I really don't.
The UI could use work, but the actual terraforming system in the current version is great! (I presume the requirements and limitations are based on vanilla planet generation?
I'm glad you like the new system! The limitations are loosely based on vanilla, but don't line up exactly.
Keep up the good work though- One of my favorite mods on the forums and use it every time I play. Thanks for all the hard work.
Thank you, I'm glad you're enjoying the mod! The EUTECK has always had serious problems, but I'm hopeful it will make a return at some point.
terraforming that shapes and reflects being perfect to the industries that the location specializes in
This is what I was aiming for with the current system. Frozen worlds can use the Kletka Simulator best, Jungle and Arid are best for farming, stations are best for heavy industry, etc.
So could the Domed Cities be turned into an upgrade of Population now? Yunru had managed to add a structure version of the Commerce which is then updated into an actual industry. Or maybe that could be and advanced version that you have to find blueprint for first - honestly I don't like that terraforming is a little bit too slow (but not as slow as it used to be) but it would be nice if some options would be locked behind exploration content or having contacts within major factions.
BTW, shouldn't Domed Cities demand some organics/metals to maintain them?
I don't want to modify the default Population and Infrastructure building, otherwise I would do this.
I think Population and Infrastructure requires organics in vanilla if the planet isn't habitable. I don't think requiring metals makes sense because once the domes are built, there wouldn't appear to be an ongoing need for large amounts metals.