Good day. I really like the mod, I have been using it since the time when there were two more mods, although it seems to me that past iterations offered a little more opportunities (for example, building a gate).
Are there any plans to further develop the mod? For example, introduce new terraforming capabilities? Or buildings / technologies?
To give an example - every new session I equip the penylope system. Very close to the center - a great opportunity for trade + habitable space (the possibility of hiring officers, administrators, the ability to receive tasks for research, etc.). But each time in the penylope there is only one planet suitable for full terrafroming, which can be turned into a paradise with the help of EUTECK.
I would also like to terraform planets unsuitable for life - for example, in several stages - at the first add the atmosphere to the planet (melting ice or delivery of gas mixtures from gas fogs + atmospheric processors), at the second stage add water (also delivery of ice from cryoplanets or ice asteroids) , at the third stage - the fight against negative planetary properties (intense heat, tectonic activity, etc.), at the fourth (final) adding a mild climate.
Yes, I know about the possibilities of terraforming that can be enabled using the settings, but they, as it is written in the description, are a little cheating and uninteresting.
I have several suggestions to consider, maybe they will spark a discussion:
1 What about the parts of the gates in the domain ships that need to be transported to build the gates - logically, these ships should not only explore unpopulated systems, but also make a short way to it when they find an extremely useful system (this is just a guess)? Or a unique quest to acquire a gate on the black market? Or transporting a gateway to its inhabited system?
2 There is a long debate about terraforming, but the ability to transform lifeless worlds into habitable ones is a very pleasant opportunity. Here you can just fantasize ad infinitum. Melting ice, groups of drones for ice asteroids, groups of drones for asteroids with rare ore, adding atmosphere, stabilizing planetary conditions, the ability to combine certain buildings for terraforming into a certain type of planets (oceanic planets with lobsters are what this sector needs).
3 I have only one small request to avoid Domain-era Artifacts if possible. I'll explain my opinion - the sprite is beautiful and the idea, too, which adds the ability to trade these artifacts, but it also adds a limitation! For a full-fledged game, taking into account the buildings that require these artifacts, it is necessary to control several planets with ruins, and this is not very convenient. How about a building that can produce these artifacts, for example, it will require several alpha cores to build it (the logic is that only the joint work of several artificial intelligence cores will be able to provide knowledge and technologies that are superior to those existing in the sector).