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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Terraforming and Station Construction (v9.0.12)  (Read 1572901 times)

nepnep1708

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3780 on: April 30, 2025, 09:04:00 AM »

Kinda confused on how terraforming projects work with Vaults of Knowledge installed. I don't see any buttons on the colony screen that pulls up the various terraforming projects you can do (increase/reduce atmospheric pressure, remediate atmospheric toxins, etc) that I otherwise would without VoK. Am I missing something? Did something change? Looking it up on Google has provided no answer, no matter how I change the wording on the search query.
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Arghy

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3781 on: April 30, 2025, 12:49:25 PM »

VoK puts it behind the research so you need a colony with a research lab then once you have the lab it'll be in a drop down menu behind the other research tree.
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nepnep1708

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3782 on: April 30, 2025, 01:14:03 PM »

VoK puts it behind the research so you need a colony with a research lab then once you have the lab it'll be in a drop down menu behind the other research tree.

Not exactly what I meant. I should have been more clear, but I already have the majority, if not all, of my research done. But I still don't see any menu to begin any terraforming projects after placing down the appropriate terraforming buildings. I still don't know what to do from there, because again, there's no clear details and searching Google for an answer has yielded no helpful results.

Edit: I found the new terraforming menu in the abilities tabs. All is good. ^_^
« Last Edit: April 30, 2025, 01:26:02 PM by nepnep1708 »
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NephilimNexus

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3783 on: May 05, 2025, 09:03:35 AM »

Why do planets require stellar reflectors to terraform even when there is no adverse temperature?
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Avesynt

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3784 on: May 05, 2025, 07:28:13 PM »

Just in case anyone is wondering, and stumbles on this through search:

Yes, Siphon Station works on Ice Giants.


Did I assume it didn't based on the forum description, and poked around TASC files for a few hours with IntelliJ without trying to test it in game?

Maybe . .  :-[
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nico

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3785 on: May 06, 2025, 06:18:49 AM »

The domed cities description says that it provides a 10% accessibility bonus, but I don't see that in the breakdown of total accessibility. Am I missing something here?
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MakoMakoMan

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3786 on: May 07, 2025, 04:46:30 AM »

Getting an odd crash. 100% consistent, just tested it four times. when I load in, go to AOTD tech tree and look at stellar mirror, if I mouse over the building to see its tooltip, I get an instant crash to desktop. Get this message afterward. The error logs pretty big, but this is the part i found referencing the stellar mirror.

18032     39651 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.StarSystemAPI.getAllEntities()" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" is null
18033     java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.StarSystemAPI.getAllEntities()" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" is null
18034            at boggled.campaign.econ.boggledTools.clearReflectorsInOrbit(boggledTools.java:2204)
18035            at boggled.scripts.BoggledTerraformingProjectEffect$AddStellarReflectorsToOrbit.unapplyProjectEffectImpl(BoggledTerraformingProjectEffect.java:2528)
18036            at boggled.scripts.BoggledTerraformingProjectEffect$TerraformingProjectEffect.unapplyProjectEffect(BoggledTerraformingProjectEffect.java:100)
18037            at boggled.campaign.econ.industries.BoggledCommonIndustry.notifyBeingRemoved(BoggledCommonIndustry.java:395)
18038            at boggled.campaign.econ.industries.BoggledBaseIndustry.notifyBeingRemoved(BoggledBaseIndustry.java:76)
18039            at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)

I just got done reporting this on the AoTD discord as I'm experiencing it too, do you encounter this issue for stellar reflectors that are actually built, or just in the tech tree?

Just tech tree so far. Haven't built any, but no issues with the ones i've bumped into so far.

I have the same issue, the CtD when hovering over the Stellar Reflector Array in the AotD VoK research UI, but I can confirm that once researched, there are no issues colony-wise so it's not a problem outside the research UI, and you can still research it, just don't hover over the building tooltip/thumbnail thing in the UI.
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Mirella

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3787 on: May 09, 2025, 12:30:55 PM »

Getting an odd crash. 100% consistent, just tested it four times. when I load in, go to AOTD tech tree and look at stellar mirror, if I mouse over the building to see its tooltip, I get an instant crash to desktop. Get this message afterward. The error logs pretty big, but this is the part i found referencing the stellar mirror.

18032     39651 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.StarSystemAPI.getAllEntities()" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" is null
18033     java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.StarSystemAPI.getAllEntities()" because the return value of "com.fs.starfarer.api.campaign.econ.MarketAPI.getStarSystem()" is null
18034            at boggled.campaign.econ.boggledTools.clearReflectorsInOrbit(boggledTools.java:2204)
18035            at boggled.scripts.BoggledTerraformingProjectEffect$AddStellarReflectorsToOrbit.unapplyProjectEffectImpl(BoggledTerraformingProjectEffect.java:2528)
18036            at boggled.scripts.BoggledTerraformingProjectEffect$TerraformingProjectEffect.unapplyProjectEffect(BoggledTerraformingProjectEffect.java:100)
18037            at boggled.campaign.econ.industries.BoggledCommonIndustry.notifyBeingRemoved(BoggledCommonIndustry.java:395)
18038            at boggled.campaign.econ.industries.BoggledBaseIndustry.notifyBeingRemoved(BoggledBaseIndustry.java:76)
18039            at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)

I just got done reporting this on the AoTD discord as I'm experiencing it too, do you encounter this issue for stellar reflectors that are actually built, or just in the tech tree?

Just tech tree so far. Haven't built any, but no issues with the ones i've bumped into so far.

I have the same issue, the CtD when hovering over the Stellar Reflector Array in the AotD VoK research UI, but I can confirm that once researched, there are no issues colony-wise so it's not a problem outside the research UI, and you can still research it, just don't hover over the building tooltip/thumbnail thing in the UI.

I have a similar problem, only in a different place.
0.97a-RC10
mod version 9.0.11
AoTD- Vaults of Knowledge 3.1.6
same thing, the game crashes in the research tree, I hover the cursor over SEAFLOOR_CITIES in advanced terraforming templates.
it is also impossible to learn this research. to get around the error I learned all the other technologies, then restarted the save with the receipt of the technology level in lunalib, the structure is built without errors in the future. just a small unpleasant bug that is located specifically in the research tree and does not appear anywhere else.
Spoiler
305348 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [BOGGLED_SEAFLOOR_CITIES] not found
java.lang.RuntimeException: Industry [BOGGLED_SEAFLOOR_CITIES] not found
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at data.kaysaar.aotd.vok.ui.components.TechTreeResearchOptionPanel$2.createTooltip(TechTreeResearchOptionPanel.java:194)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable$14.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.R.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o?0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.E.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Spoiler
[close]
[close]
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Fonfon

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3788 on: May 11, 2025, 04:40:35 AM »

Don't know if it was this mod or another but I saw an option to remove ruins on planet and turn them into something, dont remember what, but it said I needed administrator with special skill which I didnt have at the moment and now that I have I dont remeber where said option was and I;m unable to find it :P Anyone?
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Gantradies

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3789 on: May 11, 2025, 10:53:00 PM »

Don't know if it was this mod or another but I saw an option to remove ruins on planet and turn them into something, dont remember what, but it said I needed administrator with special skill which I didnt have at the moment and now that I have I dont remeber where said option was and I;m unable to find it :P Anyone?
UAF, i think?
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Fonfon

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3790 on: May 12, 2025, 12:37:30 PM »

Don't know if it was this mod or another but I saw an option to remove ruins on planet and turn them into something, dont remember what, but it said I needed administrator with special skill which I didnt have at the moment and now that I have I dont remeber where said option was and I;m unable to find it :P Anyone?
UAF, i think?

Thx checked and it looks like it's from UAF and AotD combined
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GreeM

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3791 on: May 13, 2025, 10:45:23 AM »

https://imgur.com/a/qWHloxM

I dont think this option works, everything still requires domain tech

"Enable Domain archeology, set to false"


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Droll

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3792 on: May 14, 2025, 04:40:25 PM »

AoTD changes the way megastructures, specifically the way that coronal hypershunts are restored. This all works fine - except when you use the perihelion project to build a coronal hypershunt from scratch, in which case it will build but wont trigger the correct dialogue options allowing you to establish the AoTD outpost on the megastructure, rendering the perihelion project useless.

Edit: So the above is apparently a known issue and there isn't really a solution for it from what I understand

There is also another issue with binary systems, I built the perihelion project in a binary system with a blue giant primary and orange secondary. For some reason, upon completion the hypershunt appeared around the orange, not the blue giant. I'm also being allowed to build the perihelion project in that same system again. I haven't tried to build it again so idk what happens but I can't fathom why I'd want to hypershunts in one system.
« Last Edit: May 16, 2025, 03:16:05 PM by Droll »
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exocakes

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3793 on: May 16, 2025, 08:18:57 AM »

Unknown Skies added another new planet type, the Sakura world, seems to just be a swap of one of its terran worlds. Currently unable to build an atmospheric processor on it and doesn't seem to be compatible with the terraforming options atm
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GreeM

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Re: [0.98a] Terraforming and Station Construction (v9.0.12)
« Reply #3794 on: Today at 05:28:27 AM »

https://imgur.com/a/qWHloxM

I dont think this option works, everything still requires domain tech

"Enable Domain archeology, set to false"

Anyone know if i can fix this myself? been looking through the files a bit but cant find anything that helps
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