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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1311247 times)

Pizzarugi

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3375 on: June 06, 2024, 12:15:33 PM »

I'm sorry if this was addressed several pages back, but how do I craft colony items? I built an Orbital Works and installed a Pristine Nanoforge on a size 5 colony, but I'm not seeing any prompts to craft items.

I recently updated the mod so I was pre-9.0.0+ for a while up until now, so if anything's changed or removed, the front page on the mod doesn't reflect it, nor do the patch notes. I have Ashes of the Domain installed, if that helps.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3376 on: June 06, 2024, 01:26:15 PM »

I'm sorry if this was addressed several pages back, but how do I craft colony items? I built an Orbital Works and installed a Pristine Nanoforge on a size 5 colony, but I'm not seeing any prompts to craft items.

I recently updated the mod so I was pre-9.0.0+ for a while up until now, so if anything's changed or removed, the front page on the mod doesn't reflect it, nor do the patch notes. I have Ashes of the Domain installed, if that helps.

You use the ability in your ability bar to open a menu for crafting. If you have Ashes of the Domain enabled, you will need to research crafting first.
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Pizzarugi

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3377 on: June 06, 2024, 01:39:20 PM »

I'm sorry if this was addressed several pages back, but how do I craft colony items? I built an Orbital Works and installed a Pristine Nanoforge on a size 5 colony, but I'm not seeing any prompts to craft items.

I recently updated the mod so I was pre-9.0.0+ for a while up until now, so if anything's changed or removed, the front page on the mod doesn't reflect it, nor do the patch notes. I have Ashes of the Domain installed, if that helps.

You use the ability in your ability bar to open a menu for crafting. If you have Ashes of the Domain enabled, you will need to research crafting first.

Is the crafting research Perihelion Project? That's the only tech I'm missing on your tech tree. If it's not that, then I don't know what the research is I could be missing as I don't have the ability beyond terraforming.
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Uther Phobos

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3378 on: June 06, 2024, 09:33:18 PM »

I'm sorry if this was addressed several pages back, but how do I craft colony items? I built an Orbital Works and installed a Pristine Nanoforge on a size 5 colony, but I'm not seeing any prompts to craft items.

I recently updated the mod so I was pre-9.0.0+ for a while up until now, so if anything's changed or removed, the front page on the mod doesn't reflect it, nor do the patch notes. I have Ashes of the Domain installed, if that helps.

You use the ability in your ability bar to open a menu for crafting. If you have Ashes of the Domain enabled, you will need to research crafting first.

Is the crafting research Perihelion Project? That's the only tech I'm missing on your tech tree. If it's not that, then I don't know what the research is I could be missing as I don't have the ability beyond terraforming.
If you use AotD, crafting is done in the Stella Manufactorum from that instead while TASC crafting is disabled.
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Pizzarugi

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3379 on: June 06, 2024, 11:40:45 PM »

I'm sorry if this was addressed several pages back, but how do I craft colony items? I built an Orbital Works and installed a Pristine Nanoforge on a size 5 colony, but I'm not seeing any prompts to craft items.

I recently updated the mod so I was pre-9.0.0+ for a while up until now, so if anything's changed or removed, the front page on the mod doesn't reflect it, nor do the patch notes. I have Ashes of the Domain installed, if that helps.

You use the ability in your ability bar to open a menu for crafting. If you have Ashes of the Domain enabled, you will need to research crafting first.

Is the crafting research Perihelion Project? That's the only tech I'm missing on your tech tree. If it's not that, then I don't know what the research is I could be missing as I don't have the ability beyond terraforming.
If you use AotD, crafting is done in the Stella Manufactorum from that instead while TASC crafting is disabled.

Oh. Well, that's kind of a big bummer then. I love using TASC crafting to help get the items needed for the experimental AOTD research.
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Captain Toga

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3380 on: June 07, 2024, 10:03:27 PM »

Will the Autonomous AI Battlestation from this mod prevent a luddic majority? And if so, is there a way I can turn that off?
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"We have the AI cores and the robotics technology. So just hear me out on this."
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3381 on: June 08, 2024, 07:11:44 AM »

Will the Autonomous AI Battlestation from this mod prevent a luddic majority? And if so, is there a way I can turn that off?

I'm not sure what you're referring to with regard to a luddic majority. Is that from another mod?
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Pizzarugi

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3382 on: June 08, 2024, 09:11:33 AM »

Will the Autonomous AI Battlestation from this mod prevent a luddic majority? And if so, is there a way I can turn that off?

I'm not sure what you're referring to with regard to a luddic majority. Is that from another mod?
Luddic Majority is a vanilla planet modifier, you get it if your planet is habitable and doesn't have any heavy industry (ex. farming and light industry only). Having it on your planet prompts a Luddic Church crisis event. The Luddic Majority effects get doubled if you complete the crisis.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3383 on: June 08, 2024, 09:13:28 AM »

Will the Autonomous AI Battlestation from this mod prevent a luddic majority? And if so, is there a way I can turn that off?

I'm not sure what you're referring to with regard to a luddic majority. Is that from another mod?
Luddic Majority is a vanilla planet modifier, you get it if your planet is habitable and doesn't have any heavy industry (ex. farming and light industry only). Having it on your planet prompts a Luddic Church crisis event. The Luddic Majority effects get doubled if you complete the crisis.

Interesting. I didn't explicitly code the Autonomous AI Battlestation to prevent that, but feel free to test it and let me know!
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ZhiddyWiddy

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3384 on: June 17, 2024, 02:39:48 AM »

Can we do anything about Very hot or Very cold planets? So far I've only seen the stellar shade/mirrors able to counter cold or heat, but not the extreme variant.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3385 on: June 17, 2024, 05:45:47 AM »

Can we do anything about Very hot or Very cold planets? So far I've only seen the stellar shade/mirrors able to counter cold or heat, but not the extreme variant.

Not by default. You can always edit the CSV files that control the terraforming settings if you would prefer to be able to terraform those planets.
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ZhiddyWiddy

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3386 on: June 17, 2024, 11:42:28 AM »

Actually I'd like to make it so stellar mirrors can help with extreme heat/cold. I tried to add 'very_hot', 'very_cold' to the stellar_reflector_suppress_conditions line in terraforming and Station Construction\data\campaign\terraforming\project_effects.csv but it doesn't seem to do anything. Also tried deleting the 'hot' and 'cold' tags and it doesn't do anything either, so I'm probably not editing the right CSV
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3387 on: June 17, 2024, 01:53:55 PM »

Actually I'd like to make it so stellar mirrors can help with extreme heat/cold. I tried to add 'very_hot', 'very_cold' to the stellar_reflector_suppress_conditions line in terraforming and Station Construction\data\campaign\terraforming\project_effects.csv but it doesn't seem to do anything. Also tried deleting the 'hot' and 'cold' tags and it doesn't do anything either, so I'm probably not editing the right CSV

I just tested making that change in project_effects.csv and it worked for me. Be sure that your syntax is correct (including commas) and close and reopen the starsector app itself after making changes.
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ZhiddyWiddy

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3388 on: June 17, 2024, 09:38:25 PM »

Yeah, it seems like a syntax error was the issue. Anyways, I went ahead and added a better tier of stellar array called a stellar swarm which is more expensive and takes longer to build but can counteract extreme heat and cold  ;D 
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Vendral

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3389 on: June 18, 2024, 07:00:52 PM »

This may be a case of multiple mod weirdness, but I noticed the Siphon Station I set up was getting the 50% hazard from No Atmosphere. The hazard icon itself is absent, but the penalty is there.
Given there was a fix for stations related to this in prior, I figured this may be a re-occurrence.

That being said, this may be because I made the station and gave it to a faction with me as the governor (Nexerelin).
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