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Author Topic: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b  (Read 86027 times)

Captain Trek

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #15 on: December 26, 2019, 05:52:21 AM »

Is it intentional that COPS Camps are able to spawn inside of already inhabited star systems? Indeed the very system that is being targeted for raids? During the test campaign I've been running for this faction, I had this happen, which just seems a little bit odd. There's one in Gneiss (Blackrock's capital) too:



EDIT: Also, am I correct in thinking that these will only spawn if Vayra's Sector is active?

EDIT 2: I was dumb, and didn't realize I installed the new version of COPS to the wrong copy of Starsector. If the above is fixed in the current version of the mod please ignore me.
« Last Edit: December 26, 2019, 06:12:35 AM by Captain Trek »
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yuri65

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #16 on: December 27, 2019, 07:17:36 AM »

Fatal: ship ull spec [COPS_bosani_d_pirate] not found! and it closes the game.

any link for older versions?
« Last Edit: December 27, 2019, 11:02:46 AM by yuri65 »
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TiberQ

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #17 on: December 29, 2019, 12:12:20 PM »

Critical bug, when facing a cops fleet whit cops ships it crashes instantly.

When cops get thier reinforcement in a battle where u yourself do not have cops ships, the game also crashes.

Code
java.lang.NullPointerException
at data.hullmods.FluxDistributor.applyEffectsBeforeShipCreation(FluxDistributor.java:22)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.ooOO.ÓO0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.ooOO.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

and

Code
13174 [Thread-4] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_hound]
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [al_hypershrapnel] not found in weapon_data.csv
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [neutrino_upperlevel_schweine] not found in weapon_data.csv
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [al_heavymonorail] not found in weapon_data.csv
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [al_ionpike] not found in weapon_data.csv
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [target_painter] not found in weapon_data.csv
13174 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.hullmods.HardenedSubsystems] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [MSS_big_rotary] not found in weapon_data.csv
13174 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ms_instantFlak] not found in weapon_data.csv
13175 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [MSS_Gandiva_S] not found in weapon_data.csv
13175 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.hullmods.HeavyArmor] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
13175 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [neutrino_phasedarray] not found in weapon_data.csv
13175 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [al_lightpelletgun] not found in weapon_data.csv
13175 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [vayra_light_cutter] not found in weapon_data.csv
13176 [Thread-4] WARN  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Error figuring out MIRV spec details
java.lang.NullPointerException
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Kiith

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #18 on: January 02, 2020, 07:10:14 AM »

New version doesn't seem to work for me either. Get an error (Fatal: Ship hull spec [COPS_bosani] not found!) on startup. Below is also in the log.

Code
14481 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [COPS_bosani] not found!
java.lang.RuntimeException: Ship hull spec [COPS_bosani] not found!
at com.fs.starfarer.loading.M.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Smartfolk

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #19 on: January 09, 2020, 07:55:27 AM »

https://www.youtube.com/watch?v=M0CHhXXv-Nc&t=30s
Hey I made a video covering this mod check it out.
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Sick Puppy

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #20 on: February 01, 2020, 11:59:22 AM »

New version doesn't seem to work for me either. Get an error (Fatal: Ship hull spec [COPS_bosani] not found!) on startup. Below is also in the log.

Code
14481 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [COPS_bosani] not found!
java.lang.RuntimeException: Ship hull spec [COPS_bosani] not found!
at com.fs.starfarer.loading.M.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

If you are getting this bug it means you were lazy when updating the mod. Delete the folder in the starsector mods, then extract the new version.
« Last Edit: February 01, 2020, 07:51:17 PM by Sick Puppy »
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RoquetheRogue

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #21 on: February 20, 2020, 12:02:30 PM »

I have a NEX related dilemma..

I dislike it how the COPS are always in Bed with the Hegemony..

Despite them being expatriates from both TTS and HS, they always end up in a alliance with the Hegemons, and the hegemons shortly after declare a alliance war on Tri-Tachyon, to think former TTS folk would be unsure and even angry at the proposition of attacking their former nation.. is there a way to fix this? I don't want this COPS and Hegemony in flagrante, it has become too common and trivial. I always thought COPS were supposed to be a independent, neutral power.

Yeah, the are funded by the Hegemony, though that does not mean they NEED to become their political *Pets* to be used in Hegemony's proxy and all-out wars, Tri-Tachyon likes it's AIs, so the COPS also hating AI usage is a bit unfair to their former culture..

Anyway, thank you! this mod has one of the most impressive ships I've seen in the game, I really like the aesthetics here, the faction is very detailed and quickly became one my favorites in most playthroughs, and I even like to see the small brawls with GMDA, two policing forces, two different doctrines, despite people sayin' you should only enable one, it's a plausible scenario to have both; GMDA are Robin Hood Rent-a-Cops, COPS are Judge Dread juniors.. even without worshipping the LAW.
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A mind that opens itself to a new idea never returns to it's original size.

Krytor

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #22 on: February 20, 2020, 01:09:15 PM »

I'm not sure if it's intended or not, but I've often had a very hard time actually finding the COPS station for a bounty in a system.  Even the ol' "Break a Nav Relay and see which direction they come from" hasn't worked for me. 

I've now had 3 separate times where I've given up on finding the COPS station and just left the system, which has never happened with Path or Pirates. 

If that's intended then just ignore this. 
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mxyzptlk

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #23 on: March 28, 2020, 12:41:47 AM »

Quote
COPS fleets respond to pirate raids in and around the core worlds.

I'm excited for this one.
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Aereto

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #24 on: May 16, 2020, 04:43:25 AM »

It's rare for me to actually post on a mod forum, so I'm keeping it brief.

After a good amount of time, I have been experiencing multiple null pointer exception crashes in my testing run. While I have several mods on, I went to COPS specifically because i have reasonable suspicion that yours is the cause.

It is about the Rhodan drone carrier that seem to cause trouble when I use it as part of the faction fleet. Whenever the game tries to generate the ship either in the Command tab's Doctrine & Blueprints or as part of a deployed faction fleet, that exception occurs.

I theorize that the Rhodan's custom drone is the problem, as I have taken note of the drone's a hull sub-section, and is capable of picking up a lot of hull mods it is not supposed to accept (especially from other faction hullmods I collected) thanks to having enough OP to do so.

I narrowed it down with the Doctrine & Blueprints, apparent that the Rhodan is the cause when prioritized as a ship to spawn for the fleet.

I have a few save files and crash logs set aside upon request, but with so many mods required to run it and having personally read the logs, I have reservations of how useful either would be.
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Zalpha

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #25 on: May 22, 2020, 06:10:26 AM »

https://www.youtube.com/watch?v=M0CHhXXv-Nc&t=30s
Hey I made a video covering this mod check it out.

Hay thanks for posting the video, I wanted to re-mod the game but I am so unsure of what is good and what is not and thinking should I get this mod or not. Well your video has helped out a lot, so thanks for posting it. It is great to know about a mod would effect your game and play through. I will be adding this mod, thanks.
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Orcling

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #26 on: June 04, 2020, 12:19:34 PM »

Are COPS supposed to have zero tariffs, even on the Open Market? Considering that they ally with the Hegemony in every single one of my playthroughs, they should have some tariffs.
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PreConceptor

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #27 on: July 03, 2020, 08:35:33 PM »

Is there any active development on this mod? I really like the concept and the designs, it would be a shame if it became dormant while it still has some issues.
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sanya02

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #28 on: July 12, 2020, 02:21:32 PM »

Hello! How to turn off emergency lights in mods?
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maplealvon

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Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« Reply #29 on: September 08, 2020, 08:43:00 AM »

COPS Commissioned Crew bonus does not work through alliances (United We Stand) as the hullmod checks for commission and removes itself if not commissioned. Not sure if it's intentional to keep the CC hullmod for commission only.

For peeps like me who wanted it otherwise, here's a fix.

Basically adds a CC that has the same function as the original but only applies through United We Stand and not through commission (so it doesn't double up). Code based off the original COPS CC and Commissioned Crew's Hegemony CC.
« Last Edit: September 08, 2020, 09:32:20 AM by maplealvon »
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