am not able to repair it , but if you have .96 i recommend to see Ashes thread as mod has been splited onto 3 modules where this bug has been fixed
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YourLocalMairaaboo

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2645 on: May 29, 2023, 01:47:25 PM »

So, I know that you blocked terraforming for extreme cold and extreme heat to prevent exploiting it and due to lore, but could we have the option of terraforming worlds into *uninhabitable* versions of the world types from before?
Kinda like cerberus from luddic enhancement is an extreme cold tundra without habitable?
Yes, it would be niche, but for RP and a bore-compatible source of organics, it would be nice.
« Last Edit: May 29, 2023, 01:54:18 PM by YourLocalMairaaboo »
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boggled

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2646 on: May 29, 2023, 01:52:23 PM »

So, I know that you blocked terraforming for extreme cold and extreme heat to prevent exploiting it and due to lore, but could we have the option of terraforming worlds into *uninhabitable* versions of the world types from before?
Kinda like cerberus from luddic enhancement is an extreme cold tundra without habitable?

As far as I know, in vanilla the "habitable" planet types cannot be generated with extreme heat or extreme cold, regardless of whether they have the habitable condition or not. I think I'll defer to vanilla and leave terraforming to the habitable planet types blocked on planets with extreme heat and extreme cold.
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YourLocalMairaaboo

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2647 on: May 29, 2023, 01:54:55 PM »

So, I know that you blocked terraforming for extreme cold and extreme heat to prevent exploiting it and due to lore, but could we have the option of terraforming worlds into *uninhabitable* versions of the world types from before?
Kinda like cerberus from luddic enhancement is an extreme cold tundra without habitable?

As far as I know, in vanilla the "habitable" planet types cannot be generated with extreme heat or extreme cold, regardless of whether they have the habitable condition or not. I think I'll defer to vanilla and leave terraforming to the habitable planet types blocked on planets with extreme heat and extreme cold.
I see. Thanks for the swift answer.
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Tigasboss

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Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« Reply #2648 on: May 29, 2023, 02:42:58 PM »

So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?

It might be backwards compatible but I didn't test it. If you try to upgrade without starting a new save, you do so at your own risk!

Alright thanks!
Its not, after upgrading whenever i open the industry menu on a station the game crashes, works fine on planets.
I dont mind it too much because the station was already fully upgraded, but its still something to look out for.

The exception on the log is:

[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I dont really know how to read these things properly so im not sure what the issue is.

This exception is not caused by TASC. It's caused by the KaysaarCapital class. Kaysaar is the author of the Ashes of the Domain mod - please bring this to their attention.
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Terran Allias

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Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« Reply #2649 on: May 29, 2023, 09:43:34 PM »

Is there a way I can change the sprites so the stations look bigger? I don't like how small the mining stations look
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erik17

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Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« Reply #2650 on: May 30, 2023, 07:26:06 AM »

- The non-default building Planetary Agrav Field can now be constructed on gas giants even if Domed Cities is not built on that colony.

Hey, I'm a first time user of this mod, on the latest version, with a possible bug report. I built the Planetary Agrav Field on a gas giant without Domed Cities (can't even build Domed Cities on it) but my accessibility and hazard rating tooltips still show the high gravity maluses. Is there a bug where Agrav can be built, but doesn't actually work? Or does the mod just not affect the UI the way I'm expecting, and it really is working under the hood? The structure has been built for a few months now so I figure it's not a timing thing.
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Damexius

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Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« Reply #2651 on: May 30, 2023, 02:04:01 PM »

211824 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at indevo.industries.RestorationDocks.addGammaCoreDescription(RestorationDocks.java:542)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addAICoreSection(BaseIndustry.java:1387)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addInstalledItemsSect ion(BaseIndustry.java:1301)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1269)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
211860 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [station_friendly.ogg]
211860 [Thread-9] INFO  sound.H  - Playing music with id [station_friendly.ogg]
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Kaysaar

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Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« Reply #2652 on: May 30, 2023, 02:31:09 PM »

211824 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at indevo.industries.RestorationDocks.addGammaCoreDescription(RestorationDocks.java:542)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addAICoreSection(BaseIndustry.java:1387)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addInstalledItemsSect ion(BaseIndustry.java:1301)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1269)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
211860 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [station_friendly.ogg]
211860 [Thread-9] INFO  sound.H  - Playing music with id [station_friendly.ogg]
This is IndEvo crash not TASC
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Spshamrocks3

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Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« Reply #2653 on: May 30, 2023, 10:11:50 PM »

I might have goofed something up, but when I go into terraforming options for a given planet, why does it say $market instead of the planet's name?
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YourLocalMairaaboo

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Re: [0.96a] Terraforming and Station Construction (v8.3.2)
« Reply #2654 on: May 31, 2023, 09:21:06 AM »

- The non-default building Planetary Agrav Field can now be constructed on gas giants even if Domed Cities is not built on that colony.

Hey, I'm a first time user of this mod, on the latest version, with a possible bug report. I built the Planetary Agrav Field on a gas giant without Domed Cities (can't even build Domed Cities on it) but my accessibility and hazard rating tooltips still show the high gravity maluses. Is there a bug where Agrav can be built, but doesn't actually work? Or does the mod just not affect the UI the way I'm expecting, and it really is working under the hood? The structure has been built for a few months now so I figure it's not a timing thing.
Also not working for me.
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