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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.7)  (Read 1071473 times)

Forsell

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1365 on: June 15, 2021, 06:48:17 AM »

Groombridge Habitat is one in particular I recently tried to rebuild.
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boggled

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1367 on: June 15, 2021, 06:55:29 AM »

Groombridge is a story location, so that may be why.

Yeah, I think I blocked Groombridge because of the flavor text, and since it now has an actual function in the story I can't really unblock it.
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Forsell

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1368 on: June 15, 2021, 07:22:37 AM »

A shame, but definitely understandable. Thank you both for your help and thanks for the crazy cool mod boggled.
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Rigerousbacon

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1369 on: June 23, 2021, 10:23:31 AM »

i just downloaded the mod and started a new save with the Nexerelin mod but when i check my ability hotbar the terraform ability isn't there is this normal and if not is there a fix for this?
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boggled

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1370 on: June 23, 2021, 10:35:10 AM »

i just downloaded the mod and started a new save with the Nexerelin mod but when i check my ability hotbar the terraform ability isn't there is this normal and if not is there a fix for this?

Please review the mod guide. Terraforming no longer involves a hotbar ability.
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Rigerousbacon

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1371 on: June 23, 2021, 10:42:04 AM »

srry im very new to the forum so navigating it is still pretty difficult at times , so since its been removed from the ability so  how would go about terraforming a volcanic word for example to a habitable one ??
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Rigerousbacon

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1372 on: June 24, 2021, 09:09:19 AM »

When in the  settings file what part of the code do i have to edit to get the , the "old-style" terraforming system like it says in the features of the mod
« Last Edit: June 24, 2021, 09:11:12 AM by Rigerousbacon »
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boggled

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1373 on: June 24, 2021, 09:33:18 AM »

When in the  settings file what part of the code do i have to edit to get the , the "old-style" terraforming system like it says in the features of the mod

Change "boggledEnableAllTerraformingProjects":false, to "boggledEnableAllTerraformingProjects":true,
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Rigerousbacon

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1374 on: June 24, 2021, 11:13:50 AM »

so i have colonised 2 planets so far , 1 which produces artifacts and the other i wish to terrraform , i have the genelab installed but how do i get or build the E.U.T.E.C.K
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boggled

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1375 on: June 24, 2021, 11:27:05 AM »

so i have colonised 2 planets so far , 1 which produces artifacts and the other i wish to terrraform , i have the genelab installed but how do i get or build the E.U.T.E.C.K

The E.U.T.E.C.K. is an installable item that can be salvaged during exploration, similar to nanoforges, synchotron cores, etc.

If you don't want to spend time finding one, just use the console command addspecial boggled_euteck.
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Seleukus

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1376 on: June 25, 2021, 07:06:45 PM »

so i have colonised 2 planets so far , 1 which produces artifacts and the other i wish to terrraform , i have the genelab installed but how do i get or build the E.U.T.E.C.K

The E.U.T.E.C.K. is an installable item that can be salvaged during exploration, similar to nanoforges, synchotron cores, etc.

If you don't want to spend time finding one, just use the console command addspecial boggled_euteck.

for what's it worth, in my current playthrough i've surveyed roughly 1 third of the sector and i have no no EUTECK, and only ~4 vanilla special items. This seems WAY too rare.
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boggled

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1377 on: June 26, 2021, 06:10:48 AM »

so i have colonised 2 planets so far , 1 which produces artifacts and the other i wish to terrraform , i have the genelab installed but how do i get or build the E.U.T.E.C.K

The E.U.T.E.C.K. is an installable item that can be salvaged during exploration, similar to nanoforges, synchotron cores, etc.

If you don't want to spend time finding one, just use the console command addspecial boggled_euteck.

for what's it worth, in my current playthrough i've surveyed roughly 1 third of the sector and i have no no EUTECK, and only ~4 vanilla special items. This seems WAY too rare.

I think you were just unlucky, or you surveyed systems that are less likely to have special items.
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DownTheDrain

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1378 on: June 26, 2021, 08:07:23 AM »

for what's it worth, in my current playthrough i've surveyed roughly 1 third of the sector and i have no no EUTECK, and only ~4 vanilla special items. This seems WAY too rare.

You're either playing with some hardcore mod that limits special drops or you have the worst luck imaginable...
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Killian

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Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« Reply #1379 on: June 26, 2021, 11:52:29 AM »

RNG's just mean sometimes. In my current main run I have like half a dozen corrupt nanoforges, four orbital lamps, and piles of other nigh-useless stuff (it's difficult to use the farming nanites, given their restrictions on minerals) but I've only ever seen one EUTECK. I will say I haven't explored anywhere near all of the sector, or maybe even half of it. Lots of places I haven't turned upside down, though I have raided a lot of orange/red beacon systems.

Might be nice to have some kind of charge system or have only certain modification events consume a EUTECK entirely. ???
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