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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.7)  (Read 1070430 times)

Mondaymonkey

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.0)
« Reply #240 on: April 07, 2020, 11:47:52 PM »

Quote
If you had separately installed Player Gate Construction or Boggled's Terraforming Mod, this is NOT backwards compatible with saves that already have Player Gate Construction or Boggled's Terraforming Mod in them.

Spoiler
[close]

Well, I knew it will happen. No one to blame except myself.
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I dislike human beings... or I just do not know how to cook them well.

boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.0)
« Reply #241 on: April 08, 2020, 05:05:26 AM »

Awesome update man! Cheers!

EDIT: if i fail the lobster quest, can i replay it again?

You cannot replay the lobster quest. If you fail it but are determined to get the lobsters anyway, you'll need to reload an earlier save or disable the lobster quest in the settings file (which immediately enables the seed lobsters ability).

Quote
If you had separately installed Player Gate Construction or Boggled's Terraforming Mod, this is NOT backwards compatible with saves that already have Player Gate Construction or Boggled's Terraforming Mod in them.

Spoiler
[close]

Well, I knew it will happen. No one to blame except myself.

Sorry! This is the last time a compatibility breaking update will be released for the foreseeable future.
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Uhlang

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.0)
« Reply #242 on: April 08, 2020, 08:43:33 AM »

My game crashes when I'm in the campaign layer while the Terraforming Platform is being built. Problem with the daily Terraforming Point tick?
Quote
10909521 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.campaign.econ.industries.Terraforming_Platform.getTerraformingProgressPoin ts(Terraforming_Platform.java:73)
   at data.campaign.econ.boggledTools.getTotalTerraformingPoints(boggledTools.java:1778)
   at data.campaign.econ.conditions.Terraforming_Manager.advance(Terraforming_Manager.java:68)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
In case it matters, it was an arid world I set to become terran.
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #243 on: April 08, 2020, 09:02:54 AM »

My game crashes when I'm in the campaign layer while the Terraforming Platform is being built. Problem with the daily Terraforming Point tick?
Quote
10909521 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.campaign.econ.industries.Terraforming_Platform.getTerraformingProgressPoin ts(Terraforming_Platform.java:73)
   at data.campaign.econ.boggledTools.getTotalTerraformingPoints(boggledTools.java:1778)
   at data.campaign.econ.conditions.Terraforming_Manager.advance(Terraforming_Manager.java:68)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
In case it matters, it was an arid world I set to become terran.

I just released a patch to fix this. Please let me know if the problem persists. Thanks for letting me know!
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Uhlang

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #244 on: April 08, 2020, 09:31:03 AM »

image
[close]
The platform went up without a problem and all seems good so far.
Good job on the quick fix.
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Uhlang

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #245 on: April 09, 2020, 06:36:31 AM »

So I started a new game because the latest Industrial Evolution update is a save-breaker and, well...
It happened again
[close]
Honestly, until someone else shows up with this bug, I think it's fair to just assume it's a problem on my end.
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #246 on: April 09, 2020, 06:58:21 AM »

So I started a new game because the latest Industrial Evolution update is a save-breaker and, well...
It happened again
[close]
Honestly, until someone else shows up with this bug, I think it's fair to just assume it's a problem on my end.

I actually encountered this myself. I thought my previous changes would have fixed it, but I guess not. Now that I can reproduce it I'll be sure to get it fixed. Thanks.
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Uhlang

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #247 on: April 09, 2020, 10:45:24 AM »

Well, that's good to know.

Also, I just noticed that you get 10 units of Volatiles when you salvage Domain-era stable position objects.
You should add 20 Volatiles as a requirement for building them, too.
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #248 on: April 09, 2020, 10:49:39 AM »

Well, that's good to know.

Also, I just noticed that you get 10 units of Volatiles when you salvage Domain-era stable position objects.
You should add 20 Volatiles as a requirement for building them, too.

Good point. I'll look into adjusting the build values for the Domain-tech objectives. The only problem is having five different commodities required to build them might not show up properly in the UI.
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Nyctophonik

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #249 on: April 09, 2020, 12:38:03 PM »

I was using your mod and got Odysseus contacting you from the clouds of Aeolus just after salvaging an Equipment Cache
if it matters, said cache was in a blue giant named Astarte.
I don't know how image posting works but I do have a .png of it
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morriganj

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #250 on: April 09, 2020, 12:48:46 PM »

CTD upon game startup with this mod on.
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.1)
« Reply #251 on: April 09, 2020, 12:51:14 PM »

CTD upon game startup with this mod on.

Please post the stack trace. Thanks.

I was using your mod and got Odysseus contacting you from the clouds of Aeolus just after salvaging an Equipment Cache
if it matters, said cache was in a blue giant named Astarte.
I don't know how image posting works but I do have a .png of it


I'm aware of this bug and will release a patch to fix it. Thank you.
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DX2002

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.2)
« Reply #252 on: April 09, 2020, 05:51:45 PM »

Well,sir,may I ask for your permission to translate this mod into Chinese and update it to Chinese starsector forums?Here are their addresses:   https://www.fossic.org/,https://tieba.baidu.com/f?kw=%E8%BF%9C%E8%A1%8C%E6%98%9F%E5%8F%B7&ie=utf-8 .Your mod is really a great improvement to starsector gameplay,but I only find the past versions of your mod,which are still seperated into 3 mods,so I really want to translate the new version and put it on the forums.Thank you!
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DX2002

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.2)
« Reply #253 on: April 09, 2020, 06:06:13 PM »

And by the way,I do have a few parts in your mod that I'm not sure of the texts'  meaning.The most tricky one is the word "Eisen Division",I refered to the dictionary but I didn't find it in English(oops),but I did find that it's "iron" in German.However,from the descriptions below,it sounds like sth like,well,a group of microorganisms?I'm really confused :P,so would you pls just explain its meaning.Thanks!
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boggled

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Re: [0.9.1a] Terraforming and Station Construction (v5.0.2)
« Reply #254 on: April 10, 2020, 04:40:18 AM »

Well,sir,may I ask for your permission to translate this mod into Chinese and update it to Chinese starsector forums?Here are their addresses:   https://www.fossic.org/,https://tieba.baidu.com/f?kw=%E8%BF%9C%E8%A1%8C%E6%98%9F%E5%8F%B7&ie=utf-8 .Your mod is really a great improvement to starsector gameplay,but I only find the past versions of your mod,which are still seperated into 3 mods,so I really want to translate the new version and put it on the forums.Thank you!

You have my permission. Thank you!

And by the way,I do have a few parts in your mod that I'm not sure of the texts'  meaning.The most tricky one is the word "Eisen Division",I refered to the dictionary but I didn't find it in English(oops),but I did find that it's "iron" in German.However,from the descriptions below,it sounds like sth like,well,a group of microorganisms?I'm really confused :P,so would you pls just explain its meaning.Thanks!

"Eisen" is the name of a person. It is almost an anagram for "nisei", which means "second generation" in Japanese. You could translate "Eisen Division" as "Second Generation Company" or "New Generation Laboratory". I hope this helps. Thanks.
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