I've also been using it along Unknown Skies which adds a few planetary conditions that can't be removed.
US_shrooms "Magic Shrooms"
Oh Man...
I scour the entire sector to find and harvest these...
vive le resistance! ;-p
My apologies about the Asteroid Breaking/Ismara's Sling bug. I just checked my code and I realize why this is happening. I'll fix it for the next update.
There's a settings toggle for astropoli but not siphon stations, mining stations, or recolonization. I'll add these toggles in the next update as well.
Thanks & Thanks !
Thanks for brining that astropolis visual bug to my attention. Is it possible for a planet to spawn with more than four moons? If not, I suspect the "four moons" limit is hardcoded and I won't be able to increase it without overwriting vanilla files (which I won't do). I could add a setting to disable astropolis construction when the four slots are already taken up, as you suggested, which is probably the best solution.
Aye the 4 spots for moon spawns look hardcoded, not enough experience to know for sure.
On the other hand, Vanilla station spawn next to a planet gives it's own spot in the list (1st picture right to 1st gas). So maybe Astropolis stations can get one as well? Because i do like those stations very much, especially in low planet systems, where i dont wanna run off to, to defend every time something gets thrown at it.
But as i said before, i'm not here to put alot of work in your hands, i recon the use max 4 slots who are already there is the least amount of work.
Anyway, very good mod so far, keep it up !