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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.11)  (Read 1475521 times)

boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2070 on: August 28, 2022, 09:46:45 AM »

When i try to load the newest version of the mod with my mod list, that works with v7.1.3, it crashes on start saying "fatal: special item with id [boggled_euteck] not found while loading drop_group.csv" is this just a mod interaction issue or is there a missing file or something like that.

Thanks

You have to delete the old TASC folder before copying in a newer version. If you fail to do this, the error you experienced will occur.
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Lemuria

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2071 on: August 29, 2022, 08:52:48 AM »

It's just a JAR and the game data. By source code, I mean the Java code of the mod itself.

Did you download the zip file from the link I posted? There's a source folder in there with the Java code and you should be able to import the project into IntelliJ.

Yup, found it in "src/data/scripts". Thanks!

Oh and I use VSCode by the way, not IntelliJ. And even then my 4GB ram computer can't develop starsector mods because it crashes when Firefox, Starsector, and VSCode (let alone IntelliJ) try to run at the same time. They just make my Linux system run out of memory and the lag gets so bad I have to actually pull the power plug out to fix it.
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Erdoglock

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2072 on: August 29, 2022, 12:46:14 PM »

Would it be possible to add a functionality to remove abandoned stations? Especially ones already existing in the vanilla core worlds

The issue I faced is that sometimes they are positioned too close to a planet whereby they'd be clipped through by orbital stations and stellar reflectors. An example for this would be the abandoned astropolis around Mairaath.

If It's too complex to add in, another (perhaps possible) solution for the time being would be to change the position of vanilla abandoned stations to be in-line with where TASC's own newly built astropolis would be.
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2073 on: August 29, 2022, 01:06:23 PM »

Would it be possible to add a functionality to remove abandoned stations? Especially ones already existing in the vanilla core worlds

The issue I faced is that sometimes they are positioned too close to a planet whereby they'd be clipped through by orbital stations and stellar reflectors. An example for this would be the abandoned astropolis around Mairaath.

If It's too complex to add in, another (perhaps possible) solution for the time being would be to change the position of vanilla abandoned stations to be in-line with where TASC's own newly built astropolis would be.

I don't think this is a good idea. Deleting vanilla content is risky because other mods or components of vanilla may expect it to be present and cause a crash and/or bugs if it's not. Also, you can recolonize the abandoned astropolis at Mairaath - this is cheaper than building a new one!

If you really want to remove some stations despite the above, it's relatively easy to do with console commands.
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Almostpiouscarl

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2074 on: August 29, 2022, 11:35:24 PM »

How old are your mods and your game version anyway? Are you trying to load a game which you started with 7.13? Euteck got removed ages ago with 8.0... You could download the latest version of everything including the game and library mods and try again, do not forget to delete the old stuff.
Also: Java 8 since 7 has meh performance if one stacks mods.

everything is up to date and im not trying to load any old save files and i saw Euteck got removed so i was unsure why it was looking for a euteck file
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Timtumm

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2076 on: August 30, 2022, 02:19:10 PM »

Great mod. I was playing around with the settings, and turning almost everything on. I noticed that you can turn on creating a gate in your system. I did that, and started a new game. I can't however make a new gate. Can someone tell me how to do this (I did turn off the colony size requirement, or so I think).
I also like to have three stable points in my home colony, but I don't think the current system allows you to build a third, if yo have two. Am I wrong?
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2077 on: August 30, 2022, 02:36:37 PM »

Great mod. I was playing around with the settings, and turning almost everything on. I noticed that you can turn on creating a gate in your system. I did that, and started a new game. I can't however make a new gate. Can someone tell me how to do this (I did turn off the colony size requirement, or so I think).
I also like to have three stable points in my home colony, but I don't think the current system allows you to build a third, if yo have two. Am I wrong?

You build the inactive gates at a stable location. If you disabled the settings that require completing the main quest and having a colony above a certain size, it should be available to build.

There is no way to create additional stable locations using TASC. However, I think there's a feature in vanilla or a different mod that can allow you to do that - maybe someone familiar with that can help.
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AcaMetis

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2078 on: August 30, 2022, 02:43:47 PM »

Creating new stable points in a system is a vanilla feature. Interact with a system's star (a specific one in binary/trinary systems, no clue how the game determines which) to get the option, although you can only create up to two stable points in a system. If there's already two in a system you'll just get a message about how you can't create a third one, IIRC. It's also very expensive, especially to make a second stable point.
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Timtumm

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2079 on: August 30, 2022, 02:44:33 PM »

Great mod. I was playing around with the settings, and turning almost everything on. I noticed that you can turn on creating a gate in your system. I did that, and started a new game. I can't however make a new gate. Can someone tell me how to do this (I did turn off the colony size requirement, or so I think).
I also like to have three stable points in my home colony, but I don't think the current system allows you to build a third, if yo have two. Am I wrong?

You build the inactive gates at a stable location. If you disabled the settings that require completing the main quest and having a colony above a certain size, it should be available to build.

There is no way to create additional stable locations using TASC. However, I think there's a feature in vanilla or a different mod that can allow you to do that - maybe someone familiar with that can help.

Thank you! That was it.
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Thoutzan

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2080 on: August 31, 2022, 09:20:41 AM »

Not really a issue but a very minor thing noticed by someone obsessed with interaction profile images with the stations  ;D:

- Editing custom_entities.json to change the stations' sprite image file path does indeed work.
- Editing the ""interactionImage" file path however, doesn't work most of the time. "graphics/illustrations/orbital_construction.jpg" will almost always be used by default.
- Replacing "orbital_construction.jpg" in the core game folder does work. Stations will look like whatever the new images show.
- Interestingly the image sometimes will flip to what I insert into custom_entities.json but reverse back to orbital_construction.jpg after loading the savegame.
- Editing savegame file with Notepad++ reveals that orbital_construction.jpg is loaded regardless of what's in  custom_entities.json

My guess is that some other mods I installed override the image. Or there's another 'layer' over  custom_entities.json. I have the computer knowledge of a snail i m   just guessing.  :P
« Last Edit: August 31, 2022, 09:22:58 AM by Thoutzan »
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2081 on: August 31, 2022, 09:26:10 AM »

Not really a issue but a very minor thing noticed by someone obsessed with interaction profile images with the stations  ;D:

- Editing custom_entities.json to change the stations' sprite image file path does indeed work.
- Editing the ""interactionImage" file path however, doesn't work most of the time. "graphics/illustrations/orbital_construction.jpg" will almost always be used by default.
- Replacing "orbital_construction.jpg" in the core game folder does work. Stations will look like whatever the new images show.
- Interestingly the image sometimes will flip to what I insert into custom_entities.json but reverse back to orbital_construction.jpg after loading the savegame.
- Editing savegame file with Notepad++ reveals that orbital_construction.jpg is loaded regardless of what's in  custom_entities.json

My guess is that some other mods I installed override the image. Or there's another 'layer' over  custom_entities.json. I have the computer knowledge of a snail i m just guessing.  :P


I'm working on some changes to the astropolis code. I think there's a line in the code that overrides the interaction image to orbital_construction.jpg even if custom_entities.json has a different value. I'm not sure why I did that a couple years ago and I removed it for the next patch. Sorry!
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Aldazar

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2082 on: September 04, 2022, 01:54:06 PM »

Can there be a adjustable option in the settings config to adjust the rep amount gained from upgrading makeshift objectives? And which file in jar would I edit for that?
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boggled

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2083 on: September 05, 2022, 07:53:48 AM »

Can there be a adjustable option in the settings config to adjust the rep amount gained from upgrading makeshift objectives? And which file in jar would I edit for that?

I suppose I can add a settings option for that.

It's in boggledObjectiveBuild.java (line 118, impact.delta = 0.05F;) if you want to edit the source code.
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Gundamfan

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Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« Reply #2084 on: September 05, 2022, 08:20:22 AM »

Hello it been a while
how to make mining station?
I am unable to build it and I just lowered the price, but I am unable to build it any asteroid belt and even asteroid themselves because "Unable to build Mining Station and it is far from an asteroid belt" despite the fact I am sitting in a asteroid belt?
I am confused if this is an error or that I messed things up?
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