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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.11)  (Read 1497061 times)

boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2505 on: May 10, 2023, 03:52:46 PM »

If I start a campaign with this and it gets some update for 0.96a, will it be backwards compatible or will I need to start over again? Already lost a favorite run because the Luddic Path planet killer thingy got bugged in a campaign from 0.95.1a

I anticipate that my forthcoming update for 0.96a will not be backwards compatible. Sorry!

I think I moused over something?  Log chunk, the rest is mostly my typos and a couple random things that didn't crash it.

Thanks for posting this! Looks like the Kletka Simulator and CHAMELEON share the same line of code that's throwing an exception in 0.96a. Please be sure to disable those buildings in the settings file and deconstruct them to avoid this.
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AzraelWalker

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2506 on: May 10, 2023, 11:07:58 PM »

Iv never actually used any mods for Starsector before, but this one looks really interesting. Quick question though: Can I add it mid game or am I going to need to restart?
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Soviet Tom Bombadil

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2507 on: May 11, 2023, 03:50:06 PM »

Iv never actually used any mods for Starsector before, but this one looks really interesting. Quick question though: Can I add it mid game or am I going to need to restart?

As a general rule it's almost always better to restart after adding a major mod. Even when it works to keep playing after adding stuff I usually run into weird errors later on. Your mileage may vary though!
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Codyrex123

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2508 on: May 11, 2023, 03:54:58 PM »

Iv never actually used any mods for Starsector before, but this one looks really interesting. Quick question though: Can I add it mid game or am I going to need to restart?

For this mod in particular you probably won't miss much by not starting a new game, as it mainly adds structures you can build and abilities you can use.
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2509 on: May 11, 2023, 06:31:27 PM »

Iv never actually used any mods for Starsector before, but this one looks really interesting. Quick question though: Can I add it mid game or am I going to need to restart?

TASC works fine if you add it mid game. I'm not aware of any bugs or problems having been caused by this.
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evilsmoo

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2510 on: May 11, 2023, 11:13:00 PM »

And the Kletka seems to only crash if I actually go to that colony and mess with it, and then not ALL the time.

The new threat system is certainly annoying, probably intended to push back on people who make more than 3-4 colonies.
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Kaysaar

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2511 on: May 12, 2023, 06:59:43 AM »

Hi Boggled, i have a question do you have a dsc? I was once asking you about the tech tree and i implemented already basic API for it, i would like to dicuss with you things about research tiers of industries that TASC uses etc etc and how it would work from codding side. Of course if you are still intrested ^^
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2512 on: May 12, 2023, 07:09:59 AM »

Hi Boggled, i have a question do you have a dsc? I was once asking you about the tech tree and i implemented already basic API for it, i would like to dicuss with you things about research tiers of industries that TASC uses etc etc and how it would work from codding side. Of course if you are still intrested ^^

PM sent.
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Crimsteel

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2513 on: May 13, 2023, 01:33:44 PM »

Can Fuel Production and Refining still mount Synchrotron Core and Catalytic Core (respectively) on No Atmosphere planets with Domed Cities built?
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YourLocalMairaaboo

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2514 on: May 13, 2023, 01:49:24 PM »

Can Fuel Production and Refining still mount Synchrotron Core and Catalytic Core (respectively) on No Atmosphere planets with Domed Cities built?
Yes. That is actually one of its main uses.
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UltimateZapZap

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2515 on: May 13, 2023, 06:36:06 PM »

Iv never actually used any mods for Starsector before, but this one looks really interesting. Quick question though: Can I add it mid game or am I going to need to restart?
I added this one mid save with no problems
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AzraelWalker

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2516 on: May 14, 2023, 12:15:54 AM »

Thank you to everyone who replied. Now to sit here patiently until it updates and then I will try it out.
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UltimateZapZap

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2517 on: May 14, 2023, 02:02:23 PM »

Thank you to everyone who replied. Now to sit here patiently until it updates and then I will try it out.
I didn't tried it the mod yet in the new update due to not knowing how it would interact with the economy now, but... If you want to try your luck, here's how you can play it on 0.96 right now:
Open the mod's folder and open the "mod_info" file with a text editor. Then change the "gameVersion" to "0.96a". You can do this with any mod btw but it doesn't work all the time.
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2518 on: May 14, 2023, 05:32:57 PM »

Thank you to everyone who replied. Now to sit here patiently until it updates and then I will try it out.
I didn't tried it the mod yet in the new update due to not knowing how it would interact with the economy now, but... If you want to try your luck, here's how you can play it on 0.96 right now:
Open the mod's folder and open the "mod_info" file with a text editor. Then change the "gameVersion" to "0.96a". You can do this with any mod btw but it doesn't work all the time.

This works for TASC. So far the only major issue I've found in testing for 0.96a is that the CHAMELEON alpha core bonus doesn't function correctly.
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mortache

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Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« Reply #2519 on: May 14, 2023, 10:18:31 PM »

Thank you to everyone who replied. Now to sit here patiently until it updates and then I will try it out.
I didn't tried it the mod yet in the new update due to not knowing how it would interact with the economy now, but... If you want to try your luck, here's how you can play it on 0.96 right now:
Open the mod's folder and open the "mod_info" file with a text editor. Then change the "gameVersion" to "0.96a". You can do this with any mod btw but it doesn't work all the time.

This works for TASC. So far the only major issue I've found in testing for 0.96a is that the CHAMELEON alpha core bonus doesn't function correctly.

Are there no issues with Planet Killers? I haven't got that far in the campaign to test stuff with your mod but I did start this campaign with it.
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