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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Terraforming and Station Construction (v9.0.12)  (Read 1553820 times)

boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2055 on: August 20, 2022, 08:16:26 AM »

I'm not sure why but with the current version mining stations seem to not be picking up asteroid fields or belts, both saying there's none in system and saying I'm too far from one even when I'm sitting in a belt, tried it in two of dassault's systems, penelope's star, and an rng system with consistient results of no belts being detected.

I'm not sure what could be causing this - the fields/belts are detected properly on my system. Can you try starting a new game with only TASC enabled and let me know whether they're detected in that save?
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calantlar

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2056 on: August 20, 2022, 11:19:05 AM »

Does the construction of inactive gates have an associated cost and if so is it possible to tweak that cost?
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2057 on: August 20, 2022, 11:25:09 AM »

Does the construction of inactive gates have an associated cost and if so is it possible to tweak that cost?

Yes, the inactive gates cost Domain-era artifacts and some metals and machinery. There's no settings option to configure the cost so it will be necessary to edit the source code and recompile TASC with your preferred values if you don't like the current ones.
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Fellout

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2058 on: August 20, 2022, 04:36:56 PM »

I'm not sure why but with the current version mining stations seem to not be picking up asteroid fields or belts, both saying there's none in system and saying I'm too far from one even when I'm sitting in a belt, tried it in two of dassault's systems, penelope's star, and an rng system with consistient results of no belts being detected.

I'm not sure what could be causing this - the fields/belts are detected properly on my system. Can you try starting a new game with only TASC enabled and let me know whether they're detected in that save?
In a save with only TaSC it works fine, which only confuses me more on why with my mods enabled it seems to break, the only mods I added before I noticed mining stations no longer working are PRV and Shadowyards, but how either could cause this is beyond me if they're somehow breaking things
Editing this as I figure stuff out, it's not either of those I think, gonna go down the modlist one at a time now
Ok for some reason PRV is breaking the mining station being usable and I don't know why
Or not, something happened and I'm just gonna try a fresh install to see what happens, it still doesn't want to work and I am utterly clueless as to why, logs had nothing
« Last Edit: August 21, 2022, 12:35:31 AM by Fellout »
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2059 on: August 21, 2022, 10:13:17 AM »

I'm not sure why but with the current version mining stations seem to not be picking up asteroid fields or belts, both saying there's none in system and saying I'm too far from one even when I'm sitting in a belt, tried it in two of dassault's systems, penelope's star, and an rng system with consistient results of no belts being detected.

I'm not sure what could be causing this - the fields/belts are detected properly on my system. Can you try starting a new game with only TASC enabled and let me know whether they're detected in that save?
In a save with only TaSC it works fine, which only confuses me more on why with my mods enabled it seems to break, the only mods I added before I noticed mining stations no longer working are PRV and Shadowyards, but how either could cause this is beyond me if they're somehow breaking things
Editing this as I figure stuff out, it's not either of those I think, gonna go down the modlist one at a time now
Ok for some reason PRV is breaking the mining station being usable and I don't know why
Or not, something happened and I'm just gonna try a fresh install to see what happens, it still doesn't want to work and I am utterly clueless as to why, logs had nothing

I tested with only TASC and prv enabled and it worked fine for me. Let me know if you're able to identify which mod is causing the problem!
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Fellout

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2060 on: August 21, 2022, 11:51:04 AM »

I'm not sure why but with the current version mining stations seem to not be picking up asteroid fields or belts, both saying there's none in system and saying I'm too far from one even when I'm sitting in a belt, tried it in two of dassault's systems, penelope's star, and an rng system with consistient results of no belts being detected.

I'm not sure what could be causing this - the fields/belts are detected properly on my system. Can you try starting a new game with only TASC enabled and let me know whether they're detected in that save?
In a save with only TaSC it works fine, which only confuses me more on why with my mods enabled it seems to break, the only mods I added before I noticed mining stations no longer working are PRV and Shadowyards, but how either could cause this is beyond me if they're somehow breaking things
Editing this as I figure stuff out, it's not either of those I think, gonna go down the modlist one at a time now
Ok for some reason PRV is breaking the mining station being usable and I don't know why
Or not, something happened and I'm just gonna try a fresh install to see what happens, it still doesn't want to work and I am utterly clueless as to why, logs had nothing

I tested with only TASC and prv enabled and it worked fine for me. Let me know if you're able to identify which mod is causing the problem!
I'll keep tryin to hunt down whichever mod is causing the issues, until I find it stations unfortunately just don't work
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calantlar

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2061 on: August 21, 2022, 12:15:45 PM »

Does the construction of inactive gates have an associated cost and if so is it possible to tweak that cost?

Yes, the inactive gates cost Domain-era artifacts and some metals and machinery. There's no settings option to configure the cost so it will be necessary to edit the source code and recompile TASC with your preferred values if you don't like the current ones.

Fair enough, atleast it's doable.
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JenkoRun

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2062 on: August 22, 2022, 04:46:21 AM »

So I tried tweaking the \Custom_entities.json file - I replaced "sprite":"graphics/stations/station_lowtech1.png" with "/station_hightech1.png"

...and it worked! The station looks much more fitting to my hightech-only playthough now.

Now I have a question:
is there a way I can replace the stations' default interaction screen illustration?
I replaced "interactionImage":"graphics/illustrations/orbital_construction.jpg" with "orbital.jpg" but it didn't work... :(
Do you have any plans to release this mod to the public when it is complete? I'd love to have this in my game.
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JenkoRun

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2063 on: August 23, 2022, 03:19:44 PM »

Question, why was the E.U.T.E.K removed?
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Lemuria

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2064 on: August 24, 2022, 05:00:58 AM »

Why are we limited to 3 astropoli per planet, even if we increase the limit to above 3 in a configuration file?

I wrote the code to handle astropolis construction a long time ago and it only works for a maximum of three. I haven't rewritten it to support more because having a large number of colonies in close proximity causes performance issues.

Is your mod's source code available?
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2065 on: August 24, 2022, 05:54:51 AM »

Question, why was the E.U.T.E.K removed?

It diluted the loot pool (see criticisms of DIY Planets related to this) and didn't improve gameplay enough to justify existing despite that problem.

Why are we limited to 3 astropoli per planet, even if we increase the limit to above 3 in a configuration file?

I wrote the code to handle astropolis construction a long time ago and it only works for a maximum of three. I haven't rewritten it to support more because having a large number of colonies in close proximity causes performance issues.

Is your mod's source code available?

Yes!

https://github.com/boggled-starsector/boggled_modpack/raw/master/TASC-Source.zip
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Lemuria

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2066 on: August 25, 2022, 06:08:30 AM »

It's just a JAR and the game data. By source code, I mean the Java code of the mod itself.
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2067 on: August 25, 2022, 06:17:08 AM »

It's just a JAR and the game data. By source code, I mean the Java code of the mod itself.

Did you download the zip file from the link I posted? There's a source folder in there with the Java code and you should be able to import the project into IntelliJ.
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Almostpiouscarl

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2068 on: August 28, 2022, 03:30:24 AM »

When i try to load the newest version of the mod with my mod list, that works with v7.1.3, it crashes on start saying "fatal: special item with id [boggled_euteck] not found while loading drop_group.csv" is this just a mod interaction issue or is there a missing file or something like that.

Thanks
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Dadada

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2069 on: August 28, 2022, 05:20:57 AM »

How old are your mods and your game version anyway? Are you trying to load a game which you started with 7.13? Euteck got removed ages ago with 8.0... You could download the latest version of everything including the game and library mods and try again, do not forget to delete the old stuff.
Also: Java 8 since 7 has meh performance if one stacks mods.
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