Hello again!
I've resumed work on YRXP and below is a teaser of what's new for 3.0! They're (mostly) new ships, replacing a bunch of the old ones. Actually, some of these I did finish before I took the break, but posting a teaser and announcing a hiatus at the same time would be a bit daft!
Right off the bat, you can see I've decided to completely remove all shields from all yrxp ships - making it a distinct attribute for the faction. In lieu of that, some ships get replaceable drones that hover in front of them, a bit like analog shields I guess. A bunch of weapons have been reworked, most significantly the missile AI (credit has to go to Tartiflette as I used his guidance code as the basis!). Most of the ballistic artillery line is also removed - just the mortars, really. Since I've decided that ARIA should be the faction specializing in long range HE artillery. In return, YRXP gets a new line of short-range, high-dps HE Autobolter/Chainbolter guns. I've also decided that YRXP will get to keep some of the mech infantry, though I've not decided which ones to keep and which to retire.
Still, there is a lot of work to be done. I've yet to do any capital ships, and there's still the hvb line. Speaking of which, if you're wondering where the itasha went, I decided only HVB ships should get itasha decals from now on, to make them more special. Standard YRXP ships get standard paint and decals.
Oh, and one last thing - as an answer to one of the comments I have received, none of what I am "removing" from YRXP will actually be deleted. I am instead moving them to a "cut" BP that won't be used in the campaign, aside from a special market which will contain only cut content. So if you really want to use the old guard ships or weapons, most of them will still be available to you (some have received updates, and their old stats are gone).