Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 20 21 [22] 23 24 ... 219

Author Topic: [0.97a] Terraforming and Station Construction (v9.0.7)  (Read 1070892 times)

Mondaymonkey

  • Admiral
  • *****
  • Posts: 777
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.0.5)
« Reply #315 on: April 19, 2020, 06:42:41 AM »

Quote
should do the trick?

Haven't tried, but yes, it should.

Logged
I dislike human beings... or I just do not know how to cook them well.

Hussar

  • Captain
  • ****
  • Posts: 265
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.0.5)
« Reply #316 on: April 19, 2020, 06:50:40 AM »

Quote
should do the trick?
Haven't tried, but yes, it should.

Wonderful. I've tried to edit the entites before but I was also changing the overlays as well. Which bugged it. Just switched the base sprites and it seems fine now. Shall see later today then how it will turn out.
Logged

Mondaymonkey

  • Admiral
  • *****
  • Posts: 777
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.0.5)
« Reply #317 on: April 19, 2020, 06:58:20 AM »

Quote
Wonderful. I've tried to edit the entites before but I was also changing the overlays as well. Which bugged it. Just switched the base sprites and it seems fine now. Shall see later today then how it will turn out.

Do you mean lights overlay? If yes, there would be a problem, as they are different for each sprite and not changing them would cause graphical issues.
Logged
I dislike human beings... or I just do not know how to cook them well.

Hussar

  • Captain
  • ****
  • Posts: 265
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.0.5)
« Reply #318 on: April 19, 2020, 07:38:19 AM »

Quote
Wonderful. I've tried to edit the entites before but I was also changing the overlays as well. Which bugged it. Just switched the base sprites and it seems fine now. Shall see later today then how it will turn out.

Do you mean lights overlay? If yes, there would be a problem, as they are different for each sprite and not changing them would cause graphical issues.

Interestingly I had script bug out before on that AFTER I've changed the overlays. Guess will have to investigate it again or just replace the alpha and beta ones with gamma's in the /graphics/stations folder.

Edit: Huh, it worked this time. Guess I had a typo few days ago.
« Last Edit: April 19, 2020, 07:42:38 AM by Hussar »
Logged

Mondaymonkey

  • Admiral
  • *****
  • Posts: 777
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.0.5)
« Reply #319 on: April 19, 2020, 08:06:08 AM »



If it wont work. This one will. Tested on all the stages.

[attachment deleted by admin]
Logged
I dislike human beings... or I just do not know how to cook them well.

Hussar

  • Captain
  • ****
  • Posts: 265
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.0.5)
« Reply #320 on: April 19, 2020, 08:18:50 AM »

The file is exactly the same with the one I've edited. :)
So it bodes well!
Logged

NephilimNexus

  • Commander
  • ***
  • Posts: 155
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.0)
« Reply #321 on: April 19, 2020, 11:51:39 AM »

Are hydroponics available for fuel siphons and asteroid mining bases, or are they just for astropoli?

Just curious.  Not an issue if they aren't.
Logged

boggled

  • Admiral
  • *****
  • Posts: 1127
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.0)
« Reply #322 on: April 19, 2020, 11:54:17 AM »

Are hydroponics available for fuel siphons and asteroid mining bases, or are they just for astropoli?

Just curious.  Not an issue if they aren't.

They're for any station market, including vanilla ones if they're captured using Nex.
Logged

Alluvian

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.0)
« Reply #323 on: April 19, 2020, 12:50:16 PM »

Encountered a possible bug. After changing "boggledAstralGateQuestEnabled" to false in settings.json, in a new game I still received the Penelope Secret quest.

However, even prior to receiving the hyperspace notification, I already had the abilities unlocked as intended.
Logged

Speeda325

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.0)
« Reply #324 on: April 19, 2020, 02:21:40 PM »

Yo was playing everything good. updated the mod to latest now it crashes. i think its to do with icons and graphics
Logged

boggled

  • Admiral
  • *****
  • Posts: 1127
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.0)
« Reply #325 on: April 19, 2020, 03:02:47 PM »

Yo was playing everything good. updated the mod to latest now it crashes. i think its to do with icons and graphics

Please post the stack trace so I can understand what's causing the crash. Thank you.

Encountered a possible bug. After changing "boggledAstralGateQuestEnabled" to false in settings.json, in a new game I still received the Penelope Secret quest.

However, even prior to receiving the hyperspace notification, I already had the abilities unlocked as intended.

I will look into this and issue a patch. Thanks for letting me know!
Logged

Speeda325

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.0)
« Reply #326 on: April 19, 2020, 03:09:39 PM »

it does beyond the screen so i just cropped the main bit start idk what over way i could do it

https://www.dropbox.com/s/5ujtawuyr8yjfff/Screenshot%20from%202020-04-19%2023-05-59.png?dl=0
Logged

boggled

  • Admiral
  • *****
  • Posts: 1127
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.1)
« Reply #327 on: April 19, 2020, 04:17:59 PM »

it does beyond the screen so i just cropped the main bit start idk what over way i could do it

https://www.dropbox.com/s/5ujtawuyr8yjfff/Screenshot%20from%202020-04-19%2023-05-59.png?dl=0

I think I might have identified what caused this problem but I can't replicate the error on my system. Please let me know if the 5.1.1 patch fixes this. Make sure to delete the entire folder for this mod before you update, and don't make changes to any of the mod files before launching the game for the first time after updating.

Encountered a possible bug. After changing "boggledAstralGateQuestEnabled" to false in settings.json, in a new game I still received the Penelope Secret quest.

However, even prior to receiving the hyperspace notification, I already had the abilities unlocked as intended.

I was able to replicate this problem and it is now fixed in the latest update. Thanks for letting me know about this!
Logged

Mondaymonkey

  • Admiral
  • *****
  • Posts: 777
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.1)
« Reply #328 on: April 19, 2020, 10:25:55 PM »

I've probably should start a new thread for this question, but ask here maybe it's easier than I think.

You are doing updates frequently, and that is awesome. But each and every time I load a new version I have to manually change:

"boggledStationCrampedQuartersEnabled":true,
"boggledStationCrampedQuartersPlayerCanPayToIncreaseStationSize":true,

And now I possibly will add to this list:

"boggledHydroponicsEnabled":true,
"boggledCloningEnabled":true,
"boggledWildlifeExploitationEnabled":true,

And it is not possible just to copy corrected settings.json, as you expand it with almost each update (and that is also awesome. cos' customizing is highest goodness). The idea was to make external file with:

Code
{
"boggledHydroponicsEnabled":true,
"boggledCloningEnabled":true,
"boggledWildlifeExploitationEnabled":true,
"boggledStationCrampedQuartersEnabled":true,
"boggledStationCrampedQuartersPlayerCanPayToIncreaseStationSize":true,
}

But it is never works. Thoughts?
Logged
I dislike human beings... or I just do not know how to cook them well.

Pro1ooLLo

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Terraforming and Station Construction (v5.1.1)
« Reply #329 on: April 20, 2020, 05:49:24 AM »

Asteroid Processing doesn't work. As I try to open terraforming panel for other colony in a system the game crashes with null.exception. It works fine with Atmosphere Processor on a colony though.
Quote
1017191 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.campaign.econ.boggledTools.getPlanetType(boggledTools.java:697)
   at data.scripts.TerraformingControlPanelDialog.printCurrentTerraformingStatus(TerraformingControlPanelDialog.java:100)
   at data.scripts.TerraformingControlPanelDialog.optionSelected(TerraformingControlPanelDialog.java:309)
   at data.scripts.TerraformingControlPanelDialog.init(TerraformingControlPanelDialog.java:39)
   at com.fs.starfarer.ui.newui.Objectsuper.??0000(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source)
   at data.campaign.econ.abilities.Terraforming_Control_Panel.activateImpl(Terraforming_Control_Panel.java:36)
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.activate(BaseDurationAbility.java:220)
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.pressButton(BaseDurationAbility.java:187)
   at com.fs.starfarer.ui.newui.E.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 219