Howdy again,
I have a Dassault Mikhoyan Engineering start with the latest version and implemented that "Fortress Europe Start" I mentioned some time ago, and this appears to work great, as intended.
Spoiler
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####### SECURE MARKETS CONFIG ##
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"SMaffectModFactions":true, #Boolean. Default `false`.
"SMaddGroundDefenses":true, #Boolean. Default `true`.
#Adds Ground Defenses/Heavy Batteries.
"SMsizeForHeavyBatteries":4, #Integer. Default 6.
#At this market size and above, all Ground Defenses will be replaced by Heavy Batteries.
"SMaddMilitaryBase":2, #Integer (0-2). Default 0.
#1: Adds Military Bases/High Commands to non-Pirate/LP markets of a given size (if they did not have any before & they have a free industry slot).
#2: Adds Military Bases/High Commands to all markets of a given size (if they did not have any before & they have a free industry slot).
#0 or Otherwise: No effect.
"SMsizeForHighCommand":5, #Integer. Default 7.
#Minimum market size for High Command to be added if applicable.
"SMsizeForMilitaryBase":3, #Integer. Default 6.
#Minimum market size for Military Base to be added if applicable.
"SMaddPatrolHQ":1, #Integer (0-2). Default 1.
#1: Adds Patrol HQs to non-Pirate/LP markets (if they did not have any before).
#2: Adds Patrol HQs to all markets (if they did not have any before).
#0 or Otherwise: No effect.
"SMaddStations":2, #Integer (0-2). Default 1.
#1: Adds Stations to non-Pirate/LP markets of a given size (if they did not have any before).
#2: Adds Stations to all markets of a given size (if they did not have any before).
#0 or Otherwise: No effect.
"SMsizeForStarFortress":4, #Integer. Default 7.
#Minimum market size for Star Fortress of random type to be added if applicable.
"SMsizeForBattleStation":2, #Integer. Default 6.
#Minimum market size for Battle Station of random type to be added if applicable.
"SMsizeForOrbitalStation":1, #Integer. Default 5.
#Minimum market size for Orbital Station of random type to be added if applicable.
Overall, the additional static defense and high commands seems to be an interesting and needed twist. Star Fortresses are alone able to laugh at my cruiser-weight fleet and deter me from cheesing a bunch of quick colonies for my faction.
Two observations/questions though:
1) In two game starts with latest Nex version, and the above options: The "problem" is that I find that over time, other factions completely eclipse the capability of my faction to field large fleets. The most I can figure out is that the standing fleets of my faction aren't up to the weight of the main faction fleets. Or is RNJesus just rolling up a series of bad events that affect those particular games?
In my current Dassault-Mikoyan Engineering game: Luddic Church has taken at least three markets from DME. In the Kostroma system, two multi-battleship LC fleets roam around chasing tiny destroyer-weight DME fleets. The closest thing to a "response fleet" from DME is cruiser-weight. Lavoisier Base was taken quite early by LC, and then the second DME planet in that system fell as well. The snow ball effect is in full force.
I'm not sure where the issue is, whether with Nex or other mods...
2) Feature request or maybe I'm overlooking something: Is there a way to boost a particular faction's defense fleet size/frequency?
a) for example:
SMaddHeavyIndustry # that will replace a non-military industry as needed to allow for it
SMaddPristineNanoForge # I suppose this could be imbalancing per se, if that provides a player with perfect ships to buy
SMboostIncome # or whatever will help that faction produce more defense fleets
For example: target a particular faction and boost one of their systems to invest in larger, and persistent, defense fleets.
I.e. lore-wise: if a faction dares settle in the core worlds...it had better have one sector that is formidably defended.
Note that all of this is really simply because if I'm playing a "faction flavor start" on my way to having my own colonies, but I don't want to lose access to the faction shipyards some time in the middle/late game. I could work around this with "enable faction respawn" I suppose.