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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Terraforming and Station Construction (v7.1.3)  (Read 369828 times)

Mondaymonkey

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #435 on: May 10, 2020, 06:52:14 AM »

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Then, you can make a skewer with this animal and bake hmmmmmmm !!!

You dare call Shai-Hulud an animal?

Such a brave man, won't watch his back, right?
[close]

Not to be an entirely offtopic: where can I found full list of all vanilla planet types?
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00lewnor

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #436 on: May 10, 2020, 10:10:33 AM »

Hi; I've been playing with this mod for a while and have encountered two odd behaviours.

Firstly I have lobsters being produced on one of my planets but no income from them. I assume that this is because nothing demands economic units of lobster so there is nowhere to export to. Given this is there any advantage to seeding lobsters?

Secondly gatekeeper stations held by non-player factions don’t seem to work. I have given one to Shadowyards and the Independents but the ability is claiming that the gate I control in the only one in the sector; I have checked and they still have the gateway control structure.
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Mondaymonkey

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #437 on: May 10, 2020, 10:41:13 AM »

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I assume that this is because nothing demands economic units of lobster so there is nowhere to export to.

You are correct.

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Given this is there any advantage to seeding lobsters?

Being proud of %^&#[email protected] up both Sindria and TT isn't enough?

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I have given one to Shadowyards and the Independents but the ability is claiming that the gate I control in the only one in the sector;

Do you have good rep with them?
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00lewnor

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #438 on: May 10, 2020, 01:41:29 PM »

Shadowyards are at +100 and commission, not sure about independents.

Full mod list
Spoiler
Lightshow 1.40
Arsenal expansion 1.5.3i
Automatic orders 0.3.2
Autosave 1.1
Better colonies 1.4
Blackrock drive yards 0.9.5
Combat chatter 1.9.2d
Common radar 2.5
Concordance of protected systems 2.0b
Diable avionics 2.51 rc4
Interesting portraits pack 1.2
LazyLib 2.4e
Logistics notifications 1.2.0
Luddic enhancements 1.2.0
MagicLib 0.29
Nexerelin 0.9.6c
Scy nation 1.60
Shadowyards 0.9RC1
Ship/weapon pack 1.10.5
SkilledUp 1.1
Starship legends 1.3.14
Tahlan shipworks 0.3.15a
Teraforming and station construction 5.1.4
Torchsips and deadly armaments 0.11
Transponder reminders 0.1.0
Underworld 1.4.2
Version checker 2.0
Weapon group controls 1.1.0
GraphicsLib 1.4.1
[close]
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #439 on: May 10, 2020, 03:51:21 PM »

Not to be an entirely offtopic: where can I found full list of all vanilla planet types?

C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\planets.json

Shadowyards are at +100 and commission, not sure about independents.

Full mod list
Spoiler
Lightshow 1.40
Arsenal expansion 1.5.3i
Automatic orders 0.3.2
Autosave 1.1
Better colonies 1.4
Blackrock drive yards 0.9.5
Combat chatter 1.9.2d
Common radar 2.5
Concordance of protected systems 2.0b
Diable avionics 2.51 rc4
Interesting portraits pack 1.2
LazyLib 2.4e
Logistics notifications 1.2.0
Luddic enhancements 1.2.0
MagicLib 0.29
Nexerelin 0.9.6c
Scy nation 1.60
Shadowyards 0.9RC1
Ship/weapon pack 1.10.5
SkilledUp 1.1
Starship legends 1.3.14
Tahlan shipworks 0.3.15a
Teraforming and station construction 5.1.4
Torchsips and deadly armaments 0.11
Transponder reminders 0.1.0
Underworld 1.4.2
Version checker 2.0
Weapon group controls 1.1.0
GraphicsLib 1.4.1
[close]


I'll look into this problem. Could you send me a copy of your save file with the bug present? It would also be very helpful if you could create a ZIP of your mod folder as well so I don't have to track down each individual mod to load the save. Thank you!
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Mondaymonkey

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #440 on: May 10, 2020, 10:11:41 PM »

Hm... So, the list is:
Spoiler
gas_giant
ice_giant
lava
lava_minor
frozen
frozen1
frozen2
frozen3
barren
barren_castiron
barren2
barren3
barren_venuslike
toxic
toxic_cold
jungle
terran
desert
desert1
arid
cryovolcanic
rocky_metallic
rocky_unstable
water
rocky_ice
irradiated
barren-bombarded
tundra
barren-desert
terran-eccentric
[close]

Actually better, than I thought. Still can not be composed.

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Mayu

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #441 on: May 11, 2020, 01:08:25 AM »

Hello, I am trying out your mod and I appreciate the features that it adds in the game. It really satisfy my space empire building needs, especially the function that lets you construct mining and siphoning stations. Good job on this!
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #442 on: May 11, 2020, 12:08:29 PM »

Hello, I am trying out your mod and I appreciate the features that it adds in the game. It really satisfy my space empire building needs, especially the function that lets you construct mining and siphoning stations. Good job on this!

Thank you! I'm glad you're enjoying my mod!
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00lewnor

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #443 on: May 11, 2020, 01:46:36 PM »

I'll look into this problem. Could you send me a copy of your save file with the bug present? It would also be very helpful if you could create a ZIP of your mod folder as well so I don't have to track down each individual mod to load the save. Thank you!

Okay, sorry for the delay but that is as done as I can get it with the (un)reliability of my upload. boggled, see your private messages.
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tt02

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #444 on: May 12, 2020, 05:41:02 AM »

Hello!

I've tried out this mod for some time and I'm loving it so far. However, I think I've ran into a problem with the mod. I got the Crustacean job quest and followed it to completion. My reward was the "Seed lobsters" ability, but it doesn't show up on my ability bar. I fiddled around a bit and found out that this is due to me disabling the Terraforming parts of the mod in the settings file. If I enable Terraforming again, the ability does show up as it should.

The reason I disable Terraforming is only because it gives me a feeling of "Space Dark Ages" that I've always had with Starsector. Like, terraforming was once possible, but now the technology is lost/forgotten/too advanced.

Thanks for a great mod!
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AvengerRed

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #445 on: May 12, 2020, 07:30:15 AM »

Sounds like a very interesting mod to spice up the game. Thanks for taking the time and spending the effort to create this awesome piece of work! :) 

Quick question: I am looking to play my campaign with Unknown Skies (US), Better Colonies and Terraforming and Station Construction (TASC). Will having, Unknown Skies and TASC create compatibility issues? It would be nice if someone who has played with those mods can confirm if the new planets, generated as part of US, can actually be changed through TASC features without issues.
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Mondaymonkey

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #446 on: May 12, 2020, 07:56:01 AM »

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Quick question: I am looking to play my campaign with Unknown Skies (US), Better Colonies and Terraforming and Station Construction (TASC). Will having, Unknown Skies and TASC create compatibility issues? It would be nice if someone who has played with those mods can confirm if the new planets, generated as part of US, can actually be changed through TASC features without issues.

Absolutely no compatibility issues so far with US, BC and a bunch of other mods. Can not confirm all US planets are terraformable, but those I've tried are. However you cannot terraform into US, only vanilla. Also, US planets are absolutely identical to vanilla in other TASC features, like astropolis building and planetary structures.

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mod to spice up the game

Just wait some time and spice will flow;)
« Last Edit: May 12, 2020, 08:00:07 AM by Mondaymonkey »
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AvengerRed

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #447 on: May 12, 2020, 08:02:20 AM »

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Just wait some time and spice will flow;)
Ohh don't get me all excited! I am already super excited atm! :D

I bought this game like a few days back but the combined community effort put in by all the players is astounding! :D Happy to be part of this community! :D

Quote
Absolutely no compatibility issues so far with US, BC and a bunch of other mods. Can not confirm all US planets are terraformable, but those I've tried are.
Also thanks for the confirmation mate! :) Now I will peacefully start my campaign! :D I might not want to terraform them into the US types. Probably someone will come up with a solution for that one as well! :D ;)

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I dislike human beings... or I just do not know how to cook them well.
Free advise: Also adding cinnamon powder and sugar when ya cook the human beings, might make them palatable. ;)
« Last Edit: May 12, 2020, 08:06:14 AM by AvengerRed »
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Mondaymonkey

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #448 on: May 12, 2020, 08:24:14 AM »

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I might not want to terraform them into the US types.

No. You can not terraform into US. But you can terraform US into something from that list:

Spoiler
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Planets can be terraformed into six different planet types. All planets except gas giants and planets with no light can be terraformed. The six possible types are:

-Terran
-Water
-Jungle
-Desert
-Tundra
-Frozen
[close]

Other types are not supportable. I doubt Boggled will add US types to that list, because of possible compatibility issues and amount of work needed. Also, I doubt someone else will be able to do this.

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effort put in by all the players is astounding!

One fine man once tell me, that modding a SS is more exiting, than actual playing. I haven't tried yet, but feels like he was right.

Feel free to join modders community. BTW are you are good painter?
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AvengerRed

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Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« Reply #449 on: May 12, 2020, 08:34:10 AM »

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Feel free to join modders community. BTW are you are good painter?
A decent developer but a bad designer! :D
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